About me
Moshe Linke is an artist and experimental game developer who utilizes real-time media and game engines as a medium. His primary interests include architecture as a guiding principle for level design, solipsism, sonder, isolation and the ongoing importance of personal, author game projects in the landscape of contemporary art and communities within internet culture. Over the last decade, his work has been displayed in various venues and has been the topic of several magazines and publications.
Philip Wölk is a composer, sound designer, and audio artist working at the intersection of games and interactive media. His work combines textured, noise-based soundscapes, carefully layered compositions, and expressive foley to create immersive sonic experiences. Through an ever-evolving approach to synthesis, he explores the balance between chaos and harmony, revealing new perspectives within the subtle sonic details that often go unnoticed.