BEGIN:VCALENDAR
VERSION:2.0
X-WR-CALNAME:amazeberlin2026
X-WR-CALDESC:Event Calendar
METHOD:PUBLISH
CALSCALE:GREGORIAN
PRODID:-//Sched.com A MAZE. / Berlin 2026//EN
X-WR-TIMEZONE:UTC
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260512T170000Z
DTEND:20260512T200000Z
SUMMARY:Cubature: The Art Game - Vernissage.
DESCRIPTION:The exhibition at the Polish Institute Berlin gallery invites visitors into the world of the indie game Cubature\, a new project blending art and puzzle gameplay by Polish studio Cyber Kids on Real. Its creators describe it as an interactive experience where space itself reacts to the player. The show recreates the game’s visual and narrative ideas in a physical\, immersive environment using objects\, video elements\, sound\, movement\, and the game itself.\nCubature combines simple mechanics with complex design\, featuring handmade film sets\, DIY aesthetics\, and a distinctive soundtrack. Instead of digital rendering\, it uses filmed\, real-world scenography built around a one-meter cube.\nPlayers connect and move modular cells to build increasingly complex structures\, experiencing how complexity emerges from simple elements—while being both an active player and the smallest unit in the system. In the gallery\, visitors can play the game or step inside the installation and briefly become part of its world.\nThe exhibiton runs until June 26\, 2026&nbsp\;\n\nThe opening hours of the gallery are :\nTuesday–Thursday&nbsp\;13–18 Uhr\, Friday 13–17 Uhr\n\nThe event is part of A MAZE. / Berlin 2026 – the 15th International Games and Playful Media Festival.\n
CATEGORIES:SATELLITE EVENT
LOCATION:Polish Institute Berlin\, Burgstraße 27\, 10178 Berlin
SEQUENCE:0
UID:784b6fe35462c024e52bf95796261bf8
URL:http://amazeberlin2026.sched.com/event/784b6fe35462c024e52bf95796261bf8
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260513T100000Z
DTEND:20260513T133000Z
SUMMARY:MBB - Spotlight Games Berlin
DESCRIPTION:Medienboard Berlin-Brandenburg invites to Spotlight Games Berlin.&nbsp\;\n\nTogether with industry professionals\, policymakers\, and the press\, we’ll be discussing current developments in the games industry in Berlin\, Brandenburg\, and beyond – through fireside chats\, panels\, and direct exchange.\n\nFor reservation please register here (limited seats):&nbsp\;https://sweapevent.com/b?p=spotlightgamesberlin2026
CATEGORIES:NETWORKING
LOCATION:Kuppelhalle [Silent Green]\, Gerichtstraße 35\, 13347 Berlin\, Germany
SEQUENCE:0
UID:f43bf89aa5e416f44ee255d226ee35cf
URL:http://amazeberlin2026.sched.com/event/f43bf89aa5e416f44ee255d226ee35cf
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260513T120000Z
DTEND:20260513T160000Z
SUMMARY:KLANG invites: 'In Bloom - The SEED Festival’ Showcase in Berlin
DESCRIPTION:Grill. Meet. Play. Break the Ice.\nKlang Games and A MAZE. invite you to a laid-back BBQ where great food meets great people and great games. Come connect with fellow attendees\, spark new conversations\, and break the ice in a relaxed space. Be among the first to play Seed at our studio\n\nMake your reservation. (limited entry)\n\nEnjoy food\, drinks\, and good vibes.\nMeet\, mingle\, and make new connections.\nA perfect mix of community\, creativity\, and first-time experiences\, don’t miss it.
CATEGORIES:NETWORKING
LOCATION:Silent Green\, Gerichtstraße 35\, Berlin\, Germany
SEQUENCE:0
UID:694ec10a4b6119a9f0579726e873c606
URL:http://amazeberlin2026.sched.com/event/694ec10a4b6119a9f0579726e873c606
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260513T160000Z
DTEND:20260513T210000Z
SUMMARY:A MAZE. Exhibition
DESCRIPTION:The main exhibition features the nominees and the honorable mentions of the 14th International A MAZE. Award including some extra gems which we showcase out of competition.\n\nNominees and Honorable Mentions\nExtra Gems: (to be discovered)\n\nArtistic and experimental games are often off the mainstream and allow for different experiences with forward-thinking and playful views\, often not for entertainment only. Technology is used as playground for artistic expression and innovative interaction with audiences interested in critical reflection and meaningful interaction. Discover different experiences\, local multiplayer games\, interactive installations and many more of this versatile art-form.\n\nFor Festival Pass holders\, One Night at A MAZE. Ticket holders&nbsp\;
CATEGORIES:EXHIBITION
LOCATION:Betonhalle [Silent Green]\, Gerichtstraße 35\, Berlin\, Germany
SEQUENCE:0
UID:9b6260105e7f9161df775dc1f06ea0b2
URL:http://amazeberlin2026.sched.com/event/9b6260105e7f9161df775dc1f06ea0b2
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260513T160000Z
DTEND:20260513T210000Z
SUMMARY:A MAZE. Village
DESCRIPTION:The A MAZE. / Village is the part of the exhibition where you can play new\, and unpublished games presented by indie game studios\, universities\, institutions\, and collectives.\n\nThis year we have the pleasure of showcasing games from:\nBad Juice Games Three More Years HYPER REAL Ludisto Findling Games Indiepocalypse Basil Bytes Interactive Multimedia|VR-Design\, Burg Giebichenstein University of Art and Design HallePolish InstituteNot Here Not There&nbsp\;BIMM UniversityBauhaus Gamesfabrik / Bauhaus-Universität WeimarSaftladenARTE &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; \n
CATEGORIES:EXHIBITION
LOCATION:Betonhalle [Silent Green]\, Gerichtstraße 35\, Berlin\, Germany
SEQUENCE:0
UID:3d296b21d1f6f768c52d6326e1c9ea07
URL:http://amazeberlin2026.sched.com/event/3d296b21d1f6f768c52d6326e1c9ea07
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260513T160000Z
DTEND:20260513T180000Z
SUMMARY:A MAZE. Invites
DESCRIPTION:The networking event A MAZE. INVITES&nbsp\;is aimed exclusively at invited guests from the games industry\, as well as cultural institutions and artists from Berlin and the surrounding area. The aim of the event is to offer an open discourse between (international) cultural practitioners who work on the crossover between digital culture and games and playful media – whether in developer studios\, the independent arts\, or established institutions such as museums and theaters.\n\nThis event is invitation only.&nbsp\;
CATEGORIES:NETWORKING
LOCATION:Kuppelhalle [Silent Green]\, Gerichtstraße 35\, 13347 Berlin\, Germany
SEQUENCE:0
UID:ef00ed1a3399b35ca27090ceee3ec1ea
URL:http://amazeberlin2026.sched.com/event/ef00ed1a3399b35ca27090ceee3ec1ea
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260513T160000Z
DTEND:20260513T210000Z
SUMMARY:Doors Open
DESCRIPTION:Welcome everyone!\n\nThe doors for A MAZE. / Berlin 2026 are open. Check-in and get a first glimpse of what to expect in the next 3\,5 days.
CATEGORIES:WELCOME
LOCATION:Silent Green (Betonhalle\, Garden\, Kuppelhalle\, Ateliers\, Transmediale Studio)\, Gerichtstraße 35\, 13347 Berlin\, Germany
SEQUENCE:0
UID:12b3a40a6c51460ff371862fe3be57fe
URL:http://amazeberlin2026.sched.com/event/12b3a40a6c51460ff371862fe3be57fe
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260513T180000Z
DTEND:20260513T183000Z
SUMMARY:A MAZE. / Berlin 2026 Opening Ceremony
DESCRIPTION:The team of A MAZE. welcomes you to A MAZE. / Berlin 2026! \nIt's the 15th edition\, let's celebrate!\n
CATEGORIES:SPECIAL
LOCATION:The Garden [Silent Green]\, Gerichtstraße 35\, 13347 Berlin\, Germany
SEQUENCE:0
UID:03b13b0400553ad5f8f003bd847b4dce
URL:http://amazeberlin2026.sched.com/event/03b13b0400553ad5f8f003bd847b4dce
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260513T183000Z
DTEND:20260513T193000Z
SUMMARY:Qualia
DESCRIPTION:Qualia combines different new-media practices and perspectives\, rethinking how realtime simulations can intersect with live music performance. The result guides the audience on a pilgrimage into the inner world of an organism\, an agent revealing its hidden systems\, symbols and hierarchies raising the question: what is it like? The characteristics of mental states are often described to carry an explanatory gap in which we struggle to tell about experiences to others. This ontological shock cannot be communicated\, or apprehended by any means other than direct experience. Simulating empathy in this\, is an attempt to directly understand and relate to the qualia of another's experience\, bridging the gap between multiple\, separate inner worlds.
CATEGORIES:AV PERFORMANCE
LOCATION:Kuppelhalle [Silent Green]\, Gerichtstraße 35\, 13347 Berlin\, Germany
SEQUENCE:0
UID:e594aa9941cd16f68aa8038c8aadf13f
URL:http://amazeberlin2026.sched.com/event/e594aa9941cd16f68aa8038c8aadf13f
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260513T190000Z
DTEND:20260514T100000Z
SUMMARY:Samples - An Interactive Music Installation
DESCRIPTION:SAMPLES is the new interactive music installation by My name is Fuzzy. It transforms the exhibition space into a giant music creation software. The project explores a form of “analog” augmented reality\, meaning without a visible digital interface. The installation consists of about ten large-format\, brightly colored canvases\, each representing a sound sample that activates and modulates according to the movements of people in the space. Beyond offering an immersive and collective experience\, the installation questions the influence the public exerts on an artist's work: here\, the artwork is only revealed through the presence of visitors\, and it constantly evolves according to their interaction. After gaining recognition for his unique style and playful installations in numerous art venues and festivals in Switzerland and Europe\, Bastien Bron continues his artistic approach with SAMPLES: offering pop and electronic music in innovative\, hybrid\, and singular forms.\n\nhttps://www.mynameisfuzzy.ch/samples/
CATEGORIES:EXHIBITION
LOCATION:Panke Gallery\, Hof V\, Gerichtstraße 23\, 13347 Berlin\, Germany
SEQUENCE:0
UID:28d389ce885d96c6ee0ef848ca566844
URL:http://amazeberlin2026.sched.com/event/28d389ce885d96c6ee0ef848ca566844
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260513T190000Z
DTEND:20260513T194500Z
SUMMARY:Quantcept
DESCRIPTION:quantcept is a video-game performance where a call-center operator acts a bridge between the audience and disembodied entities such as ghosts and corporations.\n\nDuring the show\, the audience can answer calls from the operator by entering the call-center booth on the side of the stage to answer statistic studies questionnaires. Some answers and questions trigger the appearence of Bebius avatars\, each with their own myterious agenda.\n\nContent warning\nReferences to war and drone warfare (without graphic imagery)\, jarring sounds and audio
CATEGORIES:INTERACTIVE
LOCATION:Betonhalle Stage [Silent Green]\, Gerichtstraße 35\, 13347 Berlin\, Germany
SEQUENCE:0
UID:9e819c2b823bb6e8aa667625eb6d509e
URL:http://amazeberlin2026.sched.com/event/9e819c2b823bb6e8aa667625eb6d509e
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260513T200000Z
DTEND:20260514T000000Z
SUMMARY:A MAZE. / Berlin 2026 Opening Party
DESCRIPTION:Music:&nbsp\;\nEl Huervo\nSalon Bitter\n Neoangin \nBaustelle 3000\n\n Games + Installations:\n Samples by My Name is Fuzzy \nLine Wobbler by Robin Baumgarten\nFallbearers by Jem Smith\, Ben Geldenhuys and Jason Sutherland\nGet Yoked by Barking Dogs \nAkapela by Antonin Fourneau\nLazy Kickers by Sos\n\nand surprises.
CATEGORIES:MUSIC + GAMES
LOCATION:Panke Culture\, Hof V\, Gerichtstraße 23\, 13347 Berlin\, Germany
SEQUENCE:0
UID:dae9f63d1a3fe2c5a0f414a232737f44
URL:http://amazeberlin2026.sched.com/event/dae9f63d1a3fe2c5a0f414a232737f44
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260514T073000Z
DTEND:20260514T200000Z
SUMMARY:A MAZE. Exhibition
DESCRIPTION:The main exhibition features the nominees and the honorable mentions of the 14th International A MAZE. Award including some extra gems which we showcase out of competition.\n\nNominees and Honorable Mentions\nExtra Gems: (to be discovered)\n\nArtistic and experimental games are often off the mainstream and allow for different experiences with forward-thinking and playful views\, often not for entertainment only. Technology is used as playground for artistic expression and innovative interaction with audiences interested in critical reflection and meaningful interaction. Discover different experiences\, local multiplayer games\, interactive installations and many more of this versatile art-form.\n\nFor Festival Pass holders\, One Night at A MAZE. Ticket holders&nbsp\;
CATEGORIES:EXHIBITION
LOCATION:Betonhalle [Silent Green]\, Gerichtstraße 35\, Berlin\, Germany
SEQUENCE:0
UID:5d109e5f9156fc0c9ca3860562b4ecb2
URL:http://amazeberlin2026.sched.com/event/5d109e5f9156fc0c9ca3860562b4ecb2
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260514T073000Z
DTEND:20260514T200000Z
SUMMARY:A MAZE. Village
DESCRIPTION:The A MAZE. / Village is the part of the exhibition where you can play new\, and unpublished games presented by indie game studios\, universities\, institutions\, and collectives.\n\nThis year we have the pleasure of showcasing games from:\nBad Juice Games Three More Years HYPER REAL Ludisto Findling Games Indiepocalypse Basil Bytes Interactive Multimedia|VR-Design\, Burg Giebichenstein University of Art and Design HallePolish InstituteNot Here Not There&nbsp\;BIMM UniversityBauhaus Gamesfabrik / Bauhaus-Universität WeimarSaftladenARTE &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; \n
CATEGORIES:EXHIBITION
LOCATION:Betonhalle [Silent Green]\, Gerichtstraße 35\, Berlin\, Germany
SEQUENCE:0
UID:20ae6fcc6e004abe7b31e8086c56e020
URL:http://amazeberlin2026.sched.com/event/20ae6fcc6e004abe7b31e8086c56e020
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260514T080000Z
DTEND:20260514T083000Z
SUMMARY:Coffee & Croissants*
DESCRIPTION:Start your day off right and join Zuraida (A MAZE. program curator) plus guest for Coffee and Croissants!&nbsp\;While you sit back\, blissfully nomming away your breakfast (byob)*\, she’ll fill you in on the latest news about the festival program and highlight the day’s speakers and panel discussions.&nbsp\;\n\n*Bring your Own Breakfast&nbsp\;
CATEGORIES:CONVERSATIONS
LOCATION:Betonhalle Stage [Silent Green]\, Gerichtstraße 35\, 13347 Berlin\, Germany
SEQUENCE:0
UID:b92bdeeb4619be7a6c7f3d81e30aa35a
URL:http://amazeberlin2026.sched.com/event/b92bdeeb4619be7a6c7f3d81e30aa35a
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260514T080000Z
DTEND:20260514T140000Z
SUMMARY:A MAZE. Bazaar - MeetToMatch
DESCRIPTION:\n The A MAZE. Bazaar - 7th International MeetToMatch for Games and Playful Media is a business module of A MAZE. / Berlin and is the only and first market for arthouse games\, independent games and playful media productions which gives authors and digital artists the opportunity to meet with publishers\, funding institutions\, art institutions and collaborators. Our additional goal is to bring the vibrant Berlin art scene and the games industry closer together and foster the new digital and playful culture beat. The marketplace will be open on Thursday 14th and Friday\, 15th of May from 10:00-16:00 CEST at Silent Green\, Mars Restaurant and Cubus.\n Additional Bazaar ticket for only 45€. (Get your ticket). \n\nTickets for MeetToMatch Networking Platform are available until Tuesday\, May 12\, 23:00 CEST. Join now and in April registered participants will get access to MeetToMatch.
CATEGORIES:NETWORKING
LOCATION:MARS | Küche & Bar\, Gerichtstraße 35\, Seiteneingang\, 13347 Berlin\, Germany
SEQUENCE:0
UID:2fad80239d855742175fcc1e4a497ee1
URL:http://amazeberlin2026.sched.com/event/2fad80239d855742175fcc1e4a497ee1
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260514T080000Z
DTEND:20260514T083000Z
SUMMARY:Start your day with energy and joy!: Smoothie & Movement Session
DESCRIPTION:Let’s wake up together! Sophia and Nicole will welcome you with light movement to nice sounds and tasty smoothies! Start your morning with a smile!\nPowered by German Dance Association/Creative Cross Collaborations Berlin \n\n//AUDIENCE:: Everybody is welcome \n//REQUIREMENTS:: None\n//BRING:: Happy vibes\n//SENSITIVE TOPICS:: Everyone is welcome and invited\, in case of body limitations we will adjust movements\n\n For this workshop online registration is&nbsp\;not&nbsp\;required to attend. The spots will be assigned on a first-come first-served basis\, so make sure to be at the workshop location at least 10 minutes before the starting time.\n\n
CATEGORIES:WORKSHOP
LOCATION:Workshop Room 1\, Gerichtstraße 35\, 13347 Berlin\, Germany
SEQUENCE:0
UID:64bee3f4184876e693cfddef7df407a5
URL:http://amazeberlin2026.sched.com/event/64bee3f4184876e693cfddef7df407a5
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260514T083000Z
DTEND:20260514T090000Z
SUMMARY:Cubature: How to Make a Game from Wood
DESCRIPTION:The talk focuses on the artistic process behind Cubature as a path from a physical experiment to a playable system. The presentation walks through the entire development process — from early concepts and the creation of the visual language\, through hand-built scenography\, working with wood and simple tools\, and video production with actors\, to music production and the implementation of these elements into the digital environment. Cubature is presented here as an IP with the potential to operate in different formats — as a digital game\, a possible exhibition format\, an educational tool\, and a project open to collaboration with institutions\, institutional partners and — importantly — also with business\, with the potential to function within an international market.
CATEGORIES:TALK
LOCATION:Kuppelhalle [Silent Green]\, Gerichtstraße 35\, 13347 Berlin\, Germany
SEQUENCE:0
UID:7e6f1926732afa9526ce58b4d30d8cf7
URL:http://amazeberlin2026.sched.com/event/7e6f1926732afa9526ce58b4d30d8cf7
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260514T083000Z
DTEND:20260514T090000Z
SUMMARY:The Emotional Labour of Making Games
DESCRIPTION:Production in game development is often described through the metaphors of engineering: systems\, pipelines\, resources\, deliverables. But beneath the spreadsheets lies another layer of work - one that is seldom named. This talk explores game production as emotional labour: the invisible cognitive and relational work that holds teams together\, that facilitates psychological safety. Drawing on the concept of the “mental load” (the often-gendered work of anticipating needs\, managing tensions\, and carrying responsibility in the background) it questions how we might frame production as care and maintenance. Through studio experience and personal reflection I offer provocations on soft-skill matters of morale\, conflict and pressure.
CATEGORIES:TALK
LOCATION:Betonhalle Stage [Silent Green]\, Gerichtstraße 35\, 13347 Berlin\, Germany
SEQUENCE:0
UID:30b576ce1f5e6c95f8ef877a3e5f7c83
URL:http://amazeberlin2026.sched.com/event/30b576ce1f5e6c95f8ef877a3e5f7c83
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260514T083000Z
DTEND:20260514T100000Z
SUMMARY:Thinking with your hands – How to speculate about the future of creative work with the help of LEGO® SERIOUS PLAY®
DESCRIPTION:With the help of the LEGO® SERIOUS PLAY® method\, the workshop will work on the central question: How to imagine the Game Studio of the Future? In the spirit of thinking with your hands\, the participants will build several models with LEGO® bricks and interpret their own or shared meanings into them. No previous knowledge is needed. We will introduce the method and the question at the beginning of the workshop. To achieve a meaningful takeaway\, it is mandatory to be on time and to attend the workshop from beginning to end. The facilitators are certified in the LEGO® SERIOUS PLAY® method.\n\n//AUDIENCE::&nbsp\;This workshop invites game workers of all trades (project management\, artist\, designer\, coder\, sound\, quality assurance\, community management\, etc.) or people who intend to work in games in the future.\n//REQUIREMENTS::&nbsp\;No prior knowledge required.\n//BRING:: We will provide the LEGO\n//SENSITIVE TOPICS::&nbsp\;Sensitive topics may be discussed.\n\nFor this workshop online registration is not required to attend. The spots will be assigned on a first-come first-served basis\, so make sure to be at the workshop location at least 10 minutes before the starting time.
CATEGORIES:WORKSHOP
LOCATION:Workshop Room 2\, Gerichtstraße 35\, 13347 Berlin\, Germany
SEQUENCE:0
UID:c0be9be7c93ca4bc233f60f4548489ee
URL:http://amazeberlin2026.sched.com/event/c0be9be7c93ca4bc233f60f4548489ee
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260514T090000Z
DTEND:20260514T180000Z
SUMMARY:Open Screens
DESCRIPTION:Open Screens are back!\nFollowing the success of previous years\, our goal remains the same: to provide a convenient platform for developers to showcase their creations to the press and their peers. These exhibits will be on display at the physical A MAZE. venue.\n\nSee for the full line up: https://2026.amaze-berlin.de/openscreens/\nIndividual Times exhibited projects Open Screens
CATEGORIES:EXHIBITION
LOCATION:Betonhalle [Silent Green]\, Gerichtstraße 35\, Berlin\, Germany
SEQUENCE:0
UID:6b6b2fa04ca4b570e59781c30c39b121
URL:http://amazeberlin2026.sched.com/event/6b6b2fa04ca4b570e59781c30c39b121
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260514T090000Z
DTEND:20260514T120000Z
SUMMARY:Open Screens: Al'ulA
DESCRIPTION:Al’ulA is a first-person non-euclidean puzzle game set in a strange fractal dimension inspired by medieval Morocco. You will use an alien artefact to solve puzzles while guided by a strange alien entity.
CATEGORIES:OPEN SCREENS
LOCATION:Betonhalle [Silent Green]\, Gerichtstraße 35\, Berlin\, Germany
SEQUENCE:0
UID:88018f38a0c1b9ca5df74a7061774d2e
URL:http://amazeberlin2026.sched.com/event/88018f38a0c1b9ca5df74a7061774d2e
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260514T090000Z
DTEND:20260514T120000Z
SUMMARY:Open Screens: Crownbreakers
DESCRIPTION:Crownbreakers is a fast-paced card game of revolutionary violence. This spiritpunk world is ruled by tyrants that grow fat by stealing souls just to grind them into profit. Fight against necromantic criminals and demonic billionaires. Break the soul trade and free your city. Crownbreakers combines turn-based tactics with deck-building mechanics in one snappy package.
CATEGORIES:OPEN SCREENS
LOCATION:Betonhalle [Silent Green]\, Gerichtstraße 35\, Berlin\, Germany
SEQUENCE:0
UID:d326092a74a9df7eaaaa65f162418fc3
URL:http://amazeberlin2026.sched.com/event/d326092a74a9df7eaaaa65f162418fc3
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260514T090000Z
DTEND:20260514T120000Z
SUMMARY:Open Screens: Dukun
DESCRIPTION:a relentless\, psychedelic bullet-hell FPS where you harness black magic and carve a blood-soaked path through seven powerful shamans to ascend as the ultimate witch. The art style fuses acid brutalism\, cybersigilism\, and transcendental VFX.
CATEGORIES:OPEN SCREENS
LOCATION:Betonhalle [Silent Green]\, Gerichtstraße 35\, Berlin\, Germany
SEQUENCE:0
UID:6fcd62111aa184877e281e588ba9ef49
URL:http://amazeberlin2026.sched.com/event/6fcd62111aa184877e281e588ba9ef49
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260514T090000Z
DTEND:20260514T120000Z
SUMMARY:Open Screens: Jump the Track
DESCRIPTION:Jump the Track is an explosive comedy that blends visual novel with pachinko. &nbsp\;In this absurd adventure\, you play Sam\, a young dreamer struggling in the gig economy. Except tonight\, everything changes. Fight your inner battles\, rally your forces\, and get ready to overthrow the system! &nbsp\;
CATEGORIES:OPEN SCREENS
LOCATION:Betonhalle [Silent Green]\, Gerichtstraße 35\, Berlin\, Germany
SEQUENCE:0
UID:0be521599f354efafb8386f015bda88e
URL:http://amazeberlin2026.sched.com/event/0be521599f354efafb8386f015bda88e
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260514T090000Z
DTEND:20260514T120000Z
SUMMARY:Open Screens: Taarof: Be My Guest
DESCRIPTION:Muhammad and Farid have met at the same restaurant every year for over twenty years. They know the waiter. They know the menu. They know each other. &nbsp\;What they don’t know is how to stop insisting. &nbsp\;Inspired by the Middle Eastern ritual of taarof\, this local 2-player game turns exaggerated politeness into physical comedy. Open the door. Order the food. Take the first bite. Pay the bill. Simple moments become tense standoffs as both players try to let the other go first. &nbsp\;Kindness becomes competition. Politeness becomes pressure. &nbsp\;How far will you go to prove you care?
CATEGORIES:OPEN SCREENS
LOCATION:Betonhalle [Silent Green]\, Gerichtstraße 35\, Berlin\, Germany
SEQUENCE:0
UID:7be04c857aa0f3f7f29dde2e25a87420
URL:http://amazeberlin2026.sched.com/event/7be04c857aa0f3f7f29dde2e25a87420
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260514T090000Z
DTEND:20260514T093000Z
SUMMARY:Folk Games: Game Design by Passing Along
DESCRIPTION:From ancient games like Ur and chess to more recent examples like Monopoly\, games have always been passed down. Just as players have always been shaping\, defining\, and altering as they play. This essential culture has collided with copyright-capitalism in the 20th and 21st centuries\, but cannot be stopped as we see in the mod-scene and youth-driven development on platforms like Roblox.
CATEGORIES:TALK
LOCATION:Betonhalle Stage [Silent Green]\, Gerichtstraße 35\, 13347 Berlin\, Germany
SEQUENCE:0
UID:71085d9b24c51438bc8e9767c12d1b6c
URL:http://amazeberlin2026.sched.com/event/71085d9b24c51438bc8e9767c12d1b6c
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260514T090000Z
DTEND:20260514T093000Z
SUMMARY:The artist is present: Making personal games
DESCRIPTION:Making personal games is hard. But it's also scary. What if people hate it? It of course means\, they hate YOU. What if people love it? It means they have some sort of idea of what your art is about and can relate to it. But that doesn't mean they fully understand it as you intended.\n\nHow do I distance myself from my art if I've poured my heart and soul into it? How do I survive development if this is so important to me? How do I know it will ever be important to players? Is that even a good way to think of it?\nA thoughtful analysis of making personal art\, making commercial games\, and my own journey of 7 years developing Blueberry\, a game about intergenerational trauma.\n\nContent warning\nThe presentation will contain mentions of trauma\, family violence and suicide. It will also discuss other mental health challenges such as depression and anxiety.
CATEGORIES:TALK
LOCATION:Kuppelhalle [Silent Green]\, Gerichtstraße 35\, 13347 Berlin\, Germany
SEQUENCE:0
UID:fd6d0ea95e2ccb66c4b327d88639ae00
URL:http://amazeberlin2026.sched.com/event/fd6d0ea95e2ccb66c4b327d88639ae00
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260514T090000Z
DTEND:20260514T103000Z
SUMMARY:125 Million Reasons to Build Games in Germany – An Introduction to the German Federal Games Funding
DESCRIPTION:This workshop offers an introduction to German federal games funding for developers\, founders\, producers\, and start-ups. We will look at what the funding is designed to support\, who can apply\, how the application process works\, and what applicants should prepare before submitting a project. The session will also address common misunderstandings\, typical challenges\, and recurring questions from studios. The goal is to make the funding landscape easier to understand and to give participants a realistic sense of how to approach a federal funding application for their own game project.\n\n//AUDIENCE::&nbsp\;Developers\, entrepreneurs\, producers\, and start-ups or young studios interested in learning more about German federal games funding.\n//REQUIREMENTS:: No formal requirements. The workshop is open to participants without prior experience in public funding. A general interest in game development\, studio building\, or project financing is helpful.\n//BRING:: No specific equipment required. Participants should ideally bring their questions and an interest in games funding. A notebook or laptop for notes is optional.\n\nFor this workshop online registration is not required to attend. The spots will be assigned on a first-come first-served basis\, so make sure to be at the workshop location at least 10 minutes before the starting time.
CATEGORIES:WORKSHOP
LOCATION:Workshop Room 1\, Gerichtstraße 35\, 13347 Berlin\, Germany
SEQUENCE:0
UID:b248cc2948df6c6f0e932b568a68aa1b
URL:http://amazeberlin2026.sched.com/event/b248cc2948df6c6f0e932b568a68aa1b
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260514T093000Z
DTEND:20260514T103000Z
SUMMARY:The Empires Strike Back: Union busting and corporate backlash to worker organizing and why international collaboration of union efforts is key to fight back
DESCRIPTION:Alongside several union members from across Europe\, we want to discuss the recent cases of union-busting (or attempts thereof) and how cross-border collaboration can amplify union efforts. When Rockstar Games laid off a group of union organizers\, it was a signal of how the gaming industry responds to the increased efforts of organizing game developers world-wide. Similar moves in Canada\, France\, Germany\, Spain and the US have shown that the power-that-be of the games industry will not stand idly by while game developers finally find a voice.\n\nContent warning\n​Discussion of workplace harassment\, mental health challenges\, and labor rights in political contexts.
CATEGORIES:CONVERSATIONS
LOCATION:Kuppelhalle [Silent Green]\, Gerichtstraße 35\, 13347 Berlin\, Germany
SEQUENCE:0
UID:d812acc0982ced003faa90e1fb8ca4d3
URL:http://amazeberlin2026.sched.com/event/d812acc0982ced003faa90e1fb8ca4d3
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260514T093000Z
DTEND:20260514T100000Z
SUMMARY:Invitation to be bored
DESCRIPTION:No quest to complete\, no points to earn\, no boss to fight\, no health bar to refill\, no loot to collect\, no reward. This is a talk about boredom and why I work with it.\n\nContent warning\nMention of discrimination within video games
CATEGORIES:TALK
LOCATION:Betonhalle Stage [Silent Green]\, Gerichtstraße 35\, 13347 Berlin\, Germany
SEQUENCE:0
UID:92d7cdf9de1f1b05c28641c2dfb69e9d
URL:http://amazeberlin2026.sched.com/event/92d7cdf9de1f1b05c28641c2dfb69e9d
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260514T100000Z
DTEND:20260514T103000Z
SUMMARY:Inside the Skate Story Project
DESCRIPTION:Let's take a short interactive tour inside the Skate Story project! Over six years of dev time by a single developer\, there's lots of proprietary technologies to be seen. How else do you make such a big game by yourself?
CATEGORIES:TALK
LOCATION:Betonhalle Stage [Silent Green]\, Gerichtstraße 35\, 13347 Berlin\, Germany
SEQUENCE:0
UID:7f895463b6641c13c42b61b0f26b6014
URL:http://amazeberlin2026.sched.com/event/7f895463b6641c13c42b61b0f26b6014
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260514T103000Z
DTEND:20260514T120000Z
SUMMARY:Betonhalle Stage - BREAK - (12:30 - 14:00)
DESCRIPTION:Enjoy the sun\, play some games\, eat some food\, catch up with other people! See you after the break!
CATEGORIES:
LOCATION:Betonhalle Stage [Silent Green]\, Gerichtstraße 35\, 13347 Berlin\, Germany
SEQUENCE:0
UID:f0906437bf8e2b250cf5c38b90716548
URL:http://amazeberlin2026.sched.com/event/f0906437bf8e2b250cf5c38b90716548
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260514T103000Z
DTEND:20260514T120000Z
SUMMARY:Kuppelhalle Stage - BREAK - (12:30 - 14:00)
DESCRIPTION:Enjoy the sun\, play some games\, eat some food\, catch up with other people! See you after the break!
CATEGORIES:
LOCATION:Kuppelhalle [Silent Green]\, Gerichtstraße 35\, 13347 Berlin\, Germany
SEQUENCE:0
UID:cb034056ce77637e65e40c2be58fdee7
URL:http://amazeberlin2026.sched.com/event/cb034056ce77637e65e40c2be58fdee7
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260514T103000Z
DTEND:20260514T120000Z
SUMMARY:Seeing the forest for the trees: How to think about workflows when designing tools
DESCRIPTION:When creating plugins\, publicly available tools\, or in-house one off fixes\, it can be easy to shoot for only exactly what the tool is supposed to achieve. However\, this can have unforeseen consequences when the tool achieves exactly what it needs on its own\, but does not fit within the other workflows that users are working with. The user experience as a whole is important to consider\, especially for publicly available tools.\nIn this workshop\, we will go over key things to know about when you are designing the user experience (UX) of workflows\, while keeping in mind the user interface (UI) of their tools.\n\n//AUDIENCE::&nbsp\;People who want to upgrade their workflow skills: How do you know what works well for you\, and then how do you put into words how to build that?\n//REQUIREMENTS::&nbsp\;Some game development experience\, such as having tried to make something in Unity\, Unreal\, or Godot.\n//BRING::&nbsp\;Something to write things down in. Could be a laptop\, a phone\, or pen & paper. \n\nFor this workshop online registration is not required to attend. The spots will be assigned on a first-come first-served basis\, so make sure to be at the workshop location at least 10 minutes before the starting time.
CATEGORIES:WORKSHOP
LOCATION:Workshop Room 2\, Gerichtstraße 35\, 13347 Berlin\, Germany
SEQUENCE:0
UID:16539e1a296186b08ff5f70f06318b0b
URL:http://amazeberlin2026.sched.com/event/16539e1a296186b08ff5f70f06318b0b
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260514T110000Z
DTEND:20260514T120000Z
SUMMARY:Womenize! x A MAZE. meetup
DESCRIPTION:\n
CATEGORIES:
LOCATION:The Garden [Silent Green]\, Gerichtstraße 35\, 13347 Berlin\, Germany
SEQUENCE:0
UID:47f0169114ba8b33177b427f4e0bc82e
URL:http://amazeberlin2026.sched.com/event/47f0169114ba8b33177b427f4e0bc82e
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260514T110000Z
DTEND:20260514T123000Z
SUMMARY:Dig\, Bite\, Bake\, Decapitate ~ Turn Folklore into Play
DESCRIPTION:How do you turn real stories into game mechanics? The workshop begins with a short VR glimpse (approx. 5 min.) into the Real Vampires universe\, where day turns to night and roles shift. From there\, participants move into hands-on creation using collage. You will build small levels based on real historical beliefs: coffins opening at night\, animals behaving strangely\, rituals meant to control the dead. Through prototyping\, participants explore reversal\, transformation and absurd logic as design tools. The workshop shows how mechanics can grow directly out of lived stories — and how play activates history in the hands of the player.\n\n&nbsp\;//AUDIENCE::&nbsp\;Game designers\, artists\, students and curious minds\n//REQUIREMENTS::&nbsp\;No specific skills required \n//BRING::&nbsp\;Optional: bring a strange story from your family or local area about real vampires\, real witches\, real ghosts\, or?\n//SENSITIVE TOPICS::&nbsp\;Includes references to brutal death rituals\, burial practices\, nudity and historical fears related to disease. Presented in a non-graphic and contextualized way\n\nFor this workshop online registration is not required to attend. The spots will be assigned on a first-come first-served basis\, so make sure to be at the workshop location at least 10 minutes before the starting time.
CATEGORIES:WORKSHOP
LOCATION:Workshop Room 1\, Gerichtstraße 35\, 13347 Berlin\, Germany
SEQUENCE:0
UID:24226e259a0b996a4da60362c6d8ee1d
URL:http://amazeberlin2026.sched.com/event/24226e259a0b996a4da60362c6d8ee1d
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260514T120000Z
DTEND:20260514T150000Z
SUMMARY:Open Screens: Edelweiss Knights
DESCRIPTION:Edelweiss Knights is a bite-sized tactical RPG\, where players lead a trio of heroes against almighty creatures.
CATEGORIES:OPEN SCREENS
LOCATION:Betonhalle [Silent Green]\, Gerichtstraße 35\, Berlin\, Germany
SEQUENCE:0
UID:a08e71326159d9e9403e22cc21854637
URL:http://amazeberlin2026.sched.com/event/a08e71326159d9e9403e22cc21854637
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260514T120000Z
DTEND:20260514T150000Z
SUMMARY:Open Screens: Gadget Gladiators
DESCRIPTION:This is a 3D tactical turn-based odyssey where players can fully build and customize their Robot gladiators by assembling modular gadgets onto unique hulls. Every victory is etched into each robot’s personal history\, turning a collection of metal and bolts into a storied veteran that grows alongside the player. It features a cell-shaded anime aesthetic and a deep focus on the physical weight of modular combat\, Gadget Brothers asks: what kind of bond can you build with a machine you designed yourself?
CATEGORIES:OPEN SCREENS
LOCATION:Betonhalle [Silent Green]\, Gerichtstraße 35\, Berlin\, Germany
SEQUENCE:0
UID:0ec8ab0b7ee15177ce163f36324d2387
URL:http://amazeberlin2026.sched.com/event/0ec8ab0b7ee15177ce163f36324d2387
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260514T120000Z
DTEND:20260514T150000Z
SUMMARY:Open Screens: LUCKY PUNK
DESCRIPTION:Lucky Punk is a roguelike deckbuilder where every turn comes with one simple decision: DRAW another card and push your luck – or STOP and play it safe. Where most card battlers hide randomness or over-use RNG\, Lucky Punk always shows you the odds. In a game where every choice matters\, every decision in Lucky Punk is transparent\, every risk is yours\, and well\, every failure? Completely deserved.
CATEGORIES:OPEN SCREENS
LOCATION:Betonhalle [Silent Green]\, Gerichtstraße 35\, Berlin\, Germany
SEQUENCE:0
UID:5aaa315bed57247ea52c9d4ee406e424
URL:http://amazeberlin2026.sched.com/event/5aaa315bed57247ea52c9d4ee406e424
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260514T120000Z
DTEND:20260514T150000Z
SUMMARY:Open Screens: Qinu
DESCRIPTION:The game Qinu answers where suppressed feelings end up and why the heck they play air hockey.
CATEGORIES:OPEN SCREENS
LOCATION:Betonhalle [Silent Green]\, Gerichtstraße 35\, Berlin\, Germany
SEQUENCE:0
UID:21459cd5067107a82e83f5e981a4e6ca
URL:http://amazeberlin2026.sched.com/event/21459cd5067107a82e83f5e981a4e6ca
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260514T120000Z
DTEND:20260514T150000Z
SUMMARY:Open Screens: The importance of bean
DESCRIPTION:A Game about being a Bean. Grow\, balance\, photosynthesis and be pollinated.&nbsp\;
CATEGORIES:OPEN SCREENS
LOCATION:Betonhalle [Silent Green]\, Gerichtstraße 35\, Berlin\, Germany
SEQUENCE:0
UID:180ceab0f9baf6552b342d9865f80b77
URL:http://amazeberlin2026.sched.com/event/180ceab0f9baf6552b342d9865f80b77
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260514T120000Z
DTEND:20260514T122000Z
SUMMARY:GamesConnect AFRICA: Building the Continental Gaming Ecosystem
DESCRIPTION:Goethe-Institut Sub-Sahara Africa has established GamesConnect AFRICA to cultivate a robust and unified video game ecosystem across the continent. This initiative addresses systemic obstacles like funding shortages\, talent migration\, and underdeveloped infrastructure by providing strategic support to mid-sized studios. \n\nThrough a variety of international collaborations\, game jams\, and networking events\, the programme aims to elevate the global profile of African-developed games. The project also emphasises government advocacy and the professionalisation of the industry to ensure sustainable career pathways for local creators. Ultimately\, these efforts seek to transform the continent’s youthful gaming demographic into a commercially successful and globally competitive creative force.
CATEGORIES:TALK
LOCATION:Kuppelhalle [Silent Green]\, Gerichtstraße 35\, 13347 Berlin\, Germany
SEQUENCE:0
UID:5e7216c96c157f054a7abdeec9143d54
URL:http://amazeberlin2026.sched.com/event/5e7216c96c157f054a7abdeec9143d54
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260514T120000Z
DTEND:20260514T123000Z
SUMMARY:The Seventh Extinction: On the Disappearance of Independent Festival Space
DESCRIPTION:This talk frames the progressive dissolution of independent games festivals as a form of cultural extinction\, and calls for urgent action to preserve a fragile ecosystem. It compares these festivals to exhausted fireflies\, tracing their final journey before they are obliterated against the sterilised windscreen of an industry governed by market repetition and algorithmic visibility. Through an examination of the siloing of games journalism and the narrowing of platform discoverability\, the session makes a case for the niche\, the suboptimal\, and the experimental. It concludes with a set of actionable steps for anyone who wants to nurture a firefly\, and dodge the windscreen.
CATEGORIES:TALK
LOCATION:Betonhalle Stage [Silent Green]\, Gerichtstraße 35\, 13347 Berlin\, Germany
SEQUENCE:0
UID:f3751b7960c352a397ad276175400e1d
URL:http://amazeberlin2026.sched.com/event/f3751b7960c352a397ad276175400e1d
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260514T122000Z
DTEND:20260514T125000Z
SUMMARY:A Story of Personal Iteration
DESCRIPTION:Iteration is usually a technical process\, but for some\, it’s a personal one. This talk is an honest look at a journey through development\, art\, and new experiences. \nIt’s about the friction of growth\, the necessity of being a student\, and the quiet work of becoming the artist you need to be.
CATEGORIES:TALK
LOCATION:Kuppelhalle [Silent Green]\, Gerichtstraße 35\, 13347 Berlin\, Germany
SEQUENCE:0
UID:3ad022dab53c580456825b27cfca7d1c
URL:http://amazeberlin2026.sched.com/event/3ad022dab53c580456825b27cfca7d1c
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260514T123000Z
DTEND:20260514T133000Z
SUMMARY:Art Games Spaces / Festivals / Community (TBA)
DESCRIPTION:A conversation between curators\, organisers and spaces. More tba soon.
CATEGORIES:CONVERSATIONS
LOCATION:Betonhalle Stage [Silent Green]\, Gerichtstraße 35\, 13347 Berlin\, Germany
SEQUENCE:0
UID:15745a1f76b5f3fbfe51d8ead0165c4e
URL:http://amazeberlin2026.sched.com/event/15745a1f76b5f3fbfe51d8ead0165c4e
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260514T123000Z
DTEND:20260514T143000Z
SUMMARY:Deviant Game: Ctrl+hack+feminism A queer and feminist perspective on alternative controllers through the practice of hacking -
DESCRIPTION:\n\nWe’ll start with a discussion about our guilty pleasures and favorite hacks in video gaming.\nThen\, drawing inspiration from various technofeminist initiatives\, we will experiment together with a disassembled PlayStation controller to extract its components and functionalities\, and we will attempt the collective creation of a Frankensteinian device whose desirable uses will emerge during the workshop.\n\n10 participants max\nLangage : English\, Spanish\, French I unfortunatly don't speak German\, if you want to help for the translation it will be welcom !&nbsp\;\n\n//AUDIENCE::&nbsp\;Workshop open to everyone\, but priority will be given to queer\, gender-nonconforming\, and gender-questioning individuals.\n//REQUIREMENTS::&nbsp\;No skills needed\, but any skills to share is welcome. \n//BRING::&nbsp\;You can bring your own controller\, or own wire\, button\, sensor to improve the possibilities but no need to come with something.\n//SENSITIVE TOPICS::&nbsp\;We could maybe talk about sensuality or body pleasure even if it's not the principal goal of the workshop depending on what the participant wants to do with the component of the controller&nbsp\;\n\nFor this workshop online registration is not required to attend. The spots will be assigned on a first-come first-served basis\, so make sure to be at the workshop location at least 10 minutes before the starting time.
CATEGORIES:WORKSHOP
LOCATION:Workshop Room 2\, Gerichtstraße 35\, 13347 Berlin\, Germany
SEQUENCE:0
UID:eb040f0b4b89315967d831cfc31d12a4
URL:http://amazeberlin2026.sched.com/event/eb040f0b4b89315967d831cfc31d12a4
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260514T125000Z
DTEND:20260514T132500Z
SUMMARY:With Love From Kenya: Connecting My Culture to Games
DESCRIPTION:What do you do when you don't see yourself\, or the people around you represented in games? You make them anyway.\n\nWith Love From Kenya presents Joanna Oluoch's exploration of how to representing her culture through games in a still-developing games industry.\n\nShe draws from two of her projects: ARGO and Nyam3.\nARGO is an augmented reality game based on her childhood home in a forest\, designed with accessibility in mind and built to run on low-end smartphones\, prioritising a Kenyan audience first. Nyam3 was developed during the Playful Obscura residency under Games Connect Africa\, and reimagines a traditional Kenyan children's game through Kinect motion capture\, connected through the principle of using your body as a controller. Both games are love letters to her experiences expressed through play and interaction\, founded in her practice as a game designer under Sike Studios.\n\nShe reflects on cross-cultural exchange\, making games as accessible public art\, and her learnings so far as an African game developer.\n\nPlease bring your questions and your competitive spirit.
CATEGORIES:TALK
LOCATION:Kuppelhalle [Silent Green]\, Gerichtstraße 35\, 13347 Berlin\, Germany
SEQUENCE:0
UID:1396e565abe72cd673f3de4d077bf61e
URL:http://amazeberlin2026.sched.com/event/1396e565abe72cd673f3de4d077bf61e
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260514T130000Z
DTEND:20260514T230000Z
SUMMARY:Samples - An Interactive Music Installation
DESCRIPTION:SAMPLES is the new interactive music installation by My name is Fuzzy. It transforms the exhibition space into a giant music creation software. The project explores a form of “analog” augmented reality\, meaning without a visible digital interface. The installation consists of about ten large-format\, brightly colored canvases\, each representing a sound sample that activates and modulates according to the movements of people in the space. Beyond offering an immersive and collective experience\, the installation questions the influence the public exerts on an artist's work: here\, the artwork is only revealed through the presence of visitors\, and it constantly evolves according to their interaction. After gaining recognition for his unique style and playful installations in numerous art venues and festivals in Switzerland and Europe\, Bastien Bron continues his artistic approach with SAMPLES: offering pop and electronic music in innovative\, hybrid\, and singular forms.\n\nhttps://www.mynameisfuzzy.ch/samples/
CATEGORIES:EXHIBITION
LOCATION:Panke Gallery\, Hof V\, Gerichtstraße 23\, 13347 Berlin\, Germany
SEQUENCE:0
UID:01de960e972cbc4ec8a26a0dc77fb701
URL:http://amazeberlin2026.sched.com/event/01de960e972cbc4ec8a26a0dc77fb701
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260514T130000Z
DTEND:20260514T143000Z
SUMMARY:Indie Games on the Platform: Building Audiences and Crowdfunding Creative Work
DESCRIPTION:Indie games are known for their intriguing themes\, experimental gameplay\, unique aesthetic identity and\, more often than not\, their hybrid nature—blending physical objects with digital elements. Moving from early prototypes and festival showcases to a fully developed game comes with a series of important and sometimes tricky\, decisions.\nHow do you build a community around your work? Where do you find financial support? And how do you test whether your core idea actually holds up? These are some of the challenges we’ll tackle together. In this workshop\, we’ll share strategies\, look at good practices\, explore platform features that can work in your favour\, and dig into a few Kickstarter campaigns that are worth a closer look.\n\n//AUDIENCE::&nbsp\;People interested in crowdfunding\, publishing their game and/or building their community \n//REQUIREMENTS::&nbsp\;Interest \n//BRING::&nbsp\;Something to take notes on if you want to. \n\nFor this workshop online registration is not required to attend. The spots will be assigned on a first-come first-served basis\, so make sure to be at the workshop location at least 10 minutes before the starting time.\n\n\n
CATEGORIES:WORKSHOP
LOCATION:Workshop Room 1\, Gerichtstraße 35\, 13347 Berlin\, Germany
SEQUENCE:0
UID:12fbea3aa2e5acb4bffe0d9e5c7f05a5
URL:http://amazeberlin2026.sched.com/event/12fbea3aa2e5acb4bffe0d9e5c7f05a5
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260514T133000Z
DTEND:20260514T140000Z
SUMMARY:Expanding OTHERWORLDS
DESCRIPTION:Expanding OTHERWORLDS is a talk on a completed multi-user XR performance that bridges Ukrainian seasonal rituals with immersive technology. The project synchronises participants across virtual and physical layers\, where VR environments\, spatial sound\, choreography\, and scenography directly correspond\, creating a communal experience rather than an isolated one. \n\nIn this session\, Sophia Bulgakova reflects on building this correlation between digital and embodied space and what it reveals about designing collective presence in immersive art. She will also discuss how this research is now extending into her ongoing Malanka continuation\, which carries the same inquiry into a new ritual cycle.
CATEGORIES:TALK
LOCATION:Kuppelhalle [Silent Green]\, Gerichtstraße 35\, 13347 Berlin\, Germany
SEQUENCE:0
UID:69fb7584c78cffc72e535095f76b3959
URL:http://amazeberlin2026.sched.com/event/69fb7584c78cffc72e535095f76b3959
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260514T133000Z
DTEND:20260514T140000Z
SUMMARY:Gray-scale: the past\, present and future of Pigeon: A Love Story
DESCRIPTION:Learn pigeon facts and travel through time with a special version of Pigeon: A Love Story featuring multiplayer "coo"-op chat. While you birdwatch\, game designer Alex Taylor chats with Krish Raghav ([untitled games event] Amsterdam) about durational art\, gamedev reveries\, and the .EXE as a sumptuous container. &nbsp\;&nbsp\;
CATEGORIES:TALK
LOCATION:Betonhalle Stage [Silent Green]\, Gerichtstraße 35\, 13347 Berlin\, Germany
SEQUENCE:0
UID:b57e182104680d0cad3f1ae6fbe57a7f
URL:http://amazeberlin2026.sched.com/event/b57e182104680d0cad3f1ae6fbe57a7f
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260514T140000Z
DTEND:20260514T143000Z
SUMMARY:Betonhalle Stage - BREAK - (16:00 - 16:30)
DESCRIPTION:Enjoy the sun\, play some games\, eat some food\, catch up with other people! See you after the break!
CATEGORIES:
LOCATION:Betonhalle Stage [Silent Green]\, Gerichtstraße 35\, 13347 Berlin\, Germany
SEQUENCE:0
UID:9b6fe40195fbc3c6d52303e4498ff05f
URL:http://amazeberlin2026.sched.com/event/9b6fe40195fbc3c6d52303e4498ff05f
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260514T140000Z
DTEND:20260514T143000Z
SUMMARY:Kuppelhalle Stage - BREAK - (16:00 - 16:30)
DESCRIPTION:Enjoy the sun\, play some games\, eat some food\, catch up with other people! See you after the break!
CATEGORIES:
LOCATION:Kuppelhalle [Silent Green]\, Gerichtstraße 35\, 13347 Berlin\, Germany
SEQUENCE:0
UID:08d1c460ea58a8febceb929e3d1e7594
URL:http://amazeberlin2026.sched.com/event/08d1c460ea58a8febceb929e3d1e7594
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260514T143000Z
DTEND:20260514T153000Z
SUMMARY:Game Poems
DESCRIPTION:Come experience Game Poems Magazine\, a new online literary magazine dedicated to exploring the artistic and poetic potential of short-form games by publishing new work directly in a playable format. Experience personal short-form games and hear from the founding editor\, as well as the magazine contributors.&nbsp\;\n\nHosted by&nbsp\;Jordan Magnuson\n\nWith a.o.:\nTereza Kotěšovcová\nAdam Pype\nIsaque Sanches\nBrendan Allen (remote)\nKaitlin Bonfiglio&nbsp\;(remote) \nCaitlin DeRosa&nbsp\;(remote) \nAsh Rezvani&nbsp\;(remote)\n\nContent warnings\nNo graphic content\, but games shown may include difficult topics including (but not limited to) death\, depression\, sexual pain and medical gaslighting.\nWritten references to sexual trauma\, pain with sex\, and medical trauma. no graphic imagery will be shown.
CATEGORIES:INTERACTIVE
LOCATION:Betonhalle [Silent Green]\, Gerichtstraße 35\, Berlin\, Germany
SEQUENCE:0
UID:c8b0c1702bf6e984132a8719f06bd1cf
URL:http://amazeberlin2026.sched.com/event/c8b0c1702bf6e984132a8719f06bd1cf
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260514T143000Z
DTEND:20260514T150000Z
SUMMARY:Plum Road Tea Dream - From theatermaking to game design
DESCRIPTION:A talk on the creation of Plum Road Tea Dream: a multiformat project that takes shape as a videogame\, performance and exhibition. \n\nContent warning\nTrauma\, gaybashing\, police violence and murder against people of color
CATEGORIES:TALK
LOCATION:Kuppelhalle [Silent Green]\, Gerichtstraße 35\, 13347 Berlin\, Germany
SEQUENCE:0
UID:93c56a6485df5f3abff7c25b6c4028f6
URL:http://amazeberlin2026.sched.com/event/93c56a6485df5f3abff7c25b6c4028f6
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260514T150000Z
DTEND:20260514T163000Z
SUMMARY:Experimental Commons: Let´s talk & create spaces for artistic exchange 
DESCRIPTION:What happens when artists from different disciplines share space\, time\, and uncertainty?\n\nJoin us for a roundtable with artists from performing\, visual\, and digital arts\, as they reflect on a three-day experimental\, cross-disciplinary residency. Together\, we’ll explore the challenges they encountered as well as the resources they discovered through shared space. We will also talk about the need for shared spaces in Berlin and beyond\, and how opportunities and resources can be made more accessible.\n\nBring your thoughts\, questions\, and experiences into the conversation.\n\n\nThe roundtable will be joined by:\n\nEmily RoderickMaarten Isaäk De HeerVeronica CarliWro Wrzesinska\n
CATEGORIES:CONVERSATIONS
LOCATION:MARS | Küche & Bar\, Gerichtstraße 35\, Seiteneingang\, 13347 Berlin\, Germany
SEQUENCE:0
UID:c9d88d1998d2c26fda06c94e28802ed4
URL:http://amazeberlin2026.sched.com/event/c9d88d1998d2c26fda06c94e28802ed4
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260514T150000Z
DTEND:20260514T180000Z
SUMMARY:Open Screens: City in a Raindrop
DESCRIPTION:This project is a multi-genre platformer about grief. This demo includes an early playable version of level 3\; a puzzle platformer about climbing through the city and rewinding your mistakes.
CATEGORIES:OPEN SCREENS
LOCATION:Betonhalle [Silent Green]\, Gerichtstraße 35\, Berlin\, Germany
SEQUENCE:0
UID:7a321c8e61cfd00f103718e07de3ff7a
URL:http://amazeberlin2026.sched.com/event/7a321c8e61cfd00f103718e07de3ff7a
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260514T150000Z
DTEND:20260514T180000Z
SUMMARY:Open Screens: Crimson Rain
DESCRIPTION:Crimson Rain is an experimental and stylized noir-detective style puzzle narrative game\, where every character in the scene is mute\, lacks facial expressions\, looks identical\, and is entirely ambiguous in terms of race\, gender identity\, class\, sexuality\, and any other distinguishing features. This is a means to address the rampant stereotyping and aesthetic bias that is rooted in classic detective fiction\, as well as the motivated reasoning that is at the root of the perpetuation of hatred and bigotry. By attempting to create an environment for players where that form of internal/motivated bias is impossible\, the player has no room for motivated reasoning\, and instead has to extract their own truth from a blank canvas. Players are tasked to deduce the game’s narrative solely through the characters’ actions\, through the manipulation of time on individual characters’ timelines of events. To solve the game\, &nbsp\;players must observe every characters’ timeline\, and place them all in chronological order through thoughtful analysis and observation\, with the goal of uncovering\, and subsequently erasing\, the tragedy that occurred amongst the events they witnessed. &nbsp\;This prototype is an exhibition piece\, played with an custom-made alternative controller\, in the shape of a pocket watch\, and physical board-game components to aid players with ideation and deduction.&nbsp\;
CATEGORIES:OPEN SCREENS
LOCATION:Betonhalle [Silent Green]\, Gerichtstraße 35\, Berlin\, Germany
SEQUENCE:0
UID:64daa8abe141375458b092089f8544bd
URL:http://amazeberlin2026.sched.com/event/64daa8abe141375458b092089f8544bd
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260514T150000Z
DTEND:20260514T180000Z
SUMMARY:Open Screens: Employee 925
DESCRIPTION:Employee 925 is a semi-biographical short psychological horror and narrative experiment about work\, obedience\, and the cost of denying yourself to become what the system expects. &nbsp\;You arrive. &nbsp\;You comply. &nbsp\;You complete your mandatory training — again and again. &nbsp\;Follow every instruction\, communicate with your co-worker through Morse code\, and measure your worth in a place where success means erasing who you are. &nbsp\;Your progress will be logged. &nbsp\;Your cooperation will be acknowledged. &nbsp\;Your understanding is not required. &nbsp\;Features &nbsp\;~60 minute experience Multiple endings Unique communication mechanic A surreal reflection on conformity\, ambition\, and the loss of identity Additional Speedrun mode - try to beat your best time! For players who enjoyed The Stanley Parable\, Severance\, and minimalist psychological horror.
CATEGORIES:OPEN SCREENS
LOCATION:Betonhalle [Silent Green]\, Gerichtstraße 35\, Berlin\, Germany
SEQUENCE:0
UID:ac89bdcf743fb8e9ef07fc17e1e38091
URL:http://amazeberlin2026.sched.com/event/ac89bdcf743fb8e9ef07fc17e1e38091
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260514T150000Z
DTEND:20260514T180000Z
SUMMARY:Open Screens: Sen z úst
DESCRIPTION:Sen z úst is a visual novel-like video game set in a twisted world full of dreams and those who dream them. It contains a reasonable amount of lines and one or two things to think about. The prototype was created as a product of scribbling\, writing\, crossing out\, talking\, and getting hands dirty with modeling clay at a game jam. Since then\, we have poured more than a little time\, energy\, and passion into it.
CATEGORIES:OPEN SCREENS
LOCATION:Betonhalle [Silent Green]\, Gerichtstraße 35\, Berlin\, Germany
SEQUENCE:0
UID:75227068d20aaae08066f1795151ca64
URL:http://amazeberlin2026.sched.com/event/75227068d20aaae08066f1795151ca64
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260514T150000Z
DTEND:20260514T180000Z
SUMMARY:Open Screens: The Invisible Casino
DESCRIPTION:What appears to be a simple card game has a strange twist: all the cards are completely blank. Players can leave their mark on the deck and perhaps\, by working together\, figure out how to beat the Dealer. &nbsp\;The Invisible Casino is a live-action arcade machine\, featuring this and many other obtuse games. Just walk up and start playing… what have you got to lose?
CATEGORIES:OPEN SCREENS
LOCATION:Betonhalle [Silent Green]\, Gerichtstraße 35\, Berlin\, Germany
SEQUENCE:0
UID:a2b50149621c3b1465ce7638a5ff4f65
URL:http://amazeberlin2026.sched.com/event/a2b50149621c3b1465ce7638a5ff4f65
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260514T150000Z
DTEND:20260514T153000Z
SUMMARY:Counterfeit Games: Anti-Game Approaches to Playable Experiences
DESCRIPTION:On games that don't want to be games. Rules that refuse to function. Mechanics borrowed and then broken. Born from the friction of working with a medium that constantly pushes toward reward loops\, player satisfaction\, and dopamine hits. This talk proposes counterfeit games as a framework: works that sit on the spectrum of playable experiences\, using the language of games while refusing to play by their rules\, and finding a creative practice in that refusal.
CATEGORIES:TALK
LOCATION:Kuppelhalle [Silent Green]\, Gerichtstraße 35\, 13347 Berlin\, Germany
SEQUENCE:0
UID:a39b384f8ddbcac1663f17ccf62bc738
URL:http://amazeberlin2026.sched.com/event/a39b384f8ddbcac1663f17ccf62bc738
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260514T150000Z
DTEND:20260514T170000Z
SUMMARY:Let's Make a Game Manual for a Game that Doesn't Exist!
DESCRIPTION:We will go over a brief history and culture of game manuals\, imagine a videogame that doesn’t exist\, and collectively craft a speculative instruction manual for it. This workshop was developed in collaboration with Boshi’s Place and TXTbooks at NYC. \n\n//AUDIENCE::&nbsp\;Anyone with an interest in videogames and paratext surrounding them.\n//REQUIREMENTS::&nbsp\;No real requirements\n//BRING::&nbsp\;Nothing needed to bring\n\nFor this workshop online registration is not required to attend. The spots will be assigned on a first-come first-served basis\, so make sure to be at the workshop location at least 10 minutes before the starting time.
CATEGORIES:WORKSHOP
LOCATION:Workshop Room 1\, Gerichtstraße 35\, 13347 Berlin\, Germany
SEQUENCE:0
UID:3c7bd8b4f55c3c923b58b99975f15364
URL:http://amazeberlin2026.sched.com/event/3c7bd8b4f55c3c923b58b99975f15364
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260514T150000Z
DTEND:20260514T163000Z
SUMMARY:Making games from scratch in Odin and understanding all the parts
DESCRIPTION:Explore alternative technologies for game creation! Using the Odin Programming Language and my library "Karl2D" we will see how you can create a game "from scratch" without a big game engine. We'll open windows\, draw things\, process input and play some audio. After that we'll look at how the Karl2D library actually implements all those things. You'll get a tour that starts in the gameplay code\, all the way down to the operating system APIs. In essence: You get to see a new programming language and we'll demystify what the often "hidden parts" of a game engine actually do. Even though we use a specific language and library\, the knowledge you get is transferable: You can do similar things yourself in other languages. \n\n//AUDIENCE::&nbsp\;Those who want to make games from scratch and understand their game on a deep level. Some participants may want to see what Odin is about. Some may want to get more knowledge about what happens in a "game creation library" / engine. It's all good.\n //REQUIREMENTS:: A bit of programming experience.\n//BRING::&nbsp\;Bring a laptop (Windows\, Mac and Linux are all OK). We'll set up Odin during the workshop\, but you can install it yourself from&nbsp\;https://odin-lang.org/ if you want to come extra prepared. \n\nFor this workshop online registration is not required to attend. The spots will be assigned on a first-come first-served basis\, so make sure to be at the workshop location at least 10 minutes before the starting time.
CATEGORIES:WORKSHOP
LOCATION:Workshop Room 2\, Gerichtstraße 35\, 13347 Berlin\, Germany
SEQUENCE:0
UID:4e32e7acb3cb8765a52138700b874aff
URL:http://amazeberlin2026.sched.com/event/4e32e7acb3cb8765a52138700b874aff
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260514T153000Z
DTEND:20260514T160000Z
SUMMARY:TBA
DESCRIPTION:TBA
CATEGORIES:
LOCATION:Kuppelhalle [Silent Green]\, Gerichtstraße 35\, 13347 Berlin\, Germany
SEQUENCE:0
UID:691bb284f1395d8e26670fb20bdb7ab7
URL:http://amazeberlin2026.sched.com/event/691bb284f1395d8e26670fb20bdb7ab7
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260514T153000Z
DTEND:20260514T160000Z
SUMMARY:STILL PLAYING (Mohamed Mesbah\, France/Palestine)
DESCRIPTION:West Bank\, summer 2024. Rasheed\, a video game creator\, tries to raise his two sons amid Israeli army raids and the war in Gaza. At night\, he creates games where mothers and fathers can no longer protect their children.\n\nAfter the screening we will have a talk by Rasheed (remote) and time for questions and answers.
CATEGORIES:SPECIAL
LOCATION:Betonhalle Stage [Silent Green]\, Gerichtstraße 35\, 13347 Berlin\, Germany
SEQUENCE:0
UID:04437acb4ce8478d6fd61c6f836429be
URL:http://amazeberlin2026.sched.com/event/04437acb4ce8478d6fd61c6f836429be
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260514T160000Z
DTEND:20260514T163000Z
SUMMARY:Talk by Rasheed Abueideh (tbc)
DESCRIPTION:Talk by&nbsp\;Rasheed Abueideh (TBA)\n\nRasheed is currently running a crowdfunding campaign for the production of his game Dreams on a Pillow.&nbsp\;www.launchgood.com/1948
CATEGORIES:TALK
LOCATION:Betonhalle Stage [Silent Green]\, Gerichtstraße 35\, 13347 Berlin\, Germany
SEQUENCE:0
UID:0be40619a13dc089c5d4215fc4945547
URL:http://amazeberlin2026.sched.com/event/0be40619a13dc089c5d4215fc4945547
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260514T164500Z
DTEND:20260514T174500Z
SUMMARY:The Line is the Game
DESCRIPTION:The Line Is the Game is a short\, comedy live-action role-playing game that turns the everyday frustration of waiting into something playful and a little chaotic. Get your role from the ticket machine and join the line — possibly for a bathroom\, possibly for art. Complete your task and use your one-time superpower to change the line before the doors finally open. Tired of waiting? Step out\, come back as someone new\, and see whether how you wait is a more interesting story than what you’re waiting for.\n\nGame design Jana Romanova\nGraphic design Elisa Piazzi\nDevice artisan Pablo San Gregorio\n\nThe Line is the Game was originally created for No Quarter 2025 at NYU Game Center\n\nThis game is a standalone game that any festival visitor can join to play. \nTo make it even more exciting: The game will be played before the&nbsp\;labRats&nbsp\;performance\, the queue that will form will define how you enter the space.\n\nContent warning\nWe encourage everyone to play with respect and kindness to each other. \n\n\n
CATEGORIES:INTERACTIVE
LOCATION:Kuppelhalle [Silent Green]\, Gerichtstraße 35\, 13347 Berlin\, Germany
SEQUENCE:0
UID:0e565eadef079918b959709187ce9260
URL:http://amazeberlin2026.sched.com/event/0e565eadef079918b959709187ce9260
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260514T170000Z
DTEND:20260514T174500Z
SUMMARY:Flesh Network Performance
DESCRIPTION:Experience this 45-minute interactive lecture performance. Flesh Network is a live demonstration that presents a history of the Internet as a sound technology\, focusing on the ways that disability influenced the design of communication systems.\n\nXR History Award Nominee\n
CATEGORIES:INTERACTIVE
LOCATION:Transmediale Studio [Silent Green]\, Gerichtstraße 35\, 13347 Berlin\, Germany
SEQUENCE:0
UID:49ec7f0dbfb46364f78935ca712cf1b0
URL:http://amazeberlin2026.sched.com/event/49ec7f0dbfb46364f78935ca712cf1b0
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260514T170000Z
DTEND:20260514T200000Z
SUMMARY:Gamerausch x A MAZE. : Relooted - Live cinegaming session
DESCRIPTION:Satellite event at external location with regular admission and free entry with A MAZE. / Berlin ticket. \n\nGAMERAUSCH - RELOOTED (Live cinegaming session with introduction by David Zabel (Popcultural Educator\, Germany) and Q&A with Ben Myers (Nyamakop\, South Africa) supported by Alexandre Suzanne (Playful\, France)\nRELOOTED (South Africa 2026\, Nyamakop\, approx. 120 min\, original language with subtitles) \n\nIn recent years\, there have been increasing efforts to return artifacts stolen during colonial times. Yet Western museums and private collections continue to exploit loopholes to retain these treasures. Rather than wait for justice\, in the game RELOOTED\, a pan-African group of friends decides to take matters into their own hands: they simply steal the artifacts back. RELOOTED is a platformer by South African studio Nyamakop. We play as Nomali and her crew as they execute elaborate heists in museums and private collections. What makes the game special: the studio has researched with great documentary care the real histories\, cultural significance\, and circumstances of theft for all objects featured in the game. Rarely has the complex issue of restitution been so successfully integrated into a video game. At the same time\, the studio has invested tremendous care into the soundtrack\, voice acting\, and Afrofuturist aesthetic. RELOOTED is full of empowerment and ultimately poses the question: What if someone simply took back what was stolen? \n\nAs part of A MAZE / BERLIN\, we'll play selected passages of the game together on the big screen. Guests will provide insights into the production history and contextualize the themes explored in the game
CATEGORIES:SATELLITE EVENT
LOCATION:Filmrausch Palast Moabit/Game Rausch\, Lehrter Str. 35\, 10557 Berlin\, Germany
SEQUENCE:0
UID:21484a0996729af04ce30868c97c582f
URL:http://amazeberlin2026.sched.com/event/21484a0996729af04ce30868c97c582f
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260514T170000Z
DTEND:20260514T190000Z
SUMMARY:Sybil x A MAZE. : a third way to game-dev
DESCRIPTION:Note: This is a satellite event at an external location. Register here.\n\nThroughout Sybil’s Arc 2 program we have proposed the idea that the solo-dev - a &nbsp\;post-2000s neologism with roots in 1980s conceptions of computer programmers as savant whizz-kids and enlightened loners - could be emblematic of a third way in gaming: A different strategy for the game-maker that replaces hierarchical AAA studio assembly lines with small teams and more aesthetically oriented working methods.\n\nWhat the myth of the solo-dev borrows from the traditional framework of “the artist” is the pursuit of self-determination. That is\, a drive that is tied to a particular expression of an idea or a question in a practice\, and this is what sets it apart from more commercially traditional strategies pertaining to both AAA and Indie-development.&nbsp\;Part of this\, is also understanding that the game industry is no-longer as off-limits to art driven developers and small scale teams as it once might have felt.\n\nPanelists are: Alex Declino\, Beth von Undall\, Elliott Burns\, Rico Norwood and Shuruq Tramontini.\n\nNo extra costs\, but limited seats. Please register here.&nbsp\;\n\n\n
CATEGORIES:SATELLITE EVENT
LOCATION:Sybil\, Leuschnerdamm 13/Aufgang 3 / EG\, 10999 Berlin\, Germany
SEQUENCE:0
UID:030f4186858889a488af692ef1d4ea1b
URL:http://amazeberlin2026.sched.com/event/030f4186858889a488af692ef1d4ea1b
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260514T170000Z
DTEND:20260514T180000Z
SUMMARY:Level Design Beyond the Screen
DESCRIPTION:An approach to level design that goes beyond the computer screen.\n\nUsing modular 6×6 elements\, participants build structures\, test layouts\, and explore non-standard ways of thinking about level design. We see the workshop as a shared experiment in alternative ways of approaching level design and building levels.\n\nEach session lasts around 20 minutes\, and can be done by 2 people.&nbsp\;\n\nThe station also works outside workshop hours\, simple instructions allow visitors to use it independently.\n\n//AUDIENCE:: Game designers\, artists\, and anyone interested in spatial thinking\, level design\, and experimental approaches to game development.\n//REQUIREMENTS:: None\n//BRING:: Just bring your curiosity and a willingness to experiment :)\n\n For this workshop online registration is&nbsp\;not&nbsp\;required to attend. Just come by.&nbsp\;\n\n
CATEGORIES:WORKSHOP
LOCATION:Betonhalle [Silent Green]\, Gerichtstraße 35\, Berlin\, Germany
SEQUENCE:0
UID:af7368f2dbf71c092ecbf9adeabad651
URL:http://amazeberlin2026.sched.com/event/af7368f2dbf71c092ecbf9adeabad651
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260514T173000Z
DTEND:20260514T181000Z
SUMMARY:Real Vampires Concert (world premiere)
DESCRIPTION:Are you folk or vampire?\nA live concert by electronic composer Bjørn Svin. Based on his music for the game&nbsp\;Real Vampires&nbsp\;and 500 years of authentic accounts of vampirism\, the work unfolds as an immersive musical and visual narrative\, drawing on the game’s elements and reshaping them into a new sonic experience.\nThe music moves between day and night\, carrying shifts in mood\, tension and perspective. The audience is invited into selected moments\, entering the&nbsp\;Real Vampires&nbsp\;universe through simple\, shared choices.\nA first public showing of an evolving format where music\, story and play meet.\nHistory is moving!\n\nContent warning\n​Real Vampires concert contains depictions of historical burial rituals\, including exhumation of bodies\, decapitation\, and references to disease and death. Some scenes include exposed male genitalia derived from old medical illustrations and historical sources connected to burial practice. All visuals are presented in a stylized\, cartoony cut-out aesthetic rather than graphic realism.\n\nReal Vampires addresses themes of moral panic\, social exclusion\, and collective violence in historical contexts. While the tone includes dark humor\, the subject matter may be sensitive for players affected by themes of death\, persecution\, nudity\, or ritual violence.
CATEGORIES:AV PERFORMANCE
LOCATION:Betonhalle Stage [Silent Green]\, Gerichtstraße 35\, 13347 Berlin\, Germany
SEQUENCE:0
UID:c61e14150c622e273e3d106de4faef79
URL:http://amazeberlin2026.sched.com/event/c61e14150c622e273e3d106de4faef79
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260514T180000Z
DTEND:20260514T193000Z
SUMMARY:labRats
DESCRIPTION:Limited number of Player Tickets&nbsp\;available (see below for more info).\n\nDespite all your rage\, you are still just a rat in a cage. Luckily\, you're also a rat who's been outfitted with a neural implant that allows you to communicate telepathically with the other rats in your cage. Maybe that'll help.\n\nlabRats is a digitally native interactive performance by the award-winning duo cirqueSaw. Pulling equally from classic games\, silent films\, and a generous helping of Lewis Carroll\, the piece seeks to blur the line between reality and unreality\, between wonder and horror. Audiences play as lab rats in an experiment beyond their control\, who have to work together to take control of their lives. Whether they choose to escape\, take over the lab\, or deconstruct the fabric of the reality of their experience itself is entirely up to them.\n\nThere are two ways of experiencing this performance:\n- As a player: please get your Player Ticket (limited number) from the ticket shop (only with valid festival ticket or pass):&nbsp\;https://weeztix.shop/gteqvq9r\n- As a viewer: just come to the Kuppelhalle!\n\nNote: that Player Tickets are limited\, so please only take one when you are dedicated to join\, including bringing your own laptop or tablet with keyboard\n\nThere are two labRats performance dates:\nThursday 14 May: 20:00-21:30\nSaturday 16 May: 12:00-13:30&nbsp\;
CATEGORIES:INTERACTIVE
LOCATION:Kuppelhalle [Silent Green]\, Gerichtstraße 35\, 13347 Berlin\, Germany
SEQUENCE:0
UID:8068ebe8432ee868a2983855d811c8b1
URL:http://amazeberlin2026.sched.com/event/8068ebe8432ee868a2983855d811c8b1
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260514T200000Z
DTEND:20260515T000000Z
SUMMARY:Super Open Sound System
DESCRIPTION:Some of you remember the Super Open Sound System? Back in the days at the Urban Spree Garden with the little Red Polish Firetruck by Sos. That was so amazing and build the community. This year we are going to bring that experience back and provide the Super Open Sound System a full night on the legendary club stage at Panke. Let’s party to the best and worst tunes the community has to offer. Amazing !\n\nWhat do you need? Nothing! You can play from your phone\, your laptop\, your Gameboy or anything you want (nobody checks this).We'll have a bluetooth dongle and a 3.5mm jack for you to plug into\, so just bring whatever you need! Note that there won't be much time to set-up\, tho!\n\nJust come to A MAZE. / Berlin and put your name on the poster at the next to the time slot and you can play whatever you want! Everyone is welcome! Bad music is great! Let's go! We'll put up the poster on Thursday afternoon near the entrance\, watch out for the announcement!\n\nNOTE: If you make your own cool music and would want to secure a spot before hand to make sure you won't bring your gear in vain\, reach out to Sos on Discord (sos_sosowski). Note that we have limited availability for this and this is for artists who make their own music.\n\nGames + Installations:\n Samples by My name is Fuzzy \nLine Wobbler by Robin Baumgarten\nFallbearers by Jem Smith\, Ben Geldenhuys and Jason Sutherland\nGet Yoked by Barking Dogs \nAkapela by Antonin Fourneau\nLazy Kickers by Sos
CATEGORIES:MUSIC + GAMES
LOCATION:Panke Culture\, Hof V\, Gerichtstraße 23\, 13347 Berlin\, Germany
SEQUENCE:0
UID:e2e8afdad313cc2feb1b1cd28ba8357c
URL:http://amazeberlin2026.sched.com/event/e2e8afdad313cc2feb1b1cd28ba8357c
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260515T073000Z
DTEND:20260515T200000Z
SUMMARY:A MAZE. Exhibition
DESCRIPTION:The main exhibition features the nominees and the honorable mentions of the 14th International A MAZE. Award including some extra gems which we showcase out of competition.\n\nNominees and Honorable Mentions\nExtra Gems: (to be discovered)\n\nArtistic and experimental games are often off the mainstream and allow for different experiences with forward-thinking and playful views\, often not for entertainment only. Technology is used as playground for artistic expression and innovative interaction with audiences interested in critical reflection and meaningful interaction. Discover different experiences\, local multiplayer games\, interactive installations and many more of this versatile art-form.\n\nFor Festival Pass holders\, One Night at A MAZE. Ticket holders&nbsp\;
CATEGORIES:EXHIBITION
LOCATION:Betonhalle [Silent Green]\, Gerichtstraße 35\, Berlin\, Germany
SEQUENCE:0
UID:a498a77405e652b13bcd2ca28fdf8526
URL:http://amazeberlin2026.sched.com/event/a498a77405e652b13bcd2ca28fdf8526
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260515T073000Z
DTEND:20260515T200000Z
SUMMARY:A MAZE. Village
DESCRIPTION:The A MAZE. / Village is the part of the exhibition where you can play new\, and unpublished games presented by indie game studios\, universities\, institutions\, and collectives.\n\nThis year we have the pleasure of showcasing games from:\nBad Juice Games Three More Years HYPER REAL Ludisto Findling Games Indiepocalypse Basil Bytes Interactive Multimedia|VR-Design\, Burg Giebichenstein University of Art and Design HallePolish InstituteNot Here Not There&nbsp\;BIMM UniversityBauhaus Gamesfabrik / Bauhaus-Universität WeimarSaftladenARTE &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; \n
CATEGORIES:EXHIBITION
LOCATION:Betonhalle [Silent Green]\, Gerichtstraße 35\, Berlin\, Germany
SEQUENCE:0
UID:89267b3e87a4a69d8a07645e1ec7505b
URL:http://amazeberlin2026.sched.com/event/89267b3e87a4a69d8a07645e1ec7505b
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260515T080000Z
DTEND:20260515T083000Z
SUMMARY:Coffee & Croissants with*
DESCRIPTION:Start your day off right and join Zuraida (A MAZE. program curator) plus guest for Coffee and Croissants! While you sit back\, blissfully nomming away your breakfast (byob)*\, she’ll fill you in on the latest news about the festival program and highlight the day’s speakers and panel discussions.&nbsp\;\n\n*Bring your Own Breakfast
CATEGORIES:CONVERSATIONS
LOCATION:Kuppelhalle [Silent Green]\, Gerichtstraße 35\, 13347 Berlin\, Germany
SEQUENCE:0
UID:74a36a5c2485326870adc1663008d4e8
URL:http://amazeberlin2026.sched.com/event/74a36a5c2485326870adc1663008d4e8
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260515T080000Z
DTEND:20260515T140000Z
SUMMARY:A MAZE. Bazaar - MeetToMatch
DESCRIPTION:\n The A MAZE. Bazaar - 7th International MeetToMatch for Games and Playful Media is a business module of A MAZE. / Berlin and is the only and first market for arthouse games\, independent games and playful media productions which gives authors and digital artists the opportunity to meet with publishers\, funding institutions\, art institutions and collaborators. Our additional goal is to bring the vibrant Berlin art scene and the games industry closer together and foster the new digital and playful culture beat. The marketplace will be open on Thursday 14th and Friday\, 15th of May from 10:00-16:00 CEST at Silent Green\, Mars Restaurant and Cubus.\n Additional Bazaar ticket for only 45€. (Get your ticket). \n\nTickets for MeetToMatch Networking Platform are available until Tuesday\, May 12\, 23:00 CEST. Join now and in April registered participants will get access to MeetToMatch.
CATEGORIES:NETWORKING
LOCATION:MARS | Küche & Bar\, Gerichtstraße 35\, Seiteneingang\, 13347 Berlin\, Germany
SEQUENCE:0
UID:7cef5d5f3fef5507202e028ad302b2b1
URL:http://amazeberlin2026.sched.com/event/7cef5d5f3fef5507202e028ad302b2b1
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260515T080000Z
DTEND:20260515T083000Z
SUMMARY:Start your day with energy and joy!: Smoothie & Movement Session
DESCRIPTION:Let’s wake up together! Sophia and Nicole will welcome you with light movement to nice sounds and tasty smoothies! Start your morning with a smile!\nPowered by German Dance Association/Creative Cross Collaborations Berlin \n\n//AUDIENCE:: Everybody is welcome \n//REQUIREMENTS:: None\n//BRING:: Happy vibes\n//SENSITIVE TOPICS:: Everyone is welcome and invited\, in case of body limitations we will adjust movements\n\n For this workshop online registration is&nbsp\;not&nbsp\;required to attend. The spots will be assigned on a first-come first-served basis\, so make sure to be at the workshop location at least 10 minutes before the starting time.\n\n
CATEGORIES:WORKSHOP
LOCATION:Workshop Room 1\, Gerichtstraße 35\, 13347 Berlin\, Germany
SEQUENCE:0
UID:f0e3ed6e0271cc38dde4bba7e606ce95
URL:http://amazeberlin2026.sched.com/event/f0e3ed6e0271cc38dde4bba7e606ce95
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260515T083000Z
DTEND:20260515T090000Z
SUMMARY:As Long As You're Here: Designing Around a Feeling
DESCRIPTION:"As Long As You're Here" is a family drama seen through the eyes of an elderly woman with Alzheimer's disease. In this talk\, co-developers Marlène Delrive and Ryan Wright discuss how the game was inspired by personal stories and is carefully designed around evoking a specific feeling of forgetfulness. They describe how a subtle design approach was necessary to blend player experience with the protagonist's perspective.\n\nContent warning\nThis talk will discuss death and illness within families\, particularly the deaths of siblings and elderly family members.
CATEGORIES:TALK
LOCATION:Betonhalle Stage [Silent Green]\, Gerichtstraße 35\, 13347 Berlin\, Germany
SEQUENCE:0
UID:bf59cbe3207d659cf186bad4bb2a3bf7
URL:http://amazeberlin2026.sched.com/event/bf59cbe3207d659cf186bad4bb2a3bf7
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260515T083000Z
DTEND:20260515T090000Z
SUMMARY:Why Computer Games are Puppet Shows
DESCRIPTION:Puppet shows are one of the oldest forms of entertainment and computer games are among the newest\, but they have much in common!\n\nRunning a puppet show? Put up a booth and ready your puppets\, your props and your backcloths. You have a story in mind\, maybe even a script\, and you play it. Making any kind of game with characters? Make your character assets\, your props\, your backgrounds. You’ve created a world. There may be narrative and pieces of script\, but you set the player off with their puppet and tell them: have fun with it.\n\nIf you ever play with your toys and send them on adventures you’re playing a game and you’re giving yourself a puppet show. (And if you never send toys on adventures\, you’re missing a treat!)\n\nContent warning\nA brief mention of mortality\, but nothing grizzly or shocking.
CATEGORIES:TALK
LOCATION:Kuppelhalle [Silent Green]\, Gerichtstraße 35\, 13347 Berlin\, Germany
SEQUENCE:0
UID:6025591ff5cfcad763b05267077dbe51
URL:http://amazeberlin2026.sched.com/event/6025591ff5cfcad763b05267077dbe51
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260515T083000Z
DTEND:20260515T100000Z
SUMMARY:a writing workshop (about storytelling through weird mediums)
DESCRIPTION:Get silly! Or get sad! Because it’s time to write! In this workshop\, you’ll be tasked with pairing a personal topic with an esoteric structure. Maybe you'll write about the crippling nature of anxiety\, but express it through a song meant for kindergarteners to dance to. Or perhaps you'll tackle complicated familial love through Deutsche Bahn train delay announcements.\n\nIt’s like creative writing meets improv. Come and explore the weird\, the heartfelt\, and the whimsy :)\n\n(No LLM usage or Gen AI in this workshop)\n\n//AUDIENCE:: Open to folks with any level of writing expertise (No Gen AI) \n//REQUIREMENTS::&nbsp\;Just an interest in writing (No Gen AI)\n//BRING::&nbsp\;Laptop or pen & paper\n//SENSITIVE TOPICS:: Participants may explore personal topics\, but the workshop itself is not centered around sensitive topics. \n\n For this workshop online registration is&nbsp\;not&nbsp\;required to attend. The spots will be assigned on a first-come first-served basis\, so make sure to be at the workshop location at least 10 minutes before the starting time.
CATEGORIES:WORKSHOP
LOCATION:Workshop Room 2\, Gerichtstraße 35\, 13347 Berlin\, Germany
SEQUENCE:0
UID:5ed6081978ff7d97314e98ae37aed28b
URL:http://amazeberlin2026.sched.com/event/5ed6081978ff7d97314e98ae37aed28b
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260515T090000Z
DTEND:20260515T100000Z
SUMMARY:Aspirational Imperfections - why we care about making digital worlds you can touch
DESCRIPTION:This panel will assemble game developers crafting digital games with art made from physical objects. In a medium so centered on technological developments and frame rates\, what exactly is the value in making so many small detailed physical objects? How do we handle these handmade objects once they are in these digital worlds? This panel will explore both the logistics and the love of this method of game creation.
CATEGORIES:CONVERSATIONS
LOCATION:Kuppelhalle [Silent Green]\, Gerichtstraße 35\, 13347 Berlin\, Germany
SEQUENCE:0
UID:452d37bba4c56ff114b0f1a21f803f84
URL:http://amazeberlin2026.sched.com/event/452d37bba4c56ff114b0f1a21f803f84
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260515T090000Z
DTEND:20260515T180000Z
SUMMARY:Open Screens
DESCRIPTION:Open Screens are back!\nFollowing the success of previous years\, our goal remains the same: to provide a convenient platform for developers to showcase their creations to the press and their peers. These exhibits will be on display at the physical A MAZE. venue.\n\nSee for the full line up: https://2026.amaze-berlin.de/openscreens/\nIndividual Times exhibited projects Open Screens
CATEGORIES:EXHIBITION
LOCATION:Betonhalle [Silent Green]\, Gerichtstraße 35\, Berlin\, Germany
SEQUENCE:0
UID:e2c1039b3dffddf328c9c91e08a6181e
URL:http://amazeberlin2026.sched.com/event/e2c1039b3dffddf328c9c91e08a6181e
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260515T090000Z
DTEND:20260515T120000Z
SUMMARY:Open Screens: Cloud Posting
DESCRIPTION:Talking is really really hard\, thankfully people don’t need to talk when they have a lad with an airplane and countless cannisters to do it for them! You are that lad\, soar through the skies writing messages that were left unspoken\; relationships will live\, die\, and evolve based on the quality of your writing. In this comedy satire on the absurdity of social media\, you fly through the skies drawing messages in the clouds provided to you in cursive strokes\, and get judged based on your accuracy.
CATEGORIES:OPEN SCREENS
LOCATION:Betonhalle [Silent Green]\, Gerichtstraße 35\, Berlin\, Germany
SEQUENCE:0
UID:a87d4f4df2505daa5f271995d208439c
URL:http://amazeberlin2026.sched.com/event/a87d4f4df2505daa5f271995d208439c
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260515T090000Z
DTEND:20260515T120000Z
SUMMARY:Open Screens: Concrete Tweet
DESCRIPTION:Explore the traumas and experiences contained within another's psyche in this vast\, dream-like experience of the broken world of his\, with a unique audio-visual style.
CATEGORIES:OPEN SCREENS
LOCATION:Betonhalle [Silent Green]\, Gerichtstraße 35\, Berlin\, Germany
SEQUENCE:0
UID:4eab346476950ca39030d0f831d232c5
URL:http://amazeberlin2026.sched.com/event/4eab346476950ca39030d0f831d232c5
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260515T090000Z
DTEND:20260515T120000Z
SUMMARY:Open Screens: Prophet Margin
DESCRIPTION:The Gods hunger for tribute! Build settlements and weave trade routes\, feed temples and earn divine boons in this board-game inspired peaceful strategy-puzzler
CATEGORIES:OPEN SCREENS
LOCATION:Betonhalle [Silent Green]\, Gerichtstraße 35\, Berlin\, Germany
SEQUENCE:0
UID:62c6e437de698936a67742523fe37cc3
URL:http://amazeberlin2026.sched.com/event/62c6e437de698936a67742523fe37cc3
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260515T090000Z
DTEND:20260515T120000Z
SUMMARY:Open Screens: Swimpossible!
DESCRIPTION:A swimming rage-game where you play as Craig\, a reverse mermaid who is bad at swimming
CATEGORIES:OPEN SCREENS
LOCATION:Betonhalle [Silent Green]\, Gerichtstraße 35\, Berlin\, Germany
SEQUENCE:0
UID:bb7a7f4ecc56a42aa979825afb3d6db3
URL:http://amazeberlin2026.sched.com/event/bb7a7f4ecc56a42aa979825afb3d6db3
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260515T090000Z
DTEND:20260515T120000Z
SUMMARY:Open Screens: Tea Tale
DESCRIPTION:As the town tea reader it is your mission to give readings to lost clients. But be careful of what guidance you give\, because your advice may lead to unexpected consequences.
CATEGORIES:OPEN SCREENS
LOCATION:Betonhalle [Silent Green]\, Gerichtstraße 35\, Berlin\, Germany
SEQUENCE:0
UID:7dbe8165ff4b8d9a7ff1eedcf71dd31b
URL:http://amazeberlin2026.sched.com/event/7dbe8165ff4b8d9a7ff1eedcf71dd31b
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260515T090000Z
DTEND:20260515T093000Z
SUMMARY:10 things i wish i knew 10 years ago
DESCRIPTION:i wrote this talk for my younger self. \n\ni gave a talk at A MAZE. in 2017--almost a decade ago. Last week i turned 32. i spent nearly my entire twenties working on same project\, and for the next 20 minutes i will share the most valuable lessons i learned along the way. \n\nthis talk will NOT cover technical details. instead\, it will focus on the wisdom i accumulated while painfully making this semi-autobiographical role-playing game about my life in high school. \n\nif you're an indie developer who has already sold a million copies of your video game: congratulations. you probably do not need to listen to my advice.&nbsp\;\n\nContent Warning\nsubstance abuse\, mental health challenges
CATEGORIES:TALK
LOCATION:Betonhalle Stage [Silent Green]\, Gerichtstraße 35\, 13347 Berlin\, Germany
SEQUENCE:0
UID:0b31c5360383eebd6d833ff40615e0e6
URL:http://amazeberlin2026.sched.com/event/0b31c5360383eebd6d833ff40615e0e6
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260515T090000Z
DTEND:20260515T103000Z
SUMMARY:Make your game look unique
DESCRIPTION:With the democratization of game engines\, it's now possible for a solo developer to make a game with the same visual fidelity as what only AAA studios made twenty years ago\, but these breakthrough in rendering technologies pushes games to have the same mainstream aesthetic. In this workshop we'll deconstruct this so-called "Unreal Engine look"\, firstly by understanding how Unreal Engine renders a 3D scene\, then deep dive into how make shaders and tweak inner workings to make post processing effects like dithering\, cell shading\, and even more obscure techniques like datamoshing and hall of mirrors. \n\n//AUDIENCE::&nbsp\;Students and professionals looking to push further the art of their games and CGI\n//REQUIREMENTS::&nbsp\;Familiarity with Unreal Engine and 3D concepts is welcome\, but not required\, as everything will be reintroduced.\n//BRING::&nbsp\;A reasonably performant (RTX1080 or equivalent) laptop\, or a parsec (or equivalent) connexion to one\nUnreal Engine installed (NOT just the epic games launcher\, make sure you install one version of unreal afterward)\, version 5.7 if possible. (https://www.unrealengine.com/en-US/download)\n\nFor this workshop online registration is not required to attend. The spots will be assigned on a first-come first-served basis\, so make sure to be at the workshop location at least 10 minutes before the starting time.
CATEGORIES:WORKSHOP
LOCATION:Workshop Room 1\, Gerichtstraße 35\, 13347 Berlin\, Germany
SEQUENCE:0
UID:2c5dac7c0d44a3500acd47dc6482c5c3
URL:http://amazeberlin2026.sched.com/event/2c5dac7c0d44a3500acd47dc6482c5c3
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260515T093000Z
DTEND:20260515T100000Z
SUMMARY:Experimental comics\, hybrid languages and mutant realities
DESCRIPTION:A talk about how experimental comics can act as a space where different languages\, media\, and narrative forms meet\, opening the door to projects that move across diverse creative territories. It is also a personal journey through key milestones and projects\, both solo and as a member of the Shaman Garage studio.
CATEGORIES:TALK
LOCATION:Betonhalle Stage [Silent Green]\, Gerichtstraße 35\, 13347 Berlin\, Germany
SEQUENCE:0
UID:e9e8c3d2b9d240cb467edfbd0957bc7a
URL:http://amazeberlin2026.sched.com/event/e9e8c3d2b9d240cb467edfbd0957bc7a
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260515T100000Z
DTEND:20260515T103000Z
SUMMARY:Experiential Game Design
DESCRIPTION:In this talk\, Farfama explores games as experiential art: evocative spaces of atmosphere\, awe\, and emotional resonance that bring the player's conscious and unconscious experience to the surface. His games city::ephemera and ocean::ephemera will be examined alongside other games\, artists\, art forms\, and experiences where meaning comes not from explanation\, but individual perception.
CATEGORIES:TALK
LOCATION:Betonhalle Stage [Silent Green]\, Gerichtstraße 35\, 13347 Berlin\, Germany
SEQUENCE:0
UID:05f2aba506ce9f137af2260aa299be2e
URL:http://amazeberlin2026.sched.com/event/05f2aba506ce9f137af2260aa299be2e
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260515T100000Z
DTEND:20260515T103000Z
SUMMARY:Your Body Is the Controller: Designing Physical Play through How To Pet Your Cat and InSync XR
DESCRIPTION:Most controllers are designed to disappear. These ones are designed to be touched\, watched\, and cared for.\nIn this talk\, Quinn Liu reflects on the making of How To Pet Your Cat and InSync XR — two physical-digital works that turn interaction into a tactile encounter between body and object. A giant plush cat becomes public comedy and a social magnet. A responsive animatronic creature in XR becomes something quieter: a presence that notices how you move\, and asks to be approached with care. Across these projects\, the talk explores how material\, sensors\, sound\, feedback\, and movement shape the way we read — and come to trust — machines that feel almost alive.
CATEGORIES:TALK
LOCATION:Kuppelhalle [Silent Green]\, Gerichtstraße 35\, 13347 Berlin\, Germany
SEQUENCE:0
UID:8b78774868f8a62bbb6dbac20f99ed83
URL:http://amazeberlin2026.sched.com/event/8b78774868f8a62bbb6dbac20f99ed83
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260515T103000Z
DTEND:20260515T120000Z
SUMMARY:Betonhalle Stage - BREAK - (12:30 - 14:00)
DESCRIPTION:Enjoy the sun\, play some games\, eat some food\, catch up with other people! See you after the break!
CATEGORIES:
LOCATION:Betonhalle Stage [Silent Green]\, Gerichtstraße 35\, 13347 Berlin\, Germany
SEQUENCE:0
UID:81f04b6c704e2ca15dc5b57b399c5ea5
URL:http://amazeberlin2026.sched.com/event/81f04b6c704e2ca15dc5b57b399c5ea5
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260515T103000Z
DTEND:20260515T120000Z
SUMMARY:Kuppelhalle Stage - BREAK - (12:30 - 14:00)
DESCRIPTION:Enjoy the sun\, play some games\, eat some food\, catch up with other people! See you after the break!
CATEGORIES:
LOCATION:Kuppelhalle [Silent Green]\, Gerichtstraße 35\, 13347 Berlin\, Germany
SEQUENCE:0
UID:3c53f38b5f913fa0106fc0062de669fd
URL:http://amazeberlin2026.sched.com/event/3c53f38b5f913fa0106fc0062de669fd
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260515T103000Z
DTEND:20260515T120000Z
SUMMARY:Rabbit Alumni Picnic
DESCRIPTION:A casual hangout for Rabbit alumni\, friends\, and curious devs during A MAZE. / Berlin.. Hop by!\n\nFurther opportunity:\nThe Rabbit Indie Games Residency 2026 / Call for applications 2026 now open - until June 7.\n
CATEGORIES:NETWORKING
LOCATION:The Garden [Silent Green]\, Gerichtstraße 35\, 13347 Berlin\, Germany
SEQUENCE:0
UID:94e9b61d8351530518c8271bcd36b600
URL:http://amazeberlin2026.sched.com/event/94e9b61d8351530518c8271bcd36b600
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260515T103000Z
DTEND:20260515T120000Z
SUMMARY:Playable for Everyone — Designing Accessible Games Through Collaborative Experimentation
DESCRIPTION:This workshop explores accessibility in games through a mix of short input and hands-on\, gamified ideation. After a concise introduction to common barriers and existing solutions\, participants engage in structured exercises to generate new ideas for inclusive game design. The focus lies on experimentation\, perspective shifts\, and actionable concepts. The session aims to expand how developers and players think about accessibility beyond current standards. \n\n//AUDIENCE::&nbsp\;Game developers\, designers\, students\, and players interested in accessibility\, inclusive design\, and experimental ideation methods.\n//REQUIREMENTS::&nbsp\;No coding or technical knowledge required. Basic interest in games and openness to collaborative work.\n//BRING::&nbsp\;Optional: laptop or tablet. \n//SENSITIVE TOPICS::&nbsp\;Accessibility may touch on disability\, exclusion\, and bias in design. The workshop will be conducted respectfully and inclusively and I encourage everyone to do so.\n\nFor this workshop online registration is not required to attend. The spots will be assigned on a first-come first-served basis\, so make sure to be at the workshop location at least 10 minutes before the starting time.
CATEGORIES:WORKSHOP
LOCATION:Workshop Room 2\, Gerichtstraße 35\, 13347 Berlin\, Germany
SEQUENCE:0
UID:628a92300206d9e2047972f31990a9cd
URL:http://amazeberlin2026.sched.com/event/628a92300206d9e2047972f31990a9cd
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260515T110000Z
DTEND:20260515T130000Z
SUMMARY:Self-Publishing and Marketing Your Indie Game: What Actually Works?
DESCRIPTION:This workshop explores what it really takes to self-publish and market an indie game today. Combining current market data with hands-on experience from recent releases\, it focuses on practical strategies that lead to visibility and sales.\n\nTopics include pre-launch planning\, the role of Steam Wishlists and their conversion into sales\, indie performance trends across 2025 and early 2026\, and marketing approaches that have proven effective\, especially on social media.\n\nParticipants may apply with an unreleased PC game to receive live feedback from guest marketeer and indie publisher Thomas Reisenegger (Future Friends Games)\, or join as audience members.\n\n//AUDIENCE:: This workshop is aimed at indie developers\, studio owners\, or others who are currently developing/publishing a game and want to better understand how to approach today’s games market. It's ideal for those looking to gain or share insights from recent indie game launches\, including strategies around visibility\, marketing\, and business development\n//REQUIREMENTS::&nbsp\;Participants should have at least some experience in game development\, publishing\, or marketing. Or want to explore business and marketing strategies within the indie game space.\n//BRING:: Optional to bring something to take notes with.\n\nTo receive feedback o your game\, you can submit it here:\nhttps://forms.gle/CdSvSftHWMnbMpwm7\n\n For this workshop online registration is&nbsp\;not&nbsp\;required to attend. The spots will be assigned on a first-come first-served basis\, so make sure to be at the workshop location at least 10 minutes before the starting time.\n\n
CATEGORIES:WORKSHOP
LOCATION:Workshop Room 1\, Gerichtstraße 35\, 13347 Berlin\, Germany
SEQUENCE:0
UID:760eb1f47bcbe44de683bd606294634d
URL:http://amazeberlin2026.sched.com/event/760eb1f47bcbe44de683bd606294634d
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260515T120000Z
DTEND:20260515T150000Z
SUMMARY:Open Screens: ECTO-TERMINATOR 20000
DESCRIPTION:The Ecto-Terminator 20000 is a state-of-the-art ghost capturing machine that needs to be operated by two players. &nbsp\; One will be in the front and privy to the ghost’s location as well as able to press in the capture sequence\, while the other will be in the back\, unjamming the gun and able to see the necessary capture sequence and share it with the player upfront. &nbsp\; Taking a second-hand leaf-blower as a starting point\, the goal of the game was to make a cooperative and physical two-player experience. &nbsp\; The control is the game as there is no screen. The visuals including paint\, ectoplasm\, and LED lights add to make this an immersive experience. &nbsp\; Capturing ghost as the game fits harmoniously with not having screens\, as it allows players to interact directly with their surroundings and increases the player’s immersion. &nbsp\; &nbsp\;* results may vary depending on the pair operating the ECTO-TERMINATOR 20000
CATEGORIES:OPEN SCREENS
LOCATION:Betonhalle [Silent Green]\, Gerichtstraße 35\, Berlin\, Germany
SEQUENCE:0
UID:86fd5d35e7c656a753a809a4b1f14fec
URL:http://amazeberlin2026.sched.com/event/86fd5d35e7c656a753a809a4b1f14fec
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260515T120000Z
DTEND:20260515T150000Z
SUMMARY:Open Screens: Factories in Factories in Factories
DESCRIPTION:Build a fractal world. Automate the automation of your automation. Put Factories in Factories in Factories.
CATEGORIES:OPEN SCREENS
LOCATION:Betonhalle [Silent Green]\, Gerichtstraße 35\, Berlin\, Germany
SEQUENCE:0
UID:222abcc099da95988d2f590579e41fb8
URL:http://amazeberlin2026.sched.com/event/222abcc099da95988d2f590579e41fb8
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260515T120000Z
DTEND:20260515T150000Z
SUMMARY:Open Screens: NAMTAR
DESCRIPTION:Namtar unfolds in an alien purgatory—a world shaped from dreams—where rebirth is not salvation but an endless cycle of transformation\, decay\, and becoming. Set within a psychedelic\, color-saturated landscape that feels both grotesque and mesmerizing\, the game explores metamorphosis as a violent yet necessary force\, exposing the discomfort and vulnerability of change alongside the fragile beauty of nature in constant flux. Experience rebirth into a hand-drawn neon purgatory\, animated frame-by-frame\, that blends the grotesque designs of H. R Giger with the dreamlike visions of Moebius. The result is is an aesthetic distinct from its peers-Blasphemous\, Gris and Castelvania- that features surreal vibrant body horror as well as vivid alien landscapes. This vision is realized through a frame-by-frame animated action-adventure experience with bullet-hell elements\, born from visual experimentation across multiple graphics forms\; every character\, environment\, and effect is uniquely illustrated\, creating a tactile\, ever-shifting world where horror and elegance coexist through relentless motion and combat.
CATEGORIES:OPEN SCREENS
LOCATION:Betonhalle [Silent Green]\, Gerichtstraße 35\, Berlin\, Germany
SEQUENCE:0
UID:57bbca8f7536fbfc6dc72ba18aaf1b8a
URL:http://amazeberlin2026.sched.com/event/57bbca8f7536fbfc6dc72ba18aaf1b8a
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260515T120000Z
DTEND:20260515T150000Z
SUMMARY:Open Screens: Spacetime Continuum of Sound
DESCRIPTION:Eyes open and shut. Feet rise and fall. So too\, can ears be attentive. And so too\, can ears be idle. &nbsp\;Space Time Continuum of Sound is an interactive sound art experience inspired by the work of Pauline Oliveros. This is sound as ceremony\, a singing of the unsung depths of sound itself. &nbsp\; This is a call to player: listen.
CATEGORIES:OPEN SCREENS
LOCATION:Betonhalle [Silent Green]\, Gerichtstraße 35\, Berlin\, Germany
SEQUENCE:0
UID:b2eeac570dc3163483be476fd9251c6f
URL:http://amazeberlin2026.sched.com/event/b2eeac570dc3163483be476fd9251c6f
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260515T120000Z
DTEND:20260515T150000Z
SUMMARY:Open Screens: SZ2000: Rabbit Simulator
DESCRIPTION:SZ2000: Rabbit Simulator is a prototype of our upcoming indie game SZ2000\, composed of six small interior scenes. &nbsp\;SZ2000 is a pixel-look RPG game set in a southern Chinese town Shenzhen in the year 2000\, you will play as a kid rabbit spending your 30-day summer holiday\, hanging around the city and maintaining a routine: you can explore the town\, talk to townsfolk\, strictly follow the daily code of conduct being a good rabbit? or get some buzz\, take dreamlike trips\, push the boundaries to dig out what is behind a series disappearances? or just don’t. &nbsp\;Explore freely\, die often\, and enjoy the life of a little rabbit.
CATEGORIES:OPEN SCREENS
LOCATION:Betonhalle [Silent Green]\, Gerichtstraße 35\, Berlin\, Germany
SEQUENCE:0
UID:f02c7919b2c0fe2c3ac592568fd6fa6c
URL:http://amazeberlin2026.sched.com/event/f02c7919b2c0fe2c3ac592568fd6fa6c
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260515T120000Z
DTEND:20260515T124500Z
SUMMARY:CLIPPED HORIZON
DESCRIPTION:This talk explores Alice Bucknell’s work through the lens of clipping: the moment in a video game when the player slips through a wall or falls beyond the map. Often treated as a technical error\, clipping becomes a method for breaking open systems and exposing their ecological\, political\, and epistemic structures. Across video games such as The Alluvials (2024)\, Small Void (2025)\, Nihghtcrawlers (2025)\, and Earth Engine (2026)\, Bucknell uses gamespace as a site for speculative experimentation\, blurring boundaries between human and nonhuman\, natural and synthetic intelligence\, self and world. In this framework\, play offers an affective encounter with the world that’s grounded in total feeling rather than totalized knowledge.
CATEGORIES:TALK
LOCATION:Kuppelhalle [Silent Green]\, Gerichtstraße 35\, 13347 Berlin\, Germany
SEQUENCE:0
UID:140a7c20eb610ada8a1e5c36478355f9
URL:http://amazeberlin2026.sched.com/event/140a7c20eb610ada8a1e5c36478355f9
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260515T120000Z
DTEND:20260515T123000Z
SUMMARY:PlayLabs: Reimagining Creative Space Through Play
DESCRIPTION:PlayLabs was born from a lack of space to play\, experiment\, and create without pressure. This talk explores how PlayLabs builds inclusive\, African-centred spaces across games\, art\, and interactive media. As a lab\, failure becomes research\, and play becomes process. From game jams to workshops\, PlayLabs empowers people to create freely\, amplifying voices and redefining who gets to belong in game development.\n\nContent warning\nDiscrimination
CATEGORIES:TALK
LOCATION:Betonhalle Stage [Silent Green]\, Gerichtstraße 35\, 13347 Berlin\, Germany
SEQUENCE:0
UID:34c471cd87f12448b940c5e75378070e
URL:http://amazeberlin2026.sched.com/event/34c471cd87f12448b940c5e75378070e
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260515T123000Z
DTEND:20260515T130000Z
SUMMARY:When the internet is dead where do we go? Here ( •ᴗ•)⸝🥂⸜(•ᴗ• )!
DESCRIPTION:- ways of social gathering popularized after the launch of ChatGPT's first public release on November 30\, 2022.\n- ways to experience low-latency\, in-person gaming with people.\n- irl play/experiments/events hosted by [[rect*]]repair\, an art game collective based in Asia.\n\n\n
CATEGORIES:TALK
LOCATION:Betonhalle Stage [Silent Green]\, Gerichtstraße 35\, 13347 Berlin\, Germany
SEQUENCE:0
UID:088a74f936205f95783fec8c7bed6d22
URL:http://amazeberlin2026.sched.com/event/088a74f936205f95783fec8c7bed6d22
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260515T123000Z
DTEND:20260515T140000Z
SUMMARY:Reality Is Optional: Intro to AR with Lens Studio and Spectacles
DESCRIPTION:Build your own AR effect and bring a simple Image to life with the help of your phone\, Snapchat and LensStudio! Get a unique insight into the powerful AR engine\, follow the easy step by step instructions and take your own personalized AR effect home with you. We will also &nbsp\;demonstrate &nbsp\;how to build the same effect for the Spectacles AR glasses and showcase their capabilities.\n\n//AUDIENCE:: Anyone interested in AR!\n//REQUIREMENTS::&nbsp\;Basic TypeScript skills are helpful but not necessary. \n//BRING:: Laptop and a phone with the basic setup installed:\n- Install latest Lens Studio 5.20\n- install Snapchat App and create an Account\n\n For this workshop online registration is&nbsp\;not&nbsp\;required to attend. The spots will be assigned on a first-come first-served basis\, so make sure to be at the workshop location at least 10 minutes before the starting time.\n \n\n\n
CATEGORIES:WORKSHOP
LOCATION:Workshop Room 2\, Gerichtstraße 35\, 13347 Berlin\, Germany
SEQUENCE:0
UID:ce79fb41a811f8b99c45185a1522b986
URL:http://amazeberlin2026.sched.com/event/ce79fb41a811f8b99c45185a1522b986
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260515T130000Z
DTEND:20260515T140000Z
SUMMARY:Hyper Talks
DESCRIPTION:The Hyper Talks are 5 minute knowledge-injections. Several speakers will talk about projects\, experiences\, failures and sources of inspiration in their work. The Hyper Talks are a platform for both established artists as well as upcoming talents: some of the past hyper speakers ended up being winners of the A MAZE. Awards. The session is curated and hosted by&nbsp\;Marina Díez & Leonie Wolf.\n\nLive in Kuppelhalle\, streamed in the Betonhalle stage once capacity is full.\n\nSpeakers(tbc):\nFawzi Mesmar\nLudipe\nRocío Tomé\nMr Hands\nGwen Foster\nLiz Alfos\nOda Tilset\nGio Rubino\nTanat Boozayaangool\nAlistair Aitcheson
CATEGORIES:CONVERSATIONS
LOCATION:Kuppelhalle [Silent Green]\, Gerichtstraße 35\, 13347 Berlin\, Germany
SEQUENCE:0
UID:3a723d65e4a67c8be3a8da6e68688baa
URL:http://amazeberlin2026.sched.com/event/3a723d65e4a67c8be3a8da6e68688baa
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260515T130000Z
DTEND:20260515T140000Z
SUMMARY:Hyper Talks (stream)
DESCRIPTION:The Hyper Talks are 5 minute knowledge-injections. Several speakers will talk about projects\, experiences\, failures and sources of inspiration in their work. The Hyper Talks are a platform for both established artists as well as upcoming talents: some of the past hyper speakers ended up being winners of the A MAZE. Awards. The session is curated and hosted by&nbsp\;Marina Díez & Leonie Wolf.\n\nSpeakers(tbc):\nFawzi Mesmar\nLudipe\nRocío Tomé\nMr Hands\nGwen Foster\nLiz Alfos\nOda Tilset\nGio Rubino\nTanat Boozayaangool\nAlistair Aitcheson
CATEGORIES:CONVERSATIONS
LOCATION:Betonhalle Stage [Silent Green]\, Gerichtstraße 35\, 13347 Berlin\, Germany
SEQUENCE:0
UID:70dac5138cacfb3957cedb3aa2833cc6
URL:http://amazeberlin2026.sched.com/event/70dac5138cacfb3957cedb3aa2833cc6
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260515T140000Z
DTEND:20260515T144500Z
SUMMARY:Sybil Sybil Sybil
DESCRIPTION:Alex Declino and Beth von Undall introduce Sybil\, a Berlin based R&D center for weird gaming. They will present the aims and interest of the organisation\, as well as play and talk through a series of resident projects by Jira Duguid\, Martix Navrot\, and dmstfctn.\n\nContent warning\nThis talk might contain flashing imagery that may affect people with photosensitive epilepsy
CATEGORIES:TALK
LOCATION:Betonhalle Stage [Silent Green]\, Gerichtstraße 35\, 13347 Berlin\, Germany
SEQUENCE:0
UID:455d8ce30d70dd5f08b5b3c21846a8db
URL:http://amazeberlin2026.sched.com/event/455d8ce30d70dd5f08b5b3c21846a8db
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260515T144500Z
DTEND:20260515T160000Z
SUMMARY:XR-History Award nominees panel hosted by Simon Strick
DESCRIPTION:A panel discussion with all XR-History Award nominees hosted by Simon Strick\n\nContent warning\nDiscrimination
CATEGORIES:CONVERSATIONS
LOCATION:Betonhalle [Silent Green]\, Gerichtstraße 35\, Berlin\, Germany
SEQUENCE:0
UID:fb0d6913b00947b829d380149a5f06e5
URL:http://amazeberlin2026.sched.com/event/fb0d6913b00947b829d380149a5f06e5
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260515T150000Z
DTEND:20260515T180000Z
SUMMARY:Open Screens: AXIOMATIK
DESCRIPTION:Shoot-2-See! Redefine how you perceive 3D space with a crazy-new\, glowing neon laser mechanic. Experience physics thought experiments in this squeaky colorful Arcade VR game: open Schrödinger boxes - rescue cute cat companions\, travel through quantum portals and beat the clock to find the exit.
CATEGORIES:OPEN SCREENS
LOCATION:Betonhalle [Silent Green]\, Gerichtstraße 35\, Berlin\, Germany
SEQUENCE:0
UID:5449e9f0cf661bc3a418171df2c98a19
URL:http://amazeberlin2026.sched.com/event/5449e9f0cf661bc3a418171df2c98a19
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260515T150000Z
DTEND:20260515T180000Z
SUMMARY:Open Screens: Curiosmos
DESCRIPTION:Curiosmos is a cozy space sim where you build your own solar system by hand\, crafting planets\, moons\, gravity\, atmosphere\, and even life! Embark on a quest to discover the secrets of the universe!
CATEGORIES:OPEN SCREENS
LOCATION:Betonhalle [Silent Green]\, Gerichtstraße 35\, Berlin\, Germany
SEQUENCE:0
UID:df6280cab9bcaa2d12ce137ff5091720
URL:http://amazeberlin2026.sched.com/event/df6280cab9bcaa2d12ce137ff5091720
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260515T150000Z
DTEND:20260515T180000Z
SUMMARY:Open Screens: Discharged
DESCRIPTION:Discharged is a an art game exploring the experiences of a Latinx veteran returning home and reacclimating to civilian life. In the prologue\, you play as a teen recruited to join the military. Upon returning from combat duty\, you must make your way back to your house. Bureaucracy\, apathy\, ICE agents and a lack of understanding stand in your way. Discharged critiques the glamorized depiction of military combat presented in commercial videogames such as Call of Duty and criticizes the US military's use of videogames to recruit teens from low-income\, Latinx households.
CATEGORIES:OPEN SCREENS
LOCATION:Betonhalle [Silent Green]\, Gerichtstraße 35\, Berlin\, Germany
SEQUENCE:0
UID:cea61b4931e3289dd2fc481399f9943a
URL:http://amazeberlin2026.sched.com/event/cea61b4931e3289dd2fc481399f9943a
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260515T150000Z
DTEND:20260515T180000Z
SUMMARY:Open Screens: Learning the Ropes
DESCRIPTION:"Learning the Ropes" is a Visual Novel/Adventure game highlighting the mundane aspects of sex work: You assume the role of a new sex worker trying to learn the trade. Your biggest challenge: Identifying suitable clients based on their inquiries. Will you be able to distinguish a reliable client from a no-show? And a keyboard wanker from a white knight? Your day-to-day choices will have an impact on your earnings and ultimately decide whether you'll make it in this industry\, or not. &nbsp\;Based on a game jam project\, "Cash Please" is a title currently in early development. Please note that the itch.io page is not representative of the project we will showcase at A MAZE. &nbsp\;(This game does not contain graphic imagery\, only mildly erotic descriptions of kink practices as well as images hinting at interactions rather than showing them directly.)
CATEGORIES:OPEN SCREENS
LOCATION:Betonhalle [Silent Green]\, Gerichtstraße 35\, Berlin\, Germany
SEQUENCE:0
UID:0ec777d06683ae0221678aaa159d8757
URL:http://amazeberlin2026.sched.com/event/0ec777d06683ae0221678aaa159d8757
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260515T150000Z
DTEND:20260515T180000Z
SUMMARY:Open Screens: Parent Printer Driver Simulator
DESCRIPTION:You're home for the holidays\, but your parents are off on a trip by themselves. First they need your help to fix the family computer so it can print their dang travel documents. Navigate early 2000s internet and viruses and try to clear that printer queue&nbsp\;
CATEGORIES:OPEN SCREENS
LOCATION:Betonhalle [Silent Green]\, Gerichtstraße 35\, Berlin\, Germany
SEQUENCE:0
UID:8a8ce7eb14989a0b62e808b64634d010
URL:http://amazeberlin2026.sched.com/event/8a8ce7eb14989a0b62e808b64634d010
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260515T150000Z
DTEND:20260515T163000Z
SUMMARY:Handcrafting Your Game
DESCRIPTION:Learn to create a world with felt\, clay\, found materials\, glue guns\, and cardboard. With your phone\, we’ll 3D scan your handmade models and place the models into a playable walking sim. \n\n//AUDIENCE::&nbsp\;People who want to craft with their hands and merge handcrafted materials with a digital world.\nWill be interesting for game developers who want to have hands on experience with: \n- photogrammetry\n- rapid prototyping\n- exploring personalized art style\n- crafting & diy\n- Godot\n//REQUIREMENTS::&nbsp\;Does not require any previous knowledge or experience. \n//BRING::&nbsp\;A phone with RealityScan already downloaded: https://www.realityscan.com/mobile\n\nFor this workshop online registration is not required to attend. The spots will be assigned on a first-come first-served basis\, so make sure to be at the workshop location at least 10 minutes before the starting time.
CATEGORIES:WORKSHOP
LOCATION:Workshop Room 1\, Gerichtstraße 35\, 13347 Berlin\, Germany
SEQUENCE:0
UID:975ee8ee644c613234dcb4a84862a69c
URL:http://amazeberlin2026.sched.com/event/975ee8ee644c613234dcb4a84862a69c
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260515T160000Z
DTEND:20260515T170000Z
SUMMARY:Level Design Beyond the Screen
DESCRIPTION:An approach to level design that goes beyond the computer screen.\n\nUsing modular 6×6 elements\, participants build structures\, test layouts\, and explore non-standard ways of thinking about level design. We see the workshop as a shared experiment in alternative ways of approaching level design and building levels.\n\nEach session lasts around 20 minutes\, and can be done by 2 people.&nbsp\;\n\nThe station also works outside workshop hours\, simple instructions allow visitors to use it independently.\n\n//AUDIENCE:: Game designers\, artists\, and anyone interested in spatial thinking\, level design\, and experimental approaches to game development.\n//REQUIREMENTS:: None\n//BRING:: Just bring your curiosity and a willingness to experiment :)\n\n For this workshop online registration is&nbsp\;not&nbsp\;required to attend. Just come by.&nbsp\;\n\n
CATEGORIES:WORKSHOP
LOCATION:Betonhalle [Silent Green]\, Gerichtstraße 35\, Berlin\, Germany
SEQUENCE:0
UID:8fe89d7cba0db11b38f242af652024bc
URL:http://amazeberlin2026.sched.com/event/8fe89d7cba0db11b38f242af652024bc
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260515T170000Z
DTEND:20260515T174000Z
SUMMARY:Flesh Network Performance
DESCRIPTION:Experience this 45-minute interactive lecture performance. Flesh Network is a live demonstration that presents a history of the Internet as a sound technology\, focusing on the ways that disability influenced the design of communication systems.\n\nXR History Award Nominee\n
CATEGORIES:INTERACTIVE
LOCATION:Transmediale Studio [Silent Green]\, Gerichtstraße 35\, 13347 Berlin\, Germany
SEQUENCE:0
UID:57363e48acfb97a1d6943cc461fa76a9
URL:http://amazeberlin2026.sched.com/event/57363e48acfb97a1d6943cc461fa76a9
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260515T173000Z
DTEND:20260515T194500Z
SUMMARY:A MAZE. Award Pre-Show & Award Show (STREAM w/ live elements)
DESCRIPTION:IT IS SHOWTIME AND WE ARE EXCITED TO HIGHLIGHT THE NEW WAVE OF GAME & PLAYFUL MEDIA CREATORS\nWith 435 submissions from 78 countries\, the 15th international A MAZE. Awards received more entries from more locations than ever before competing for 7 awards and the Audience Award. The Award Show presents the 33 nominations covering innovative performances\, digital poems\, wild and cultural experiences\, personal stories as well as stunning game worlds and works of interactive media art. \n\nAwards: Most Amazing Award | Human Human Machine Award | Long Feature Award&nbsp\;| Digital Moment Award&nbsp\;| Explorer Award&nbsp\; | WINGS Award&nbsp\;(presented by WINGS) | XR-History Award&nbsp\;(presented by Körber-Stiftung) | Audience Award&nbsp\;\n\n👉&nbsp\;See all Nominees and their categories\n\nIn this years colorful and wild show\, moderator Tim Rogers will be joined by Sarah Bashir from the Audience Stage at Betonhalle. A performance by Gelbart will give a taste of the afterparty to come and the final jury consisting of Anan Fries\, Antonin Fourneau\, Farfama\, Meghna Jayanth and last year's winner Julián Cordero will finally reveal the winners. \n\nMAIN STAGE AT KUPPELHALLE\nDoors will open at 19:30. Pre-Show from Audience Stage will be streamed. Seats at groundfloor only available for Nominees (for everyone else there is also the top floor balcony and spots for standing - great to dance though!).\n\nAUDIENCE STAGE AT BETONHALLE\nPre-Show starts at 19:30. If you want to take part in the 15years A MAZE. raffle or the interactive Audience Award part - this is the place to be! Award Show from the Main Stage will be streamed.
CATEGORIES:SPECIAL
LOCATION:Betonhalle Stage [Silent Green]\, Gerichtstraße 35\, 13347 Berlin\, Germany
SEQUENCE:0
UID:d299f96b93a2aaa85559debd25d5c09e
URL:http://amazeberlin2026.sched.com/event/d299f96b93a2aaa85559debd25d5c09e
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260515T180000Z
DTEND:20260515T194500Z
SUMMARY:A MAZE. Award Show
DESCRIPTION:IT IS SHOWTIME AND WE ARE EXCITED TO HIGHLIGHT THE NEW WAVE OF GAME & PLAYFUL MEDIA CREATORS\nWith 435 submissions from 78 countries\, the 15th international A MAZE. Awards received more entries from more locations than ever before competing for 7 awards and the Audience Award. The Award Show presents the 33 nominations covering innovative performances\, digital poems\, wild and cultural experiences\, personal stories as well as stunning game worlds and works of interactive media art. \n\nAwards: Most Amazing Award | Human Human Machine Award | Long Feature Award&nbsp\;| Digital Moment Award&nbsp\;| Explorer Award&nbsp\; | WINGS Award&nbsp\;(presented by WINGS) | XR-History Award&nbsp\;(presented by Körber-Stiftung) | Audience Award&nbsp\;\n\n👉&nbsp\;See all Nominees and their categories\n\nIn this years colorful and wild show\, moderator Tim Rogers will be joined by Sarah Bashir from the Audience Stage at Betonhalle. A performance by Gelbart will give a taste of the afterparty to come and the final jury consisting of Anan Fries\, Antonin Fourneau\, Farfama\, Meghna Jayanth and last year's winner Julián Cordero will finally reveal the winners. \n\nMAIN STAGE AT KUPPELHALLE\nDoors will open at 19:30. Pre-Show from Audience Stage will be streamed. Seats at groundfloor only available for Nominees (for everyone else there is also the top floor balcony and spots for standing - great to dance though!).\n\nAUDIENCE STAGE AT BETONHALLE\nPre-Show starts at 19:30. If you want to take part in the 15years A MAZE. raffle or the interactive Audience Award part - this is the place to be! Award Show from the Main Stage will be streamed.
CATEGORIES:SPECIAL
LOCATION:Kuppelhalle [Silent Green]\, Gerichtstraße 35\, 13347 Berlin\, Germany
SEQUENCE:0
UID:a4d75ee9b6a829a5ffbef95b4cd21e23
URL:http://amazeberlin2026.sched.com/event/a4d75ee9b6a829a5ffbef95b4cd21e23
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260515T190000Z
DTEND:20260515T230000Z
SUMMARY:Samples - An Interactive Music Installation
DESCRIPTION:SAMPLES is the new interactive music installation by My name is Fuzzy. It transforms the exhibition space into a giant music creation software. The project explores a form of “analog” augmented reality\, meaning without a visible digital interface. The installation consists of about ten large-format\, brightly colored canvases\, each representing a sound sample that activates and modulates according to the movements of people in the space. Beyond offering an immersive and collective experience\, the installation questions the influence the public exerts on an artist's work: here\, the artwork is only revealed through the presence of visitors\, and it constantly evolves according to their interaction. After gaining recognition for his unique style and playful installations in numerous art venues and festivals in Switzerland and Europe\, Bastien Bron continues his artistic approach with SAMPLES: offering pop and electronic music in innovative\, hybrid\, and singular forms.\n\nhttps://www.mynameisfuzzy.ch/samples/
CATEGORIES:EXHIBITION
LOCATION:Panke Gallery\, Hof V\, Gerichtstraße 23\, 13347 Berlin\, Germany
SEQUENCE:0
UID:0f1b3c9b3fa4d904e58c575709060670
URL:http://amazeberlin2026.sched.com/event/0f1b3c9b3fa4d904e58c575709060670
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260515T200000Z
DTEND:20260516T190000Z
SUMMARY:The legendary A MAZE. Jump 'n' Run Party
DESCRIPTION:The A MAZE. Jump 'n' Run Party&nbsp\;is the legendary A MAZE. Awards Aftershow Party.\n\nMusic:&nbsp\;\nHyenaz (live)\nuppercut.continue (live)\n Gelbart (live)\n Sky (dj) \n\nGames + Installations:\n Samples by My name is Fuzzy \nLine Wobbler by Robin Baumgarten\nFallbearers by Jem Smith\, Ben Geldenhuys and Jason Sutherland\nGet Yoked by Barking Dogs \nAkapela by Antonin Fourneau\nLazy Kickers by Sos \n\nand surprises.
CATEGORIES:MUSIC + GAMES
LOCATION:Panke Culture\, Hof V\, Gerichtstraße 23\, 13347 Berlin\, Germany
SEQUENCE:0
UID:71681e0c8f0181825ec6a751b537d62a
URL:http://amazeberlin2026.sched.com/event/71681e0c8f0181825ec6a751b537d62a
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260516T100000Z
DTEND:20260516T160000Z
SUMMARY:A MAZE. Exhibition
DESCRIPTION:The main exhibition features the nominees and the honorable mentions of the 14th International A MAZE. Award including some extra gems which we showcase out of competition.\n\nNominees and Honorable Mentions\nExtra Gems: (to be discovered)\n\nArtistic and experimental games are often off the mainstream and allow for different experiences with forward-thinking and playful views\, often not for entertainment only. Technology is used as playground for artistic expression and innovative interaction with audiences interested in critical reflection and meaningful interaction. Discover different experiences\, local multiplayer games\, interactive installations and many more of this versatile art-form.\n\nFor Festival Pass holders\, One Night at A MAZE. Ticket holders&nbsp\;
CATEGORIES:EXHIBITION
LOCATION:Betonhalle [Silent Green]\, Gerichtstraße 35\, Berlin\, Germany
SEQUENCE:0
UID:6e470da636f2f81d4f584b1cdf9e6720
URL:http://amazeberlin2026.sched.com/event/6e470da636f2f81d4f584b1cdf9e6720
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260516T100000Z
DTEND:20260516T160000Z
SUMMARY:A MAZE. Village
DESCRIPTION:The A MAZE. / Village is the part of the exhibition where you can play new\, and unpublished games presented by indie game studios\, universities\, institutions\, and collectives.\n\nThis year we have the pleasure of showcasing games from:\nBad Juice Games Three More Years HYPER REAL Ludisto Findling Games Indiepocalypse Basil Bytes Interactive Multimedia|VR-Design\, Burg Giebichenstein University of Art and Design HallePolish InstituteNot Here Not There&nbsp\;BIMM UniversityBauhaus Gamesfabrik / Bauhaus-Universität WeimarSaftladenARTE &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; \n
CATEGORIES:EXHIBITION
LOCATION:Betonhalle [Silent Green]\, Gerichtstraße 35\, Berlin\, Germany
SEQUENCE:0
UID:4851e0ff42f33bba27549554a8e0a090
URL:http://amazeberlin2026.sched.com/event/4851e0ff42f33bba27549554a8e0a090
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260516T100000Z
DTEND:20260516T160000Z
SUMMARY:Open Screens
DESCRIPTION:Open Screens are back!\nFollowing the success of previous years\, our goal remains the same: to provide a convenient platform for developers to showcase their creations to the press and their peers. These exhibits will be on display at the physical A MAZE. venue.\n\nSee for the full line up: https://2026.amaze-berlin.de/openscreens/\nIndividual Times exhibited projects Open Screens
CATEGORIES:EXHIBITION
LOCATION:Betonhalle [Silent Green]\, Gerichtstraße 35\, Berlin\, Germany
SEQUENCE:0
UID:87a099d15fcefd40b81bff73f1fd2ccf
URL:http://amazeberlin2026.sched.com/event/87a099d15fcefd40b81bff73f1fd2ccf
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260516T100000Z
DTEND:20260516T160000Z
SUMMARY:Samples - An Interactive Music Installation
DESCRIPTION:SAMPLES is the new interactive music installation by My name is Fuzzy. It transforms the exhibition space into a giant music creation software. The project explores a form of “analog” augmented reality\, meaning without a visible digital interface. The installation consists of about ten large-format\, brightly colored canvases\, each representing a sound sample that activates and modulates according to the movements of people in the space. Beyond offering an immersive and collective experience\, the installation questions the influence the public exerts on an artist's work: here\, the artwork is only revealed through the presence of visitors\, and it constantly evolves according to their interaction. After gaining recognition for his unique style and playful installations in numerous art venues and festivals in Switzerland and Europe\, Bastien Bron continues his artistic approach with SAMPLES: offering pop and electronic music in innovative\, hybrid\, and singular forms.\n\nhttps://www.mynameisfuzzy.ch/samples/
CATEGORIES:EXHIBITION
LOCATION:Panke Gallery\, Hof V\, Gerichtstraße 23\, 13347 Berlin\, Germany
SEQUENCE:0
UID:ebd5d2f6c333e240dc5f309e5001f474
URL:http://amazeberlin2026.sched.com/event/ebd5d2f6c333e240dc5f309e5001f474
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260516T100000Z
DTEND:20260516T113000Z
SUMMARY:labRats
DESCRIPTION:Limited number of Player Tickets available (See below for more info)\n\nDespite all your rage\, you are still just a rat in a cage. Luckily\, you're also a rat who's been outfitted with a neural implant that allows you to communicate telepathically with the other rats in your cage. Maybe that'll help.\n\nlabRats is a digitally native interactive performance by the award-winning duo cirqueSaw. Pulling equally from classic games\, silent films\, and a generous helping of Lewis Carroll\, the piece seeks to blur the line between reality and unreality\, between wonder and horror. Audiences play as lab rats in an experiment beyond their control\, who have to work together to take control of their lives. Whether they choose to escape\, take over the lab\, or deconstruct the fabric of the reality of their experience itself is entirely up to them.\n\nThere are two ways of experiencing this performance:\n- As a player: please get your Player Ticket (limited amount) from the ticket shop (only with valid festival ticket or pass):&nbsp\;https://weeztix.shop/gteqvq9r\n- As a viewer: just come to the Kuppelhalle!\n\nNote: that Player Tickets are limited\, so please only take one when you are dedicated to join\, including bringing your own laptop or tablet with keyboard\n\nThere are two labRats performance dates:\nThursday 14 May: 20:00-21:30\nSaturday 16 May: 12:00-13:30
CATEGORIES:INTERACTIVE
LOCATION:Kuppelhalle [Silent Green]\, Gerichtstraße 35\, 13347 Berlin\, Germany
SEQUENCE:0
UID:fe7d773b6c51df064a3fabedbe647929
URL:http://amazeberlin2026.sched.com/event/fe7d773b6c51df064a3fabedbe647929
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260516T100000Z
DTEND:20260516T160000Z
SUMMARY:AMAZING X-Market
DESCRIPTION:The AMAZING X-MARKET is a place where people sell unqiue self-produced geeky stuff from 3d-printed characters\, plushies\, home-brewed experimental video games\, usb sticks with coolest content on it\, selfmade synths\, to services (like pixelart\, lofi mocap\, 3D scanning)\, boardgames\, alternative controllers\, digital toys\, robots\, OSTs\, all kinds of wearables\, postcards from VR\, fanzines\, illustrations\, paintings\, books\, clothes and also merch. \n\nFeaturing:\n\nWant to take part? You have until May 8th.\n[[ REGISTER HERE ]]
CATEGORIES:MAKER MARKET
LOCATION:Betonhalle Stage [Silent Green]\, Gerichtstraße 35\, 13347 Berlin\, Germany
SEQUENCE:0
UID:a3af8636775bdb203999ec7ec1e1b878
URL:http://amazeberlin2026.sched.com/event/a3af8636775bdb203999ec7ec1e1b878
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260516T100000Z
DTEND:20260516T120000Z
SUMMARY:Open Screens: Babushka
DESCRIPTION:A farming-roguelite game about slavic folklore\, friendship and magic. Funded in part by the Film und Medienstiftung NRW.
CATEGORIES:OPEN SCREENS
LOCATION:Betonhalle [Silent Green]\, Gerichtstraße 35\, Berlin\, Germany
SEQUENCE:0
UID:e712ed8bf6714c2682bbbd5f7386c074
URL:http://amazeberlin2026.sched.com/event/e712ed8bf6714c2682bbbd5f7386c074
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260516T100000Z
DTEND:20260516T120000Z
SUMMARY:Open Screens: CHILDREN OF SATURN
DESCRIPTION:CHILDREN OF SATURN blends first person narrative adventure gameplay with real video recordings to tell an authentic slice of life story about growing up under the effects of climate change. Through the lens of a VHS camera\, experience some of the most significant moments in the lives of a group of friends during a time of absolute hopelessness. &nbsp\;Features: Suburban exploration (aka trespassing)\, Home parties\, Teen angst\, Skating\, Loitering with friends\, Listening to mixtapes\, Wasting your youth (again)\, Vandalism\, Theft\, Mundanity &nbsp\;Try to find hope under an orange sky.
CATEGORIES:OPEN SCREENS
LOCATION:Betonhalle [Silent Green]\, Gerichtstraße 35\, Berlin\, Germany
SEQUENCE:0
UID:a471d32adeeabc9cb43009f4bf19ece1
URL:http://amazeberlin2026.sched.com/event/a471d32adeeabc9cb43009f4bf19ece1
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260516T100000Z
DTEND:20260516T120000Z
SUMMARY:Open Screens: Deep Fog Signals
DESCRIPTION:Deep Fog Signals is a horror puzzle mystery game with retro-futuristic hand-drawn gadgets\, turn-based mechanics and a dark story. Stuck in an outpost in a sea of toxic fog\, your crew has been decimated\, you're cut off from the outside world and oxygen is running out. Use limited bandwidth to coordinate unstable crewmates\, conduct esoteric research that could change the world and interpret strange signals from the deep.
CATEGORIES:OPEN SCREENS
LOCATION:Betonhalle [Silent Green]\, Gerichtstraße 35\, Berlin\, Germany
SEQUENCE:0
UID:7bcac588595009c012285c404148c295
URL:http://amazeberlin2026.sched.com/event/7bcac588595009c012285c404148c295
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260516T100000Z
DTEND:20260516T120000Z
SUMMARY:Open Screens: Monster Briefcase
DESCRIPTION:You find an old briefcase. It moves. Alive and hungry for clothes. This alt-control experience uses tilt\, opening\, and physical rhythm as its language. The more it eats\, the harder it becomes to handle. You’re not controlling the creature\, you’re negotiating with it.
CATEGORIES:OPEN SCREENS
LOCATION:Betonhalle [Silent Green]\, Gerichtstraße 35\, Berlin\, Germany
SEQUENCE:0
UID:0b46fce76721ddc4bfe022b3dc40b875
URL:http://amazeberlin2026.sched.com/event/0b46fce76721ddc4bfe022b3dc40b875
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260516T110000Z
DTEND:20260516T130000Z
SUMMARY:Design Your First Board Game — A Crafting Workshop for Everyone
DESCRIPTION:Ever wanted to make your own board game? In this hands-on crafting session\, participants design their very own version of a classic — think Snakes and Ladders or UNO — and make it entirely their own. With paper\, pens\, and a handful of game pieces\, players of all ages invent their rules\, draw their boards\, and playtest with others on the spot. No experience needed — just curiosity and a love of play. Originally designed for kids and young people\, this workshop has also proven irresistible to adults.\n\nEveryone is welcome to drop in\, create\, and play.\n\n//AUDIENCE:: Kids\, young people\, and curious adults — all ages welcome\, no prior experience needed\n//REQUIREMENTS:: Just bring your imagination\n//BRING::&nbsp\;All materials provided but if you wanna bring any colors\, paper and crafting materials you can do so!
CATEGORIES:WORKSHOP
LOCATION:Betonhalle Stage [Silent Green]\, Gerichtstraße 35\, 13347 Berlin\, Germany
SEQUENCE:0
UID:fe2e68d652ce486b3968e6671c79d954
URL:http://amazeberlin2026.sched.com/event/fe2e68d652ce486b3968e6671c79d954
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260516T110000Z
DTEND:20260516T133000Z
SUMMARY:IMPROVE YOUR IMPROV: The Theater Stage as an Analog Sandbox
DESCRIPTION:Just like in an open-world game\, there is no fixed script in improv theater. The workshop space is the map where anything is possible. Instead of telling a pre-written story\, we use mechanics like the "Yes\, and..." principle or specific game rules. We treat improv as a system of mechanics that allows for emergent narratives.\n\nMindset\nIn our analog sandbox\, there is no "Game Over" – no failure\, only feedback. If an idea doesn't work\, it’s simply reshaped. This removes the pressure\, boosts creativity\, and clears the mind for new impulses. Your hardware here isn't a CPU or a graphics card\; it’s your body\, your voice\, and your fellow players.\n\nSkill Upgrade\nDo you want to present your game but suffer from stage fright? Are you wondering how to dissolve blocks within a team or develop gripping narratives on the fly? Improv theater is an amazing tool for practicing collaborative storytelling\, overcoming blocks\, and building stage presence for your next game pitch.\n\nAbout Us and Our Workshops\nIn this workshop by Improfabrik e.V.\, a non-profit theater club from Berlin\, you will learn the core principles of improvisation as genuine power-ups for your personal\, professional\, and artistic development. We place great value on an accessible and appreciative environment.Every workshop begins with a short round of introductions\, including pronouns and a clarification of „comfort zones“\, to ensure everyone feels safe. After a quick warm-up for body\, voice\, and mind\, we dive briefly into the theory.\n\nOur focus is "Theory through Practice": You will learn fundamental principles like "Yes\, and..." and apply them immediately in short games for improv-scenes. Whether you’re looking for story inspiration or simply want to train your spontaneity\, this is a place to laugh\, experiment\, and grow together.\n\nClear the stage and curtain up in 3-2-1-Whoosh!\n\n//AUDIENCE:: Festival participants looking to improve their lateral thinking skills\, spontaneity and openness for other people's ideas in the creative process.\n//REQUIREMENTS::&nbsp\;A willingness to think and act spontaneously and be creative in the moment.\n//BRING:: No special tools required.\n//SENSITIVE TOPICS::&nbsp\;The workshop does not directly address any sensitive topics as per the code of conduct. However\, spontaneous creativity always holds a small chance that internalized stereotypes or social injustices may be brought to the performance unintentionally. In those cases we will discuss them with all of the workshop participants and show ways in which they can be avoided in the future.\nWe will strive to foster an inclusive and welcoming atmosphere from the start in which everyone will hopefully have a great time.\n\n For this workshop online registration is&nbsp\;not&nbsp\;required to attend. The spots will be assigned on a first-come first-served basis\, so make sure to be at the workshop location at least 10 minutes before the starting time.\n\n
CATEGORIES:WORKSHOP
LOCATION:Workshop Room 1\, Gerichtstraße 35\, 13347 Berlin\, Germany
SEQUENCE:0
UID:658d51e465f455584734dda7af69af73
URL:http://amazeberlin2026.sched.com/event/658d51e465f455584734dda7af69af73
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260516T110000Z
DTEND:20260516T150000Z
SUMMARY:Make your own merchandise: Lino-Stamps and Stickers | Gestalte deine eigenen Fanartikel: Linolschnitte und Aufkleber
DESCRIPTION:Make your own merchandise: Lino-Stamps and Stickers\nDesign and carve your own printing stamps and make prints on paper. You can even design a post card with it.Draw your own stickers. We copy them on sticker paper and you can take them home. This is also easy for younger participants.The workshop is an open drop in-format. For the working station you need up to 1 hour or more if you like. You can come to the workshop in the timeframe from 13-17h. \n\n//WORKSHOP LANGUAGE::&nbsp\;German and English\n//AUDIENCE::&nbsp\;Kids\, teenagers and adults are welcome\, single persons\, small groups or families \n- 10+ for the lino stamps because of cutting and carving materials\n- Everyone who can draw on paper for the stickers\n//REQUIREMENTS::&nbsp\;no prior knowledge needed\, for beginners\n\n\n[DEUTSCH]\nGestalte deine eigenen Fanartikel: Linolschnitte und Aufkleber\nEntwerfe und schnitze deine eigenen Linoleumstempel und fertige Drucke auf Papier an. Du kannst damit sogar eine Postkarte gestalten.Zeichne deine eigenen Aufkleber. Wir kopieren sie auf Aufkleberpapier und du kannst sie mit nach Hause nehmen. Das ist auch für jüngere Teilnehmer ganz einfach.Der Workshop ist als offenes Drop-in-Format konzipiert. Etwa 1h oder mehr Zeit kannst du an der Station verbringen\, wenn genügend Platz ist. Du kannst den Workshop im Zeitfenster von 13 bis 17 Uhr besuchen. \n\n//WORKSHOPSPRACHE::&nbsp\;Deutsch und Englisch\, je nach Bedarf\n//ZIELGRUPPE::&nbsp\;Kinder\, Jugendliche\, aber auch Erwachsene sind willkommen\, Einzelpersonen\, Kleingruppen oder Familien\n- 10+ für die Linolstempel wegen der Materialien zum Schneiden und Schnitzen\n- Jeder\, der für die Aufkleber auf Papier zeichnen kann\n//ANFORDERUNGEN::&nbsp\;Kein Vorwissen benötigt\, Lust am Gestalten\n\n\n\n\n\n\n\n\n\n
CATEGORIES:WORKSHOP
LOCATION:Betonhalle Stage [Silent Green]\, Gerichtstraße 35\, 13347 Berlin\, Germany
SEQUENCE:0
UID:789aca2613e3f2456b988c8a3a7deca5
URL:http://amazeberlin2026.sched.com/event/789aca2613e3f2456b988c8a3a7deca5
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260516T120000Z
DTEND:20260516T140000Z
SUMMARY:Open Screens: DOOM SPIRAL
DESCRIPTION:Psychotic fast-paced FPS
CATEGORIES:OPEN SCREENS
LOCATION:Betonhalle [Silent Green]\, Gerichtstraße 35\, Berlin\, Germany
SEQUENCE:0
UID:32b16cee014b1c627dc9e3bfdb67bd72
URL:http://amazeberlin2026.sched.com/event/32b16cee014b1c627dc9e3bfdb67bd72
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260516T120000Z
DTEND:20260516T140000Z
SUMMARY:Open Screens: Garden of Ants
DESCRIPTION:Become the architect of a thriving ant colony in this real-time simulation. Establish and evolve your ant colony\, grow specialized worker castes\, cultivate fungus\, and explore a living world above and below ground where day and night bring shifting challenges and resources.
CATEGORIES:OPEN SCREENS
LOCATION:Betonhalle [Silent Green]\, Gerichtstraße 35\, Berlin\, Germany
SEQUENCE:0
UID:7fdde685665b6fe081fa9f533ca39b45
URL:http://amazeberlin2026.sched.com/event/7fdde685665b6fe081fa9f533ca39b45
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260516T120000Z
DTEND:20260516T140000Z
SUMMARY:Open Screens: Tacn
DESCRIPTION:Try your hand at “Tācn”.\nA medieval gaming console powered (or is it cursed by ?) magic\, in which you collect tokens to battle and defeat your enemies. Its a turnbased roguelike\, played on a grid board.
CATEGORIES:OPEN SCREENS
LOCATION:Betonhalle [Silent Green]\, Gerichtstraße 35\, Berlin\, Germany
SEQUENCE:0
UID:046531a07422b86f79b91ab2f7d1034d
URL:http://amazeberlin2026.sched.com/event/046531a07422b86f79b91ab2f7d1034d
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260516T120000Z
DTEND:20260516T140000Z
SUMMARY:Open Screens: Travel Trivia
DESCRIPTION:This is a challenging and fun quiz game of lesser-known facts and notorious quirks of all countries of the world. All questions are handwritten and accompanied by pictures and explanations.
CATEGORIES:OPEN SCREENS
LOCATION:Betonhalle [Silent Green]\, Gerichtstraße 35\, Berlin\, Germany
SEQUENCE:0
UID:784c1321962485ec1f0fb270a01e5cab
URL:http://amazeberlin2026.sched.com/event/784c1321962485ec1f0fb270a01e5cab
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260516T130000Z
DTEND:20260516T140000Z
SUMMARY:Level Design Beyond the Screen
DESCRIPTION:An approach to level design that goes beyond the computer screen.\n\nUsing modular 6×6 elements\, participants build structures\, test layouts\, and explore non-standard ways of thinking about level design. We see the workshop as a shared experiment in alternative ways of approaching level design and building levels.\n\nEach session lasts around 20 minutes\, and can be done by 2 people.&nbsp\;\n\nThe station also works outside workshop hours\, simple instructions allow visitors to use it independently.\n\n//AUDIENCE:: Game designers\, artists\, and anyone interested in spatial thinking\, level design\, and experimental approaches to game development.\n//REQUIREMENTS:: None\n//BRING:: Just bring your curiosity and a willingness to experiment :)\n\n For this workshop online registration is&nbsp\;not&nbsp\;required to attend. Just come by.&nbsp\;\n\n
CATEGORIES:WORKSHOP
LOCATION:Betonhalle [Silent Green]\, Gerichtstraße 35\, Berlin\, Germany
SEQUENCE:0
UID:a735cc8c4acac521771dd3fce6aa7bc3
URL:http://amazeberlin2026.sched.com/event/a735cc8c4acac521771dd3fce6aa7bc3
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260516T133000Z
DTEND:20260516T160000Z
SUMMARY:Car Boot Casino* (*Krimskramskasino)
DESCRIPTION:Come join us in the hallowed halls of the Car Boot Casino* (*Krimskramskasino). Join us for an afternoon of homebrew card and bluffing games lovingly crafted by leading game designers. Pick a game\, test your luck and horde your tickets for a chance to win one of our authentically sourced car boot sale* (*krimskrams) prizes.\n\nHosted by Marie Foulston\n\nWith a.o.:\nCards!&nbsp\;\nHolly Gramazio (she/her) &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; \nThis is a card game in which participants try to get more points than the other participants in the game get.\n\nThe Invisible Casino\nc.diffin (he/him) \nWhat appears to be a simple card game has a strange twist: all the cards are completely blank. Players can leave their mark on the deck and perhaps\, by working together\, figure out how to beat the Dealer.\nThe Invisible Casino is a live-action arcade machine\, featuring this and many other weird and obtuse games. Just walk up and start playing… what have you got to lose?\n\nGambit&nbsp\;\nFinn Carney (they/them) &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; \nGambit is a minimalist duelling game with an emphasis on Yomi. Two player-controlled game pieces face each other in an arena\, with players placing 3 actions per turn which are play out simultaneously. The first player to strike their opponent 3 times wins. Come for epic duels\, stay for when you and your opponent perform the same sequence of actions at each other multiple times in a row.\n\nCave\nAda Null (she/her) &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; &nbsp\; \nA multiplayer choose-your-own-adventure game dealt in cards by a veiled figure. Seek the tomb of your House alongside your fellow strangers\, or walk alone in hope for a new future.\n\nSausages Game\nV Buckenham (she/her)\nA silly game about stealing other people's chips (and sausages) and trying not to starve to death.\n\nMore to be announced!
CATEGORIES:INTERACTIVE
LOCATION:Kuppelhalle [Silent Green]\, Gerichtstraße 35\, 13347 Berlin\, Germany
SEQUENCE:0
UID:d9e9defbe51cef4d153e102b1144ba38
URL:http://amazeberlin2026.sched.com/event/d9e9defbe51cef4d153e102b1144ba38
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260516T140000Z
DTEND:20260516T160000Z
SUMMARY:Open Screens: Deck of Memories
DESCRIPTION:Deck of Memories is a deckbuilding roguelite where you delve into the life of the last lighthouse keeper through immersive card dioramas. Customize your deck with a unique card crafting mechanic\, explore fragmented memories\, and uncover the secrets of the lighthouse.&nbsp\;
CATEGORIES:OPEN SCREENS
LOCATION:Betonhalle [Silent Green]\, Gerichtstraße 35\, Berlin\, Germany
SEQUENCE:0
UID:08822cd815fbda5df0746f87318f9c05
URL:http://amazeberlin2026.sched.com/event/08822cd815fbda5df0746f87318f9c05
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260516T140000Z
DTEND:20260516T160000Z
SUMMARY:Open Screens: Everything Is Computer
DESCRIPTION:Everything Is Computer is a “game essay” set in the aftermath of a Thielian apocalypse\, where a Superintelligence AGI cult has drained humanity’s life force\, leaving behind the spectral ruins of startup dreams. The game repurposes texts\, tweets\, and interviews from Silicon Valley’s techno-libertarian prophets as mythological debris\, forming a nonlinear narrative about the collapse of futurist promises.
CATEGORIES:OPEN SCREENS
LOCATION:Betonhalle [Silent Green]\, Gerichtstraße 35\, Berlin\, Germany
SEQUENCE:0
UID:1271944e9c1fe2ab0d8ee45260dd0960
URL:http://amazeberlin2026.sched.com/event/1271944e9c1fe2ab0d8ee45260dd0960
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260516T140000Z
DTEND:20260516T160000Z
SUMMARY:Open Screens: Plant Everywhere
DESCRIPTION:Paint your city with plants! In this cosy guerilla gardening game\, turn harmful areas into gardens that everyone can use.\n\nCorporations have left neglected building projects and unmaintained facilities all over the city. Sure\, you don't have the right to use their land...but surely your community shouldn't have to suffer due to corporate mismanagement. And all you're doing is growing some plants to make the space usable again. How controversial can that be?
CATEGORIES:OPEN SCREENS
LOCATION:Betonhalle [Silent Green]\, Gerichtstraße 35\, Berlin\, Germany
SEQUENCE:0
UID:ae10c11c153e55fe5a66e193106bba55
URL:http://amazeberlin2026.sched.com/event/ae10c11c153e55fe5a66e193106bba55
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260516T140000Z
DTEND:20260516T160000Z
SUMMARY:Open Screens: Trail of Gods
DESCRIPTION:Trail of Gods: The Cursed Island is a short\, brutal adventure where you must fight\, die\, and learn your way through a beautiful but merciless world that demands everything from this world and beyond.
CATEGORIES:OPEN SCREENS
LOCATION:Betonhalle [Silent Green]\, Gerichtstraße 35\, Berlin\, Germany
SEQUENCE:0
UID:c592d69ae55bd48320ac0814e13e64fd
URL:http://amazeberlin2026.sched.com/event/c592d69ae55bd48320ac0814e13e64fd
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260516T140000Z
DTEND:20260516T160000Z
SUMMARY:Open Screens: Winnie-the-Pooh: Black Honey
DESCRIPTION:Explore an open-world 100 Aker Woods while outwitting a twisted Winnie-the-Pooh who wants to eat you. Upgrade yourself and craft elaborate traps to stop him using black honey.&nbsp\;
CATEGORIES:OPEN SCREENS
LOCATION:Betonhalle [Silent Green]\, Gerichtstraße 35\, Berlin\, Germany
SEQUENCE:0
UID:5151dd3c842e4f67d6b2f4083f0819fa
URL:http://amazeberlin2026.sched.com/event/5151dd3c842e4f67d6b2f4083f0819fa
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260516T180000Z
DTEND:20260517T160000Z
SUMMARY:It’s Time to Make a Choice - A performance by Danielle Brathwaite-Shirley
DESCRIPTION:In an interactive sci-fi role-playing game\, the audience’s decisions become the driving force behind the performance. Danielle Brathwaite-Shirley\, together with two musicians\, creates a live story that is guided by the emotions\, voices and presence in the room.\n\nThe audience as part of a science fiction story: in the world of “It’s Time To Make a Choice”\, the weather is controlled by people’s emotions. Guided by Danielle Brathwaite-Shirley\, the audience determines the fictional weather conditions through singing and joint interactions. This playfully creates an evening that is different every time. Together with musicians Lucy Liebe and Waveovspace\, a musical and improvised role-playing performance is created\, guided by the fears\, worries\, dreams and ideas of love of the players.\n\nWith “It’s Time To Make a Choice\,” HAU is represented for the third time at A MAZE. / Berlin\, the international festival and platform for independent and arthouse games\, which will celebrate its 15th anniversary in 2026. The event is co-curated with the Körber Foundation’s eCommemoration programme.
CATEGORIES:PERFORMANCE
LOCATION:HAU Hebbel am Ufer (HAU2)\, Hallesches Ufer 34\, 10963 Berlin\, Germany
SEQUENCE:0
UID:68b95512ac499eb0a3d1afd21adac19c
URL:http://amazeberlin2026.sched.com/event/68b95512ac499eb0a3d1afd21adac19c
END:VEVENT
BEGIN:VEVENT
DTSTAMP:20260509T115423Z
DTSTART:20260516T190000Z
DTEND:20260517T020000Z
SUMMARY:A MAZE. / Berlin - 15 year's anniversary - Positive Chaos Party
DESCRIPTION:We invite you to celebrate with us the 15 year's anniversay of A MAZE. / Berlin. 2012 we've started to build a festival completely from scratch and created grassroots an amazing international community of playful artists. 2013 we've moved with our second festival to Urban Spree our main spot until 2018. Now it time to come back to the roots (at least for one night) to feel where the pink positive chaos has its beginning.&nbsp\;\n\nQueer Performance\nClitbait\n\nMusic&nbsp\;\n\nClub: \nNelesOn (live)\nGewalt (live)\nPartic Catani (live)\nTia (dj)\n\nGarden:\nAnita Drink (dj)\nBleach (dj)\n\nGames\n\n\nFulldome Experiences\n\n\n\n&nbsp\;
CATEGORIES:MUSIC + GAMES
LOCATION:Urban Spree /  b-dome\, Revaler Str. 99\, 10245 Berlin\, Germany
SEQUENCE:0
UID:e7386752df9d42d5d358a203dca3eb62
URL:http://amazeberlin2026.sched.com/event/e7386752df9d42d5d358a203dca3eb62
END:VEVENT
END:VCALENDAR
