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Welcome to the A MAZE. / Berlin 2026 program! Add sessions to your profile to get an easy overview of your own schedule!

Program is regularly updated with new sessions.
Type: Interactive clear filter
Wednesday, May 13
 

21:00 CEST

Quantcept
Wednesday May 13, 2026 21:00 - 21:45 CEST
quantcept is a video-game performance where a call-center operator acts a bridge between the audience and disembodied entities such as ghosts and corporations.

During the show, the audience can answer calls from the operator by entering the call-center booth on the side of the stage to answer statistic studies questionnaires. Some answers and questions trigger the appearence of Bebius avatars, each with their own myterious agenda.

Content warning
References to war and drone warfare (without graphic imagery), jarring sounds and audio
Wednesday May 13, 2026 21:00 - 21:45 CEST
Betonhalle Stage [Silent Green] Gerichtstraße 35, 13347 Berlin, Germany
 
Thursday, May 14
 

16:30 CEST

Game Poems
Thursday May 14, 2026 16:30 - 17:30 CEST
Come experience Game Poems Magazine, a new online literary magazine dedicated to exploring the artistic and poetic potential of short-form games by publishing new work directly in a playable format. Experience personal short-form games and hear from the founding editor, as well as the magazine contributors. 

Hosted by Jordan Magnuson

With a.o.:
Tereza Kotěšovcová
Adam Pype
Isaque Sanches
Brendan Allen (remote)
Kaitlin Bonfiglio (remote)
Caitlin DeRosa (remote)
Ash Rezvani (remote)

Content warnings
No graphic content, but games shown may include difficult topics including (but not limited to) death, depression, sexual pain and medical gaslighting.
Written references to sexual trauma, pain with sex, and medical trauma. no graphic imagery will be shown.
Artists
avatar for Adam Pype (he/him)

Adam Pype (he/him)

adam pype is belgian multi-disciplinary artist and game developer primarily working on short-form experimental work through a horror lens. he's best known for creating dozens of monthly freeware games and for his commercial works SPOOKWARE and No Players Online.
avatar for Jordan Magnuson (he/they)

Jordan Magnuson (he/they)

Jordan Magnuson is a longtime creator of experimental and short-form videogames. He founded The Independent Gaming Source (aka TIGSource) once upon a time, and has a particular interest in the intersection of games and poetry. He is the author of the book, Game Poems: Videogame Design... Read More →
avatar for Kaitlin

Kaitlin "KB" Bonfiglio (she/her)

KB is an educator, writer, and designer of games about vulvas. In her creative work and research, she explores how games and play facilitate learning about relationships, intimacy, sexual health, consent, and more. KB is a proud union member and organizer, fighting for better education... Read More →
Thursday May 14, 2026 16:30 - 17:30 CEST
Betonhalle [Silent Green] Gerichtstraße 35, Berlin, Germany

18:45 CEST

The Line is the Game
Thursday May 14, 2026 18:45 - 19:45 CEST
The Line Is the Game is a short, comedy live-action role-playing game that turns the everyday frustration of waiting into something playful and a little chaotic. Get your role from the ticket machine and join the line — possibly for a bathroom, possibly for art. Complete your task and use your one-time superpower to change the line before the doors finally open. Tired of waiting? Step out, come back as someone new, and see whether how you wait is a more interesting story than what you’re waiting for.

Game design Jana Romanova
Graphic design Elisa Piazzi
Device artisan Pablo San Gregorio

The Line is the Game was originally created for No Quarter 2025 at NYU Game Center

This game is a standalone game that any festival visitor can join to play.
To make it even more exciting: The game will be played before the labRats performance, the queue that will form will define how you enter the space.

Content warning
We encourage everyone to play with respect and kindness to each other.



Artists
avatar for Jana Romanova (she/her)

Jana Romanova (she/her)

Jana Romanova is a multidisciplinary artist working with play, performance, and photography. Her participatory projects invite people to step into unfamiliar roles to imagine and create together. At the heart of her practice is a desire to understand how we relate: to each other... Read More →
Thursday May 14, 2026 18:45 - 19:45 CEST
Kuppelhalle [Silent Green] Gerichtstraße 35, 13347 Berlin, Germany

19:00 CEST

Flesh Network Performance
Thursday May 14, 2026 19:00 - 19:45 CEST
Experience this 45-minute interactive lecture performance. Flesh Network is a live demonstration that presents a history of the Internet as a sound technology, focusing on the ways that disability influenced the design of communication systems.

XR History Award Nominee

Artists
avatar for Peter Polack (he/they)

Peter Polack (he/they)

Sickness International
Peter Polack (Sickness International) is an artist and researcher using illness to examine how technology shapes trust and perception. Each game, song, and theory opens onto a world where the human brain has been molded into a videogame-hosting infrastructure. His work has been published... Read More →
Thursday May 14, 2026 19:00 - 19:45 CEST
Transmediale Studio [Silent Green] Gerichtstraße 35, 13347 Berlin, Germany

20:00 CEST

labRats
Thursday May 14, 2026 20:00 - 21:30 CEST
Limited number of Player Tickets available (see below for more info).

Despite all your rage, you are still just a rat in a cage. Luckily, you're also a rat who's been outfitted with a neural implant that allows you to communicate telepathically with the other rats in your cage. Maybe that'll help.

labRats is a digitally native interactive performance by the award-winning duo cirqueSaw. Pulling equally from classic games, silent films, and a generous helping of Lewis Carroll, the piece seeks to blur the line between reality and unreality, between wonder and horror. Audiences play as lab rats in an experiment beyond their control, who have to work together to take control of their lives. Whether they choose to escape, take over the lab, or deconstruct the fabric of the reality of their experience itself is entirely up to them.

There are two ways of experiencing this performance:
- As a player: please get your Player Ticket (limited number) from the ticket shop (only with valid festival ticket or pass): https://weeztix.shop/gteqvq9r
- As a viewer: just come to the Kuppelhalle!

Note: that Player Tickets are limited, so please only take one when you are dedicated to join, including bringing your own laptop or tablet with keyboard

There are two labRats performance dates:
Thursday 14 May: 20:00-21:30
Saturday 16 May: 12:00-13:30 
Artists
avatar for Nathan Leigh (he/him)

Nathan Leigh (he/him)

cirqueSaw
cirqueSaw explores the intersection of live performance, film, and games, co-founded by partners Nathan Leigh and Nicole Orabona. They use a custom-built web platform to create remote, interactive experiences designed to foster community, accessibility, and audience agency. Their... Read More →
avatar for Nicole Orabona (they/she)

Nicole Orabona (they/she)

cirqueSaw
​​​​cirqueSaw explores the intersection of live performance, film, and games, co-founded by partners Nathan Leigh and Nicole Orabona. They use a custom-built web platform to create remote, interactive experiences designed to foster community, accessibility, and audience agency... Read More →
Thursday May 14, 2026 20:00 - 21:30 CEST
Kuppelhalle [Silent Green] Gerichtstraße 35, 13347 Berlin, Germany
 
Friday, May 15
 

19:00 CEST

Flesh Network Performance
Friday May 15, 2026 19:00 - 19:40 CEST
Experience this 45-minute interactive lecture performance. Flesh Network is a live demonstration that presents a history of the Internet as a sound technology, focusing on the ways that disability influenced the design of communication systems.

XR History Award Nominee

Artists
avatar for Peter Polack (he/they)

Peter Polack (he/they)

Sickness International
Peter Polack (Sickness International) is an artist and researcher using illness to examine how technology shapes trust and perception. Each game, song, and theory opens onto a world where the human brain has been molded into a videogame-hosting infrastructure. His work has been published... Read More →
Friday May 15, 2026 19:00 - 19:40 CEST
Transmediale Studio [Silent Green] Gerichtstraße 35, 13347 Berlin, Germany
 
Saturday, May 16
 

12:00 CEST

labRats
Saturday May 16, 2026 12:00 - 13:30 CEST
Limited number of Player Tickets available (See below for more info)

Despite all your rage, you are still just a rat in a cage. Luckily, you're also a rat who's been outfitted with a neural implant that allows you to communicate telepathically with the other rats in your cage. Maybe that'll help.

labRats is a digitally native interactive performance by the award-winning duo cirqueSaw. Pulling equally from classic games, silent films, and a generous helping of Lewis Carroll, the piece seeks to blur the line between reality and unreality, between wonder and horror. Audiences play as lab rats in an experiment beyond their control, who have to work together to take control of their lives. Whether they choose to escape, take over the lab, or deconstruct the fabric of the reality of their experience itself is entirely up to them.

There are two ways of experiencing this performance:
- As a player: please get your Player Ticket (limited amount) from the ticket shop (only with valid festival ticket or pass): https://weeztix.shop/gteqvq9r
- As a viewer: just come to the Kuppelhalle!

Note: that Player Tickets are limited, so please only take one when you are dedicated to join, including bringing your own laptop or tablet with keyboard

There are two labRats performance dates:
Thursday 14 May: 20:00-21:30
Saturday 16 May: 12:00-13:30
Artists
avatar for Nathan Leigh (he/him)

Nathan Leigh (he/him)

cirqueSaw
cirqueSaw explores the intersection of live performance, film, and games, co-founded by partners Nathan Leigh and Nicole Orabona. They use a custom-built web platform to create remote, interactive experiences designed to foster community, accessibility, and audience agency. Their... Read More →
avatar for Nicole Orabona (they/she)

Nicole Orabona (they/she)

cirqueSaw
​​​​cirqueSaw explores the intersection of live performance, film, and games, co-founded by partners Nathan Leigh and Nicole Orabona. They use a custom-built web platform to create remote, interactive experiences designed to foster community, accessibility, and audience agency... Read More →
Saturday May 16, 2026 12:00 - 13:30 CEST
Kuppelhalle [Silent Green] Gerichtstraße 35, 13347 Berlin, Germany

15:30 CEST

Car Boot Casino* (*Krimskramskasino)
Saturday May 16, 2026 15:30 - 18:00 CEST
Come join us in the hallowed halls of the Car Boot Casino* (*Krimskramskasino). Join us for an afternoon of homebrew card and bluffing games lovingly crafted by leading game designers. Pick a game, test your luck and horde your tickets for a chance to win one of our authentically sourced car boot sale* (*krimskrams) prizes.

Hosted by Marie Foulston

With a.o.:
Cards! 
Holly Gramazio (she/her)            
This is a card game in which participants try to get more points than the other participants in the game get.

The Invisible Casino
c.diffin (he/him)
What appears to be a simple card game has a strange twist: all the cards are completely blank. Players can leave their mark on the deck and perhaps, by working together, figure out how to beat the Dealer.
The Invisible Casino is a live-action arcade machine, featuring this and many other weird and obtuse games. Just walk up and start playing… what have you got to lose?

Gambit 
Finn Carney (they/them)            
Gambit is a minimalist duelling game with an emphasis on Yomi. Two player-controlled game pieces face each other in an arena, with players placing 3 actions per turn which are play out simultaneously. The first player to strike their opponent 3 times wins. Come for epic duels, stay for when you and your opponent perform the same sequence of actions at each other multiple times in a row.

Cave
Ada Null (she/her)            
A multiplayer choose-your-own-adventure game dealt in cards by a veiled figure. Seek the tomb of your House alongside your fellow strangers, or walk alone in hope for a new future.

Sausages Game
V Buckenham (she/her)
A silly game about stealing other people's chips (and sausages) and trying not to starve to death.

More to be announced!
Artists
avatar for Ada Null (she/her)

Ada Null (she/her)

Ada Null tells stories of broken pasts, uncertain futures, and the ghosts who never left. An artist, writer, and game maker working in London, she invites you to sit with your fellow strangers and witness an ending together. Her work includes the tiller-controlled installation videogame... Read More →
avatar for c.diffin (he/him)

c.diffin (he/him)

C.diffin is a games designer from Reading, England. He's very much in his Debutante era.
avatar for Finn Carney (they/them)

Finn Carney (they/them)

Finn Carney is a London-based Game Designer / Developer, with a focus on engineering elegant and playful systems. At any given time you can find them doing a mix of independent game development, freelance design consultancy, teaching game development, writing about games, or fending... Read More →
avatar for Holly Gramazio (she/her)

Holly Gramazio (she/her)

some games, some curation, these days mostly writing
avatar for Marie Foulston (she/her)

Marie Foulston (she/her)

An award winning videogame curator and creative director of exhibitions, games and immersive experiences. Marie heads up the creative studio Good Afternoon.
avatar for V Buckenham (she/her)

V Buckenham (she/her)

Downpour Limited
V Buckenham is the creator of Downpour, an app that makes it easy to make little games on your phone. Before that, she was the creator of Cheap Bots Done Quick, a website that made it easy to make little Twitterbots on your computer. She's also made things which were hard to use... Read More →
Saturday May 16, 2026 15:30 - 18:00 CEST
Kuppelhalle [Silent Green] Gerichtstraße 35, 13347 Berlin, Germany
 
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