Note: This is a satellite event at an external location. Register here.Throughout Sybil’s Arc 2 program we have proposed the idea that the solo-dev - a post-2000s neologism with roots in 1980s conceptions of computer programmers as savant whizz-kids and enlightened loners - could be emblematic of a third way in gaming: A different strategy for the game-maker that replaces hierarchical AAA studio assembly lines with small teams and more aesthetically oriented working methods.
What the myth of the solo-dev borrows from the traditional framework of “the artist” is the pursuit of self-determination. That is, a drive that is tied to a particular expression of an idea or a question in a practice, and this is what sets it apart from more commercially traditional strategies pertaining to both AAA and Indie-development. Part of this, is also understanding that the game industry is no-longer as off-limits to art driven developers and small scale teams as it once might have felt.
Panelists are: Alex Declino, Beth von Undall, Elliott Burns, Rico Norwood and Shuruq Tramontini.
No extra costs, but limited seats. Please
register here.