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Welcome to the A MAZE. / Berlin 2026 program! Add sessions to your profile to get an easy overview of your own schedule!

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Venue: Kuppelhalle [Silent Green] clear filter
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Thursday, May 14
 

10:30 CEST

Cubature: How to Make a Game from Wood
Thursday May 14, 2026 10:30 - 11:00 CEST
The talk focuses on the artistic process behind Cubature as a path from a physical experiment to a playable system. The presentation walks through the entire development process — from early concepts and the creation of the visual language, through hand-built scenography, working with wood and simple tools, and video production with actors, to music production and the implementation of these elements into the digital environment. Cubature is presented here as an IP with the potential to operate in different formats — as a digital game, a possible exhibition format, an educational tool, and a project open to collaboration with institutions, institutional partners and — importantly — also with business, with the potential to function within an international market.
Artists
avatar for Dominik Cymer (he/him)

Dominik Cymer (he/him)

Cubature
Dominik Cymer is the Designer and Art Director of Cubature, responsible for the game concept and artistic direction of Cubature: The Art Game and Cubature: The Installation.

An illustrator, designer and visual artist with over 25 years of practice at the intersection of art, design and new media. Founder of Cyber Kids on Real, he works across commercial, cultural and educational projects – with clients including Comedy Central, MTV, Nickelodeon, PZU... Read More →
avatar for Oliwia Hajn (she/her)

Oliwia Hajn (she/her)

Cubature
Oliwia Hajn is the Executive Producer of Cubature, responsible for the concept and IP development of Cubature: The Art Game and Cubature: The Installation.
She works across business, culture and social impact – designing and leading projects that bring together strategy, communication and partnerships. Creates innovative formats where art, technology and social engagement intersect... Read More →
Thursday May 14, 2026 10:30 - 11:00 CEST
Kuppelhalle [Silent Green] Gerichtstraße 35, 13347 Berlin, Germany

11:00 CEST

The artist is present: Making personal games
Thursday May 14, 2026 11:00 - 11:30 CEST
Making personal games is hard. But it's also scary. What if people hate it? It of course means, they hate YOU. What if people love it? It means they have some sort of idea of what your art is about and can relate to it. But that doesn't mean they fully understand it as you intended.

How do I distance myself from my art if I've poured my heart and soul into it? How do I survive development if this is so important to me? How do I know it will ever be important to players? Is that even a good way to think of it?
A thoughtful analysis of making personal art, making commercial games, and my own journey of 7 years developing Blueberry, a game about intergenerational trauma.

Content warning
The presentation will contain mentions of trauma, family violence and suicide. It will also discuss other mental health challenges such as depression and anxiety.
Artists
avatar for Mel Taylor (she/her)

Mel Taylor (she/her)

Narrative Designer, Mellow Games
Mel is an indie game developer and has been working in the games industry for 12 years. She is an expert in the narrative game design field and is one of the co-creators of the privacy invasion thriller game Orwell.
She just finished her latest game Blueberry, which is an intimate and personal psychological narrative platformer about a woman's life, memory processing and trauma. It will be released on consoles and Steam on 28th of May... Read More →
Thursday May 14, 2026 11:00 - 11:30 CEST
Kuppelhalle [Silent Green] Gerichtstraße 35, 13347 Berlin, Germany

11:30 CEST

The Empires Strike Back: Union busting and corporate backlash to worker organizing and why international collaboration of union efforts is key to fight back
Thursday May 14, 2026 11:30 - 12:30 CEST
Alongside several union members from across Europe, we want to discuss the recent cases of union-busting (or attempts thereof) and how cross-border collaboration can amplify union efforts. When Rockstar Games laid off a group of union organizers, it was a signal of how the gaming industry responds to the increased efforts of organizing game developers world-wide. Similar moves in Canada, France, Germany, Spain and the US have shown that the power-that-be of the games industry will not stand idly by while game developers finally find a voice.

Content warning
Discussion of workplace harassment, mental health challenges, and labor rights in political contexts.
Artists
avatar for Isa Spitznagel (they/them)

Isa Spitznagel (they/them)

2D Artist
Isa is a concept artist and illustrator specialising in character and costume design and co-founder of Achtung Autobahn, a Berlin-based indie studio. After working as a copywriter in marketing, they pivoted to a career in the games industry, mainly working with indie studios as a... Read More →
avatar for Jack Hoxby (he/him)

Jack Hoxby (he/him)

QA Tester in the games industry and active member of the Game Workers Branch of the IWGB Union. Former committee member of the Rockstar Games Workers Union and currently engaged in a legal battle due to alleged Union busting by the company.
avatar for Janeke (she/her)

Janeke (she/her)

Janeke Zimmermann is a freelance writer and narrative designer, as well as a part-time lecturer at Freie Universität Berlin. She has supported unionization efforts in the games industry since 2019. 
avatar for Junipeer (he/they)

Junipeer (he/they)

Junipeer (pseudonym) is a representing member of the STJV, the largest video game union in France.
avatar for Violetajpg (she/them)

Violetajpg (she/them)

Part of the CSVI (Coordinadora Sindical del Videojuego - Union Coordinator of Videogames)
Thursday May 14, 2026 11:30 - 12:30 CEST
Kuppelhalle [Silent Green] Gerichtstraße 35, 13347 Berlin, Germany

12:30 CEST

Kuppelhalle Stage - BREAK - (12:30 - 14:00)
Thursday May 14, 2026 12:30 - 14:00 CEST
Enjoy the sun, play some games, eat some food, catch up with other people! See you after the break!
Thursday May 14, 2026 12:30 - 14:00 CEST
Kuppelhalle [Silent Green] Gerichtstraße 35, 13347 Berlin, Germany

14:00 CEST

GamesConnect AFRICA: Building the Continental Gaming Ecosystem
Thursday May 14, 2026 14:00 - 14:20 CEST
Goethe-Institut Sub-Sahara Africa has established GamesConnect AFRICA to cultivate a robust and unified video game ecosystem across the continent. This initiative addresses systemic obstacles like funding shortages, talent migration, and underdeveloped infrastructure by providing strategic support to mid-sized studios.

Through a variety of international collaborations, game jams, and networking events, the programme aims to elevate the global profile of African-developed games. The project also emphasises government advocacy and the professionalisation of the industry to ensure sustainable career pathways for local creators. Ultimately, these efforts seek to transform the continent’s youthful gaming demographic into a commercially successful and globally competitive creative force.
Artists
avatar for Meli Mansu (she/her)

Meli Mansu (she/her)

Meli Mansu has worked with the Goethe-Institut Ghana for over seven years, leading Information and Library Services. She holds a Master’s degree in Marketing and champions the library as an inclusive makerspace through STEM workshops and the recent introduction of games, an initiative... Read More →
avatar for Safurat Balogun (she/her)

Safurat Balogun (she/her)

Safurat Balogun holds a Master’s degree in Project Management from Anglia Ruskin University. She has led key cultural projects with the Goethe-Institut in Nigeria and India. Currently, as Director of Information and Library Services in Abidjan, Côte d'Ivoire, she collaborates with... Read More →
Thursday May 14, 2026 14:00 - 14:20 CEST
Kuppelhalle [Silent Green] Gerichtstraße 35, 13347 Berlin, Germany
  Talk
  • about <br>

14:20 CEST

A Story of Personal Iteration
Thursday May 14, 2026 14:20 - 14:50 CEST
Iteration is usually a technical process, but for some, it’s a personal one. This talk is an honest look at a journey through development, art, and new experiences.
It’s about the friction of growth, the necessity of being a student, and the quiet work of becoming the artist you need to be.
Artists
avatar for Apau Gyedu Ebenezer (he/him) aka Mhiracle

Apau Gyedu Ebenezer (he/him) aka Mhiracle

I’m Ebenezer Apau Gyedu, though I work under the name Mhiracle. I’m an artist and game developer based in Accra, working across 2D, 3D, and code. For me, the goal is always to be a better version of the creator I was yesterday. I’m deep into the craft of storytelling,not just... Read More →
Thursday May 14, 2026 14:20 - 14:50 CEST
Kuppelhalle [Silent Green] Gerichtstraße 35, 13347 Berlin, Germany
  Talk
  • about <br>

14:50 CEST

With Love From Kenya: Connecting My Culture to Games
Thursday May 14, 2026 14:50 - 15:25 CEST
What do you do when you don't see yourself, or the people around you represented in games? You make them anyway.

With Love From Kenya presents Joanna Oluoch's exploration of how to representing her culture through games in a still-developing games industry.

She draws from two of her projects: ARGO and Nyam3.
ARGO is an augmented reality game based on her childhood home in a forest, designed with accessibility in mind and built to run on low-end smartphones, prioritising a Kenyan audience first. Nyam3 was developed during the Playful Obscura residency under Games Connect Africa, and reimagines a traditional Kenyan children's game through Kinect motion capture, connected through the principle of using your body as a controller. Both games are love letters to her experiences expressed through play and interaction, founded in her practice as a game designer under Sike Studios.

She reflects on cross-cultural exchange, making games as accessible public art, and her learnings so far as an African game developer.

Please bring your questions and your competitive spirit.
Artists
avatar for Joanna Oluoch (she/her)

Joanna Oluoch (she/her)

With a career that is the epitome of "Both. Both is good." when pressed to choose between engineering and art, Joanna Oluoch is a Kenyan game designer and developer with a background in Mechatronics Engineering. By founding Sike Studios, she creates interactive experiences like ARGO... Read More →
Thursday May 14, 2026 14:50 - 15:25 CEST
Kuppelhalle [Silent Green] Gerichtstraße 35, 13347 Berlin, Germany
  Talk
  • about <br>

15:30 CEST

Expanding OTHERWORLDS
Thursday May 14, 2026 15:30 - 16:00 CEST
Expanding OTHERWORLDS is a talk on a completed multi-user XR performance that bridges Ukrainian seasonal rituals with immersive technology. The project synchronises participants across virtual and physical layers, where VR environments, spatial sound, choreography, and scenography directly correspond, creating a communal experience rather than an isolated one.

In this session, Sophia Bulgakova reflects on building this correlation between digital and embodied space and what it reveals about designing collective presence in immersive art. She will also discuss how this research is now extending into her ongoing Malanka continuation, which carries the same inquiry into a new ritual cycle.
Artists
avatar for Sophia Bulgakova (she/her, they/them)

Sophia Bulgakova (she/her, they/them)

Sophia Bulgakova (b. 1997, Odesa) is an ArtScientist and interdisciplinary artist based in the Netherlands. Her work spans art, technology, and contemporary social structures, exploring cultural identity, perception, and imagination through immersive installations using projection... Read More →
Thursday May 14, 2026 15:30 - 16:00 CEST
Kuppelhalle [Silent Green] Gerichtstraße 35, 13347 Berlin, Germany
  Talk
  • about <br>

16:00 CEST

Kuppelhalle Stage - BREAK - (16:00 - 16:30)
Thursday May 14, 2026 16:00 - 16:30 CEST
Enjoy the sun, play some games, eat some food, catch up with other people! See you after the break!
Thursday May 14, 2026 16:00 - 16:30 CEST
Kuppelhalle [Silent Green] Gerichtstraße 35, 13347 Berlin, Germany

16:30 CEST

Plum Road Tea Dream - From theatermaking to game design
Thursday May 14, 2026 16:30 - 17:00 CEST
A talk on the creation of Plum Road Tea Dream: a multiformat project that takes shape as a videogame, performance and exhibition.

Content warning
Trauma, gaybashing, police violence and murder against people of color
Artists
avatar for Samuel Baidoo (they/them)

Samuel Baidoo (they/them)

Samuel Baidoo (they/them) is a theatremaker, performer, game designer, and mentor.
They studied dance at the Royal Conservatoire of Antwerp and graphic design at Sint-Lucas. Samuel maintains an independent artistic practice, is a member of the Hanafubuki collective, and creates c... Read More →
Thursday May 14, 2026 16:30 - 17:00 CEST
Kuppelhalle [Silent Green] Gerichtstraße 35, 13347 Berlin, Germany

17:00 CEST

Counterfeit Games: Anti-Game Approaches to Playable Experiences
Thursday May 14, 2026 17:00 - 17:30 CEST
On games that don't want to be games. Rules that refuse to function. Mechanics borrowed and then broken. Born from the friction of working with a medium that constantly pushes toward reward loops, player satisfaction, and dopamine hits. This talk proposes counterfeit games as a framework: works that sit on the spectrum of playable experiences, using the language of games while refusing to play by their rules, and finding a creative practice in that refusal.
Artists
avatar for Jade Lin	(she/her) aka strawberrycongee

Jade Lin (she/her) aka strawberrycongee

Jade (aka strawberrycongee) is a London-based computational artist, solo game maker, and creative technologist working across art, physical-digital play, and interactive media. With a bleak and detached gaze on harsh realities, their practice explores the affective dimensions of weirdness... Read More →
Thursday May 14, 2026 17:00 - 17:30 CEST
Kuppelhalle [Silent Green] Gerichtstraße 35, 13347 Berlin, Germany

17:30 CEST

TBA
Thursday May 14, 2026 17:30 - 18:00 CEST
TBA
Thursday May 14, 2026 17:30 - 18:00 CEST
Kuppelhalle [Silent Green] Gerichtstraße 35, 13347 Berlin, Germany

18:45 CEST

The Line is the Game
Thursday May 14, 2026 18:45 - 19:45 CEST
The Line Is the Game is a short, comedy live-action role-playing game that turns the everyday frustration of waiting into something playful and a little chaotic. Get your role from the ticket machine and join the line — possibly for a bathroom, possibly for art. Complete your task and use your one-time superpower to change the line before the doors finally open. Tired of waiting? Step out, come back as someone new, and see whether how you wait is a more interesting story than what you’re waiting for.

Game design Jana Romanova
Graphic design Elisa Piazzi
Device artisan Pablo San Gregorio

The Line is the Game was originally created for No Quarter 2025 at NYU Game Center

This game is a standalone game that any festival visitor can join to play.
To make it even more exciting: The game will be played before the labRats performance, the queue that will form will define how you enter the space.

Content warning
We encourage everyone to play with respect and kindness to each other.



Artists
avatar for Jana Romanova (she/her)

Jana Romanova (she/her)

Jana Romanova is a multidisciplinary artist working with play, performance, and photography. Her participatory projects invite people to step into unfamiliar roles to imagine and create together. At the heart of her practice is a desire to understand how we relate: to each other... Read More →
Thursday May 14, 2026 18:45 - 19:45 CEST
Kuppelhalle [Silent Green] Gerichtstraße 35, 13347 Berlin, Germany

20:00 CEST

labRats
Thursday May 14, 2026 20:00 - 21:30 CEST
Limited number of Player Tickets available (see below for more info).

Despite all your rage, you are still just a rat in a cage. Luckily, you're also a rat who's been outfitted with a neural implant that allows you to communicate telepathically with the other rats in your cage. Maybe that'll help.

labRats is a digitally native interactive performance by the award-winning duo cirqueSaw. Pulling equally from classic games, silent films, and a generous helping of Lewis Carroll, the piece seeks to blur the line between reality and unreality, between wonder and horror. Audiences play as lab rats in an experiment beyond their control, who have to work together to take control of their lives. Whether they choose to escape, take over the lab, or deconstruct the fabric of the reality of their experience itself is entirely up to them.

There are two ways of experiencing this performance:
- As a player: please get your Player Ticket (limited number) from the ticket shop (only with valid festival ticket or pass): https://weeztix.shop/gteqvq9r
- As a viewer: just come to the Kuppelhalle!

Note: that Player Tickets are limited, so please only take one when you are dedicated to join, including bringing your own laptop or tablet with keyboard

There are two labRats performance dates:
Thursday 14 May: 20:00-21:30
Saturday 16 May: 12:00-13:30 
Artists
avatar for Nathan Leigh (he/him)

Nathan Leigh (he/him)

cirqueSaw
cirqueSaw explores the intersection of live performance, film, and games, co-founded by partners Nathan Leigh and Nicole Orabona. They use a custom-built web platform to create remote, interactive experiences designed to foster community, accessibility, and audience agency. Their... Read More →
avatar for Nicole Orabona (they/she)

Nicole Orabona (they/she)

cirqueSaw
​​​​cirqueSaw explores the intersection of live performance, film, and games, co-founded by partners Nathan Leigh and Nicole Orabona. They use a custom-built web platform to create remote, interactive experiences designed to foster community, accessibility, and audience agency... Read More →
Thursday May 14, 2026 20:00 - 21:30 CEST
Kuppelhalle [Silent Green] Gerichtstraße 35, 13347 Berlin, Germany
 
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