About me
Finn Carney is a London-based Game Designer / Developer, with a focus on engineering elegant and playful systems. At any given time you can find them doing a mix of independent game development, freelance design consultancy, teaching game development, writing about games, or fending off their cat son, Columbo. They've previously worked as a Game / Level Designer on the Crush House with Nerial, as well as at other studios including Glow Up Games and Angry Mob Studios, and graduated from NYU's Game Design program.