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Welcome to the A MAZE. / Berlin 2026 program! Add sessions to your profile to get an easy overview of your own schedule!

Program is regularly updated with new sessions.
Venue: Betonhalle [Silent Green] clear filter
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Thursday, May 14
 

09:30 CEST

A MAZE. Exhibition
Thursday May 14, 2026 09:30 - 22:00 CEST
The main exhibition features the nominees and the honorable mentions of the 14th International A MAZE. Award including some extra gems which we showcase out of competition.

Nominees and Honorable Mentions
Extra Gems: (to be discovered)

Artistic and experimental games are often off the mainstream and allow for different experiences with forward-thinking and playful views, often not for entertainment only. Technology is used as playground for artistic expression and innovative interaction with audiences interested in critical reflection and meaningful interaction. Discover different experiences, local multiplayer games, interactive installations and many more of this versatile art-form.

For Festival Pass holders, One Night at A MAZE. Ticket holders 
Thursday May 14, 2026 09:30 - 22:00 CEST
Betonhalle [Silent Green] Gerichtstraße 35, Berlin, Germany

09:30 CEST

A MAZE. Village
Thursday May 14, 2026 09:30 - 22:00 CEST
The A MAZE. / Village is the part of the exhibition where you can play new, and unpublished games presented by indie game studios, universities, institutions, and collectives.

This year we have the pleasure of showcasing games from:

Thursday May 14, 2026 09:30 - 22:00 CEST
Betonhalle [Silent Green] Gerichtstraße 35, Berlin, Germany

11:00 CEST

Open Screens: Al'ulA
Thursday May 14, 2026 11:00 - 14:00 CEST
Al’ulA is a first-person non-euclidean puzzle game set in a strange fractal dimension inspired by medieval Morocco. You will use an alien artefact to solve puzzles while guided by a strange alien entity.

Thursday May 14, 2026 11:00 - 14:00 CEST
Betonhalle [Silent Green] Gerichtstraße 35, Berlin, Germany

11:00 CEST

Open Screens: Crownbreakers
Thursday May 14, 2026 11:00 - 14:00 CEST
Crownbreakers is a fast-paced card game of revolutionary violence. This spiritpunk world is ruled by tyrants that grow fat by stealing souls just to grind them into profit. Fight against necromantic criminals and demonic billionaires. Break the soul trade and free your city. Crownbreakers combines turn-based tactics with deck-building mechanics in one snappy package.

Thursday May 14, 2026 11:00 - 14:00 CEST
Betonhalle [Silent Green] Gerichtstraße 35, Berlin, Germany

11:00 CEST

Open Screens: Dukun
Thursday May 14, 2026 11:00 - 14:00 CEST
a relentless, psychedelic bullet-hell FPS where you harness black magic and carve a blood-soaked path through seven powerful shamans to ascend as the ultimate witch. The art style fuses acid brutalism, cybersigilism, and transcendental VFX.

Thursday May 14, 2026 11:00 - 14:00 CEST
Betonhalle [Silent Green] Gerichtstraße 35, Berlin, Germany

11:00 CEST

Open Screens: Jump the Track
Thursday May 14, 2026 11:00 - 14:00 CEST
Jump the Track is an explosive comedy that blends visual novel with pachinko.  In this absurd adventure, you play Sam, a young dreamer struggling in the gig economy. Except tonight, everything changes. Fight your inner battles, rally your forces, and get ready to overthrow the system!  

Thursday May 14, 2026 11:00 - 14:00 CEST
Betonhalle [Silent Green] Gerichtstraße 35, Berlin, Germany

11:00 CEST

Open Screens: Taarof: Be My Guest
Thursday May 14, 2026 11:00 - 14:00 CEST
Muhammad and Farid have met at the same restaurant every year for over twenty years. They know the waiter. They know the menu. They know each other.  What they don’t know is how to stop insisting.  Inspired by the Middle Eastern ritual of taarof, this local 2-player game turns exaggerated politeness into physical comedy. Open the door. Order the food. Take the first bite. Pay the bill. Simple moments become tense standoffs as both players try to let the other go first.  Kindness becomes competition. Politeness becomes pressure.  How far will you go to prove you care?

Thursday May 14, 2026 11:00 - 14:00 CEST
Betonhalle [Silent Green] Gerichtstraße 35, Berlin, Germany

11:00 CEST

Open Screens
Thursday May 14, 2026 11:00 - 20:00 CEST
Open Screens are back!
Following the success of previous years, our goal remains the same: to provide a convenient platform for developers to showcase their creations to the press and their peers. These exhibits will be on display at the physical A MAZE. venue.

See for the full line up: https://2026.amaze-berlin.de/openscreens/
Individual Times exhibited projects Open Screens
Thursday May 14, 2026 11:00 - 20:00 CEST
Betonhalle [Silent Green] Gerichtstraße 35, Berlin, Germany

14:00 CEST

Open Screens: Edelweiss Knights
Thursday May 14, 2026 14:00 - 17:00 CEST
Edelweiss Knights is a bite-sized tactical RPG, where players lead a trio of heroes against almighty creatures.

Thursday May 14, 2026 14:00 - 17:00 CEST
Betonhalle [Silent Green] Gerichtstraße 35, Berlin, Germany

14:00 CEST

Open Screens: Gadget Gladiators
Thursday May 14, 2026 14:00 - 17:00 CEST
This is a 3D tactical turn-based odyssey where players can fully build and customize their Robot gladiators by assembling modular gadgets onto unique hulls. Every victory is etched into each robot’s personal history, turning a collection of metal and bolts into a storied veteran that grows alongside the player. It features a cell-shaded anime aesthetic and a deep focus on the physical weight of modular combat, Gadget Brothers asks: what kind of bond can you build with a machine you designed yourself?

Thursday May 14, 2026 14:00 - 17:00 CEST
Betonhalle [Silent Green] Gerichtstraße 35, Berlin, Germany

14:00 CEST

Open Screens: LUCKY PUNK
Thursday May 14, 2026 14:00 - 17:00 CEST
Lucky Punk is a roguelike deckbuilder where every turn comes with one simple decision: DRAW another card and push your luck – or STOP and play it safe. Where most card battlers hide randomness or over-use RNG, Lucky Punk always shows you the odds. In a game where every choice matters, every decision in Lucky Punk is transparent, every risk is yours, and well, every failure? Completely deserved.

Thursday May 14, 2026 14:00 - 17:00 CEST
Betonhalle [Silent Green] Gerichtstraße 35, Berlin, Germany

14:00 CEST

Open Screens: Qinu
Thursday May 14, 2026 14:00 - 17:00 CEST
The game Qinu answers where suppressed feelings end up and why the heck they play air hockey.

Thursday May 14, 2026 14:00 - 17:00 CEST
Betonhalle [Silent Green] Gerichtstraße 35, Berlin, Germany

14:00 CEST

Open Screens: The importance of bean
Thursday May 14, 2026 14:00 - 17:00 CEST
A Game about being a Bean. Grow, balance, photosynthesis and be pollinated. 

Thursday May 14, 2026 14:00 - 17:00 CEST
Betonhalle [Silent Green] Gerichtstraße 35, Berlin, Germany

16:30 CEST

Game Poems
Thursday May 14, 2026 16:30 - 17:30 CEST
Come experience Game Poems Magazine, a new online literary magazine dedicated to exploring the artistic and poetic potential of short-form games by publishing new work directly in a playable format. Experience personal short-form games and hear from the founding editor, as well as the magazine contributors. 

Hosted by Jordan Magnuson

With a.o.:
Tereza Kotěšovcová
Adam Pype
Isaque Sanches
Brendan Allen (remote)
Kaitlin Bonfiglio (remote)
Caitlin DeRosa (remote)
Ash Rezvani (remote)

Content warnings
No graphic content, but games shown may include difficult topics including (but not limited to) death, depression, sexual pain and medical gaslighting.
Written references to sexual trauma, pain with sex, and medical trauma. no graphic imagery will be shown.
Artists
avatar for Adam Pype (he/him)

Adam Pype (he/him)

adam pype is belgian multi-disciplinary artist and game developer primarily working on short-form experimental work through a horror lens. he's best known for creating dozens of monthly freeware games and for his commercial works SPOOKWARE and No Players Online.
avatar for Jordan Magnuson (he/they)

Jordan Magnuson (he/they)

Jordan Magnuson is a longtime creator of experimental and short-form videogames. He founded The Independent Gaming Source (aka TIGSource) once upon a time, and has a particular interest in the intersection of games and poetry. He is the author of the book, Game Poems: Videogame Design... Read More →
avatar for Kaitlin

Kaitlin "KB" Bonfiglio (she/her)

KB is an educator, writer, and designer of games about vulvas. In her creative work and research, she explores how games and play facilitate learning about relationships, intimacy, sexual health, consent, and more. KB is a proud union member and organizer, fighting for better education... Read More →
Thursday May 14, 2026 16:30 - 17:30 CEST
Betonhalle [Silent Green] Gerichtstraße 35, Berlin, Germany

17:00 CEST

Open Screens: City in a Raindrop
Thursday May 14, 2026 17:00 - 20:00 CEST
This project is a multi-genre platformer about grief. This demo includes an early playable version of level 3; a puzzle platformer about climbing through the city and rewinding your mistakes.
Thursday May 14, 2026 17:00 - 20:00 CEST
Betonhalle [Silent Green] Gerichtstraße 35, Berlin, Germany

17:00 CEST

Open Screens: Crimson Rain
Thursday May 14, 2026 17:00 - 20:00 CEST
Crimson Rain is an experimental and stylized noir-detective style puzzle narrative game, where every character in the scene is mute, lacks facial expressions, looks identical, and is entirely ambiguous in terms of race, gender identity, class, sexuality, and any other distinguishing features. This is a means to address the rampant stereotyping and aesthetic bias that is rooted in classic detective fiction, as well as the motivated reasoning that is at the root of the perpetuation of hatred and bigotry. By attempting to create an environment for players where that form of internal/motivated bias is impossible, the player has no room for motivated reasoning, and instead has to extract their own truth from a blank canvas. Players are tasked to deduce the game’s narrative solely through the characters’ actions, through the manipulation of time on individual characters’ timelines of events. To solve the game,  players must observe every characters’ timeline, and place them all in chronological order through thoughtful analysis and observation, with the goal of uncovering, and subsequently erasing, the tragedy that occurred amongst the events they witnessed.  This prototype is an exhibition piece, played with an custom-made alternative controller, in the shape of a pocket watch, and physical board-game components to aid players with ideation and deduction. 

Thursday May 14, 2026 17:00 - 20:00 CEST
Betonhalle [Silent Green] Gerichtstraße 35, Berlin, Germany

17:00 CEST

Open Screens: Employee 925
Thursday May 14, 2026 17:00 - 20:00 CEST
Employee 925 is a semi-biographical short psychological horror and narrative experiment about work, obedience, and the cost of denying yourself to become what the system expects.  You arrive.  You comply.  You complete your mandatory training — again and again.  Follow every instruction, communicate with your co-worker through Morse code, and measure your worth in a place where success means erasing who you are.  Your progress will be logged.  Your cooperation will be acknowledged.  Your understanding is not required.  Features  ~60 minute experience Multiple endings Unique communication mechanic A surreal reflection on conformity, ambition, and the loss of identity Additional Speedrun mode - try to beat your best time! For players who enjoyed The Stanley Parable, Severance, and minimalist psychological horror.

Thursday May 14, 2026 17:00 - 20:00 CEST
Betonhalle [Silent Green] Gerichtstraße 35, Berlin, Germany

17:00 CEST

Open Screens: Sen z úst
Thursday May 14, 2026 17:00 - 20:00 CEST
Sen z úst is a visual novel-like video game set in a twisted world full of dreams and those who dream them. It contains a reasonable amount of lines and one or two things to think about. The prototype was created as a product of scribbling, writing, crossing out, talking, and getting hands dirty with modeling clay at a game jam. Since then, we have poured more than a little time, energy, and passion into it.

Thursday May 14, 2026 17:00 - 20:00 CEST
Betonhalle [Silent Green] Gerichtstraße 35, Berlin, Germany

17:00 CEST

Open Screens: The Invisible Casino
Thursday May 14, 2026 17:00 - 20:00 CEST
What appears to be a simple card game has a strange twist: all the cards are completely blank. Players can leave their mark on the deck and perhaps, by working together, figure out how to beat the Dealer.  The Invisible Casino is a live-action arcade machine, featuring this and many other obtuse games. Just walk up and start playing… what have you got to lose?

Thursday May 14, 2026 17:00 - 20:00 CEST
Betonhalle [Silent Green] Gerichtstraße 35, Berlin, Germany

19:00 CEST

Level Design Beyond the Screen
Thursday May 14, 2026 19:00 - 20:00 CEST
An approach to level design that goes beyond the computer screen.

Using modular 6×6 elements, participants build structures, test layouts, and explore non-standard ways of thinking about level design. We see the workshop as a shared experiment in alternative ways of approaching level design and building levels.

Each session lasts around 20 minutes, and can be done by 2 people. 

The station also works outside workshop hours, simple instructions allow visitors to use it independently.

//AUDIENCE:: Game designers, artists, and anyone interested in spatial thinking, level design, and experimental approaches to game development.
//REQUIREMENTS:: None
//BRING::
Just bring your curiosity and a willingness to experiment :)

For this workshop online registration is not required to attend. Just come by. 

Artists
avatar for Dominik Cymer (he/him)

Dominik Cymer (he/him)

Cubature
Dominik Cymer is the Designer and Art Director of Cubature, responsible for the game concept and artistic direction of Cubature: The Art Game and Cubature: The Installation.

An illustrator, designer and visual artist with over 25 years of practice at the intersection of art, design and new media. Founder of Cyber Kids on Real, he works across commercial, cultural and educational projects – with clients including Comedy Central, MTV, Nickelodeon, PZU... Read More →
avatar for Oliwia Hajn (she/her)

Oliwia Hajn (she/her)

Cubature
Oliwia Hajn is the Executive Producer of Cubature, responsible for the concept and IP development of Cubature: The Art Game and Cubature: The Installation.
She works across business, culture and social impact – designing and leading projects that bring together strategy, communication and partnerships. Creates innovative formats where art, technology and social engagement intersect... Read More →
Thursday May 14, 2026 19:00 - 20:00 CEST
Betonhalle [Silent Green] Gerichtstraße 35, Berlin, Germany
 
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