Al’ulA is a first-person non-euclidean puzzle game set in a strange fractal dimension inspired by medieval Morocco. You will use an alien artefact to solve puzzles while guided by a strange alien entity.
Crownbreakers is a fast-paced card game of revolutionary violence. This spiritpunk world is ruled by tyrants that grow fat by stealing souls just to grind them into profit. Fight against necromantic criminals and demonic billionaires. Break the soul trade and free your city. Crownbreakers combines turn-based tactics with deck-building mechanics in one snappy package.
a relentless, psychedelic bullet-hell FPS where you harness black magic and carve a blood-soaked path through seven powerful shamans to ascend as the ultimate witch. The art style fuses acid brutalism, cybersigilism, and transcendental VFX.
Jump the Track is an explosive comedy that blends visual novel with pachinko. In this absurd adventure, you play Sam, a young dreamer struggling in the gig economy. Except tonight, everything changes. Fight your inner battles, rally your forces, and get ready to overthrow the system!
Muhammad and Farid have met at the same restaurant every year for over twenty years. They know the waiter. They know the menu. They know each other. What they don’t know is how to stop insisting. Inspired by the Middle Eastern ritual of taarof, this local 2-player game turns exaggerated politeness into physical comedy. Open the door. Order the food. Take the first bite. Pay the bill. Simple moments become tense standoffs as both players try to let the other go first. Kindness becomes competition. Politeness becomes pressure. How far will you go to prove you care?
This is a 3D tactical turn-based odyssey where players can fully build and customize their Robot gladiators by assembling modular gadgets onto unique hulls. Every victory is etched into each robot’s personal history, turning a collection of metal and bolts into a storied veteran that grows alongside the player. It features a cell-shaded anime aesthetic and a deep focus on the physical weight of modular combat, Gadget Brothers asks: what kind of bond can you build with a machine you designed yourself?
Lucky Punk is a roguelike deckbuilder where every turn comes with one simple decision: DRAW another card and push your luck – or STOP and play it safe. Where most card battlers hide randomness or over-use RNG, Lucky Punk always shows you the odds. In a game where every choice matters, every decision in Lucky Punk is transparent, every risk is yours, and well, every failure? Completely deserved.
This project is a multi-genre platformer about grief. This demo includes an early playable version of level 3; a puzzle platformer about climbing through the city and rewinding your mistakes.
Crimson Rain is an experimental and stylized noir-detective style puzzle narrative game, where every character in the scene is mute, lacks facial expressions, looks identical, and is entirely ambiguous in terms of race, gender identity, class, sexuality, and any other distinguishing features. This is a means to address the rampant stereotyping and aesthetic bias that is rooted in classic detective fiction, as well as the motivated reasoning that is at the root of the perpetuation of hatred and bigotry. By attempting to create an environment for players where that form of internal/motivated bias is impossible, the player has no room for motivated reasoning, and instead has to extract their own truth from a blank canvas. Players are tasked to deduce the game’s narrative solely through the characters’ actions, through the manipulation of time on individual characters’ timelines of events. To solve the game, players must observe every characters’ timeline, and place them all in chronological order through thoughtful analysis and observation, with the goal of uncovering, and subsequently erasing, the tragedy that occurred amongst the events they witnessed. This prototype is an exhibition piece, played with an custom-made alternative controller, in the shape of a pocket watch, and physical board-game components to aid players with ideation and deduction.
Employee 925 is a semi-biographical short psychological horror and narrative experiment about work, obedience, and the cost of denying yourself to become what the system expects. You arrive. You comply. You complete your mandatory training — again and again. Follow every instruction, communicate with your co-worker through Morse code, and measure your worth in a place where success means erasing who you are. Your progress will be logged. Your cooperation will be acknowledged. Your understanding is not required. Features ~60 minute experience Multiple endings Unique communication mechanic A surreal reflection on conformity, ambition, and the loss of identity Additional Speedrun mode - try to beat your best time! For players who enjoyed The Stanley Parable, Severance, and minimalist psychological horror.
Sen z úst is a visual novel-like video game set in a twisted world full of dreams and those who dream them. It contains a reasonable amount of lines and one or two things to think about. The prototype was created as a product of scribbling, writing, crossing out, talking, and getting hands dirty with modeling clay at a game jam. Since then, we have poured more than a little time, energy, and passion into it.
What appears to be a simple card game has a strange twist: all the cards are completely blank. Players can leave their mark on the deck and perhaps, by working together, figure out how to beat the Dealer. The Invisible Casino is a live-action arcade machine, featuring this and many other obtuse games. Just walk up and start playing… what have you got to lose?