This talk explores Alice Bucknell’s work through the lens of clipping: the moment in a video game when the player slips through a wall or falls beyond the map. Often treated as a technical error, clipping becomes a method for breaking open systems and exposing their ecological, political, and epistemic structures. Across video games such as The Alluvials (2024), Small Void (2025), Nihghtcrawlers (2025), and Earth Engine (2026), Bucknell uses gamespace as a site for speculative experimentation, blurring boundaries between human and nonhuman, natural and synthetic intelligence, self and world. In this framework, play offers an affective encounter with the world that’s grounded in total feeling rather than totalized knowledge.
Alice Bucknell is an artist, writer and educator based in Los Angeles. Their work explores the affective dimensions of video games as interfaces for understanding complex systems, relationships, and forms of knowledge. Bucknell is interested in the ecological dimensions of play as... Read More →
Friday May 15, 2026 14:00 - 14:45 CEST Kuppelhalle [Silent Green]Gerichtstraße 35, 13347 Berlin, Germany