Talking is really really hard, thankfully people don’t need to talk when they have a lad with an airplane and countless cannisters to do it for them! You are that lad, soar through the skies writing messages that were left unspoken; relationships will live, die, and evolve based on the quality of your writing. In this comedy satire on the absurdity of social media, you fly through the skies drawing messages in the clouds provided to you in cursive strokes, and get judged based on your accuracy.
Explore the traumas and experiences contained within another's psyche in this vast, dream-like experience of the broken world of his, with a unique audio-visual style.
The Gods hunger for tribute! Build settlements and weave trade routes, feed temples and earn divine boons in this board-game inspired peaceful strategy-puzzler
As the town tea reader it is your mission to give readings to lost clients. But be careful of what guidance you give, because your advice may lead to unexpected consequences.
The Ecto-Terminator 20000 is a state-of-the-art ghost capturing machine that needs to be operated by two players. One will be in the front and privy to the ghost’s location as well as able to press in the capture sequence, while the other will be in the back, unjamming the gun and able to see the necessary capture sequence and share it with the player upfront. Taking a second-hand leaf-blower as a starting point, the goal of the game was to make a cooperative and physical two-player experience. The control is the game as there is no screen. The visuals including paint, ectoplasm, and LED lights add to make this an immersive experience. Capturing ghost as the game fits harmoniously with not having screens, as it allows players to interact directly with their surroundings and increases the player’s immersion. * results may vary depending on the pair operating the ECTO-TERMINATOR 20000
Namtar unfolds in an alien purgatory—a world shaped from dreams—where rebirth is not salvation but an endless cycle of transformation, decay, and becoming. Set within a psychedelic, color-saturated landscape that feels both grotesque and mesmerizing, the game explores metamorphosis as a violent yet necessary force, exposing the discomfort and vulnerability of change alongside the fragile beauty of nature in constant flux. Experience rebirth into a hand-drawn neon purgatory, animated frame-by-frame, that blends the grotesque designs of H. R Giger with the dreamlike visions of Moebius. The result is is an aesthetic distinct from its peers-Blasphemous, Gris and Castelvania- that features surreal vibrant body horror as well as vivid alien landscapes. This vision is realized through a frame-by-frame animated action-adventure experience with bullet-hell elements, born from visual experimentation across multiple graphics forms; every character, environment, and effect is uniquely illustrated, creating a tactile, ever-shifting world where horror and elegance coexist through relentless motion and combat.
Eyes open and shut. Feet rise and fall. So too, can ears be attentive. And so too, can ears be idle. Space Time Continuum of Sound is an interactive sound art experience inspired by the work of Pauline Oliveros. This is sound as ceremony, a singing of the unsung depths of sound itself. This is a call to player: listen.
SZ2000: Rabbit Simulator is a prototype of our upcoming indie game SZ2000, composed of six small interior scenes. SZ2000 is a pixel-look RPG game set in a southern Chinese town Shenzhen in the year 2000, you will play as a kid rabbit spending your 30-day summer holiday, hanging around the city and maintaining a routine: you can explore the town, talk to townsfolk, strictly follow the daily code of conduct being a good rabbit? or get some buzz, take dreamlike trips, push the boundaries to dig out what is behind a series disappearances? or just don’t. Explore freely, die often, and enjoy the life of a little rabbit.
Shoot-2-See! Redefine how you perceive 3D space with a crazy-new, glowing neon laser mechanic. Experience physics thought experiments in this squeaky colorful Arcade VR game: open Schrödinger boxes - rescue cute cat companions, travel through quantum portals and beat the clock to find the exit.
Curiosmos is a cozy space sim where you build your own solar system by hand, crafting planets, moons, gravity, atmosphere, and even life! Embark on a quest to discover the secrets of the universe!
Discharged is a an art game exploring the experiences of a Latinx veteran returning home and reacclimating to civilian life. In the prologue, you play as a teen recruited to join the military. Upon returning from combat duty, you must make your way back to your house. Bureaucracy, apathy, ICE agents and a lack of understanding stand in your way. Discharged critiques the glamorized depiction of military combat presented in commercial videogames such as Call of Duty and criticizes the US military's use of videogames to recruit teens from low-income, Latinx households.
"Learning the Ropes" is a Visual Novel/Adventure game highlighting the mundane aspects of sex work: You assume the role of a new sex worker trying to learn the trade. Your biggest challenge: Identifying suitable clients based on their inquiries. Will you be able to distinguish a reliable client from a no-show? And a keyboard wanker from a white knight? Your day-to-day choices will have an impact on your earnings and ultimately decide whether you'll make it in this industry, or not. Based on a game jam project, "Cash Please" is a title currently in early development. Please note that the itch.io page is not representative of the project we will showcase at A MAZE. (This game does not contain graphic imagery, only mildly erotic descriptions of kink practices as well as images hinting at interactions rather than showing them directly.)
You're home for the holidays, but your parents are off on a trip by themselves. First they need your help to fix the family computer so it can print their dang travel documents. Navigate early 2000s internet and viruses and try to clear that printer queue