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Welcome to the A MAZE. / Berlin 2026 program! Add sessions to your profile to get an easy overview of your own schedule!

Program is regularly updated with new sessions.
Thursday May 14, 2026 17:00 - 19:00 CEST
We will go over a brief history and culture of game manuals, imagine a videogame that doesn’t exist, and collectively craft a speculative instruction manual for it. This workshop was developed in collaboration with Boshi’s Place and TXTbooks at NYC.

//AUDIENCE:: Anyone with an interest in videogames and paratext surrounding them.
//REQUIREMENTS:: No real requirements
//BRING:: Nothing needed to bring

For this workshop online registration is not required to attend. The spots will be assigned on a first-come first-served basis, so make sure to be at the workshop location at least 10 minutes before the starting time.
Artists
avatar for Biagi (he/him)

Biagi (he/him)

Hapshapen Games
Whether he’s building narrative adventures, party games, or systems-driven experiments, Biagi’s work explores the peculiarities of human existence—with humor, with play, and with deep love for the weird little bonds that form when we interact.
avatar for Hatim Benhsain

Hatim Benhsain

Games for my Computer
Hatim makes games and comics, currently in NYC. He was born and raised in Morocco. He’s interested in nonsense, stolen stuff, and speculative game design. He’s currently working on a swimming/sex game titled coalescent || tidal rapture.
avatar for Isabelle Smith (she/her)

Isabelle Smith (she/her)

hapshapen games
Isabelle Smith is a game developer and writer who makes digital games you can reach out and touch. Her work in digital games has been nominated for awards by IGF, A MAZE., and the Student BAFTAs.  She had seven wisdom teeth but they’re not in her mouth anymore.
Thursday May 14, 2026 17:00 - 19:00 CEST
Workshop Room 1

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