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Welcome to the A MAZE. / Berlin 2026 program! Add sessions to your profile to get an easy overview of your own schedule!

Program is regularly updated with new sessions.
Friday May 15, 2026 11:00 - 12:00 CEST
This panel will assemble game developers crafting digital games with art made from physical objects. In a medium so centered on technological developments and frame rates, what exactly is the value in making so many small detailed physical objects? How do we handle these handmade objects once they are in these digital worlds? This panel will explore both the logistics and the love of this method of game creation.
Artists
avatar for Antonio Kos Pinheiro de Andrade (he/him)

Antonio Kos Pinheiro de Andrade (he/him)

Hapshapen Games
Antonio grew up in Rio de Janeiro, Brazil. For a while he worked as a full-stack software engineer, then he moved to Brooklyn and started making games. He enjoys horror movies, crossword puzzles and staring wistfully into the ocean. Currently working on Abigail at hapshapen games... Read More →
avatar for Biagi (he/him)

Biagi (he/him)

Hapshapen Games
Whether he’s building narrative adventures, party games, or systems-driven experiments, Biagi’s work explores the peculiarities of human existence—with humor, with play, and with deep love for the weird little bonds that form when we interact.
avatar for Ilena Pegan (they/them)

Ilena Pegan (they/them)

martianwho studios & Godot Foundation
Ilena is a making a handcrafted solarpunk elder bricklayer game about repairing community. During the day, they work with Godot as a Project Manager.
avatar for Isabelle Smith (she/her)

Isabelle Smith (she/her)

hapshapen games
Isabelle Smith is a game developer and writer who makes digital games you can reach out and touch. Her work in digital games has been nominated for awards by IGF, A MAZE., and the Student BAFTAs.  She had seven wisdom teeth but they’re not in her mouth anymore.
avatar for Jack King-Spooner (he/him)

Jack King-Spooner (he/him)

Makes things. Had to fill this form out twice.
avatar for Lukáš Kunce (he/him)

Lukáš Kunce (he/him)

Lukáš has been passionate about games all his life. After a few years of games journalism and agency jobs, he joined Amanita Design in 2017 to help the studio with all marketing-related work, communication and production.
Friday May 15, 2026 11:00 - 12:00 CEST
Kuppelhalle [Silent Green] Gerichtstraße 35, 13347 Berlin, Germany

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