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Welcome to the A MAZE. / Berlin 2026 program! Add sessions to your profile to get an easy overview of your own schedule!

Program is regularly updated with new sessions.
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Thursday, May 14
 

16:30 CEST

Game Poems
Thursday May 14, 2026 16:30 - 17:30 CEST
Come experience Game Poems Magazine, a new online literary magazine dedicated to exploring the artistic and poetic potential of short-form games by publishing new work directly in a playable format. Experience personal short-form games and hear from the founding editor, as well as the magazine contributors. 

Hosted by Jordan Magnuson

With a.o.:
Tereza Kotěšovcová
Adam Pype
Isaque Sanches
Brendan Allen (remote)
Kaitlin Bonfiglio (remote)
Caitlin DeRosa (remote)
Ash Rezvani (remote)

Content warnings
No graphic content, but games shown may include difficult topics including (but not limited to) death, depression, sexual pain and medical gaslighting.
Written references to sexual trauma, pain with sex, and medical trauma. no graphic imagery will be shown.
Artists
avatar for Adam Pype (he/him)

Adam Pype (he/him)

adam pype is belgian multi-disciplinary artist and game developer primarily working on short-form experimental work through a horror lens. he's best known for creating dozens of monthly freeware games and for his commercial works SPOOKWARE and No Players Online.
avatar for Jordan Magnuson (he/they)

Jordan Magnuson (he/they)

Jordan Magnuson is a longtime creator of experimental and short-form videogames. He founded The Independent Gaming Source (aka TIGSource) once upon a time, and has a particular interest in the intersection of games and poetry. He is the author of the book, Game Poems: Videogame Design... Read More →
avatar for Kaitlin

Kaitlin "KB" Bonfiglio (she/her)

KB is an educator, writer, and designer of games about vulvas. In her creative work and research, she explores how games and play facilitate learning about relationships, intimacy, sexual health, consent, and more. KB is a proud union member and organizer, fighting for better education... Read More →
Thursday May 14, 2026 16:30 - 17:30 CEST
Betonhalle [Silent Green] Gerichtstraße 35, Berlin, Germany

18:45 CEST

The Line is the Game
Thursday May 14, 2026 18:45 - 19:45 CEST
The Line Is the Game is a short, comedy live-action role-playing game that turns the everyday frustration of waiting into something playful and a little chaotic. Get your role from the ticket machine and join the line — possibly for a bathroom, possibly for art. Complete your task and use your one-time superpower to change the line before the doors finally open. Tired of waiting? Step out, come back as someone new, and see whether how you wait is a more interesting story than what you’re waiting for.

Game design Jana Romanova
Graphic design Elisa Piazzi
Device artisan Pablo San Gregorio

The Line is the Game was originally created for No Quarter 2025 at NYU Game Center

This game is a standalone game that any festival visitor can join to play.
To make it even more exciting: The game will be played before the labRats performance, the queue that will form will define how you enter the space.

Content warning
We encourage everyone to play with respect and kindness to each other.



Artists
avatar for Jana Romanova (she/her)

Jana Romanova (she/her)

Jana Romanova is a multidisciplinary artist working with play, performance, and photography. Her participatory projects invite people to step into unfamiliar roles to imagine and create together. At the heart of her practice is a desire to understand how we relate: to each other... Read More →
Thursday May 14, 2026 18:45 - 19:45 CEST
Kuppelhalle [Silent Green] Gerichtstraße 35, 13347 Berlin, Germany

19:00 CEST

Flesh Network Performance
Thursday May 14, 2026 19:00 - 19:45 CEST
Experience this 45-minute interactive lecture performance. Flesh Network is a live demonstration that presents a history of the Internet as a sound technology, focusing on the ways that disability influenced the design of communication systems.

XR History Award Nominee

Artists
avatar for Peter Polack (he/they)

Peter Polack (he/they)

Sickness International
Peter Polack (Sickness International) is an artist and researcher using illness to examine how technology shapes trust and perception. Each game, song, and theory opens onto a world where the human brain has been molded into a videogame-hosting infrastructure. His work has been published... Read More →
Thursday May 14, 2026 19:00 - 19:45 CEST
Transmediale Studio [Silent Green] Gerichtstraße 35, 13347 Berlin, Germany

20:00 CEST

labRats
Thursday May 14, 2026 20:00 - 21:30 CEST
Limited number of Player Tickets available (see below for more info).

Despite all your rage, you are still just a rat in a cage. Luckily, you're also a rat who's been outfitted with a neural implant that allows you to communicate telepathically with the other rats in your cage. Maybe that'll help.

labRats is a digitally native interactive performance by the award-winning duo cirqueSaw. Pulling equally from classic games, silent films, and a generous helping of Lewis Carroll, the piece seeks to blur the line between reality and unreality, between wonder and horror. Audiences play as lab rats in an experiment beyond their control, who have to work together to take control of their lives. Whether they choose to escape, take over the lab, or deconstruct the fabric of the reality of their experience itself is entirely up to them.

There are two ways of experiencing this performance:
- As a player: please get your Player Ticket (limited number) from the ticket shop (only with valid festival ticket or pass): https://weeztix.shop/gteqvq9r
- As a viewer: just come to the Kuppelhalle!

Note: that Player Tickets are limited, so please only take one when you are dedicated to join, including bringing your own laptop or tablet with keyboard

There are two labRats performance dates:
Thursday 14 May: 20:00-21:30
Saturday 16 May: 12:00-13:30 
Artists
avatar for Nathan Leigh (he/him)

Nathan Leigh (he/him)

cirqueSaw
cirqueSaw explores the intersection of live performance, film, and games, co-founded by partners Nathan Leigh and Nicole Orabona. They use a custom-built web platform to create remote, interactive experiences designed to foster community, accessibility, and audience agency. Their... Read More →
avatar for Nicole Orabona (they/she)

Nicole Orabona (they/she)

cirqueSaw
​​​​cirqueSaw explores the intersection of live performance, film, and games, co-founded by partners Nathan Leigh and Nicole Orabona. They use a custom-built web platform to create remote, interactive experiences designed to foster community, accessibility, and audience agency... Read More →
Thursday May 14, 2026 20:00 - 21:30 CEST
Kuppelhalle [Silent Green] Gerichtstraße 35, 13347 Berlin, Germany
 
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