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Welcome to the A MAZE. / Berlin 2026 program! Add sessions to your profile to get an easy overview of your own schedule!

Program is regularly updated with new sessions.
Venue: Betonhalle [Silent Green] clear filter
Wednesday, May 13
 

18:00 CEST

A MAZE. Exhibition
Wednesday May 13, 2026 18:00 - 23:00 CEST
The main exhibition features the nominees and the honorable mentions of the 14th International A MAZE. Award including some extra gems which we showcase out of competition.

Nominees and Honorable Mentions
Extra Gems: (to be discovered)

Artistic and experimental games are often off the mainstream and allow for different experiences with forward-thinking and playful views, often not for entertainment only. Technology is used as playground for artistic expression and innovative interaction with audiences interested in critical reflection and meaningful interaction. Discover different experiences, local multiplayer games, interactive installations and many more of this versatile art-form.

For Festival Pass holders, One Night at A MAZE. Ticket holders 
Wednesday May 13, 2026 18:00 - 23:00 CEST
Betonhalle [Silent Green] Gerichtstraße 35, Berlin, Germany

18:00 CEST

A MAZE. Village
Wednesday May 13, 2026 18:00 - 23:00 CEST
The A MAZE. / Village is the part of the exhibition where you can play new, and unpublished games presented by indie game studios, universities, institutions, and collectives.

This year we have the pleasure of showcasing games from:

Wednesday May 13, 2026 18:00 - 23:00 CEST
Betonhalle [Silent Green] Gerichtstraße 35, Berlin, Germany
 
Thursday, May 14
 

09:30 CEST

A MAZE. Exhibition
Thursday May 14, 2026 09:30 - 22:00 CEST
The main exhibition features the nominees and the honorable mentions of the 14th International A MAZE. Award including some extra gems which we showcase out of competition.

Nominees and Honorable Mentions
Extra Gems: (to be discovered)

Artistic and experimental games are often off the mainstream and allow for different experiences with forward-thinking and playful views, often not for entertainment only. Technology is used as playground for artistic expression and innovative interaction with audiences interested in critical reflection and meaningful interaction. Discover different experiences, local multiplayer games, interactive installations and many more of this versatile art-form.

For Festival Pass holders, One Night at A MAZE. Ticket holders 
Thursday May 14, 2026 09:30 - 22:00 CEST
Betonhalle [Silent Green] Gerichtstraße 35, Berlin, Germany

09:30 CEST

A MAZE. Village
Thursday May 14, 2026 09:30 - 22:00 CEST
The A MAZE. / Village is the part of the exhibition where you can play new, and unpublished games presented by indie game studios, universities, institutions, and collectives.

This year we have the pleasure of showcasing games from:

Thursday May 14, 2026 09:30 - 22:00 CEST
Betonhalle [Silent Green] Gerichtstraße 35, Berlin, Germany

11:00 CEST

Open Screens: Al'ulA
Thursday May 14, 2026 11:00 - 14:00 CEST
Al’ulA is a first-person non-euclidean puzzle game set in a strange fractal dimension inspired by medieval Morocco. You will use an alien artefact to solve puzzles while guided by a strange alien entity.

Thursday May 14, 2026 11:00 - 14:00 CEST
Betonhalle [Silent Green] Gerichtstraße 35, Berlin, Germany

11:00 CEST

Open Screens: Crownbreakers
Thursday May 14, 2026 11:00 - 14:00 CEST
Crownbreakers is a fast-paced card game of revolutionary violence. This spiritpunk world is ruled by tyrants that grow fat by stealing souls just to grind them into profit. Fight against necromantic criminals and demonic billionaires. Break the soul trade and free your city. Crownbreakers combines turn-based tactics with deck-building mechanics in one snappy package.

Thursday May 14, 2026 11:00 - 14:00 CEST
Betonhalle [Silent Green] Gerichtstraße 35, Berlin, Germany

11:00 CEST

Open Screens: Dukun
Thursday May 14, 2026 11:00 - 14:00 CEST
a relentless, psychedelic bullet-hell FPS where you harness black magic and carve a blood-soaked path through seven powerful shamans to ascend as the ultimate witch. The art style fuses acid brutalism, cybersigilism, and transcendental VFX.

Thursday May 14, 2026 11:00 - 14:00 CEST
Betonhalle [Silent Green] Gerichtstraße 35, Berlin, Germany

11:00 CEST

Open Screens: Jump the Track
Thursday May 14, 2026 11:00 - 14:00 CEST
Jump the Track is an explosive comedy that blends visual novel with pachinko.  In this absurd adventure, you play Sam, a young dreamer struggling in the gig economy. Except tonight, everything changes. Fight your inner battles, rally your forces, and get ready to overthrow the system!  

Thursday May 14, 2026 11:00 - 14:00 CEST
Betonhalle [Silent Green] Gerichtstraße 35, Berlin, Germany

11:00 CEST

Open Screens: Taarof: Be My Guest
Thursday May 14, 2026 11:00 - 14:00 CEST
Muhammad and Farid have met at the same restaurant every year for over twenty years. They know the waiter. They know the menu. They know each other.  What they don’t know is how to stop insisting.  Inspired by the Middle Eastern ritual of taarof, this local 2-player game turns exaggerated politeness into physical comedy. Open the door. Order the food. Take the first bite. Pay the bill. Simple moments become tense standoffs as both players try to let the other go first.  Kindness becomes competition. Politeness becomes pressure.  How far will you go to prove you care?

Thursday May 14, 2026 11:00 - 14:00 CEST
Betonhalle [Silent Green] Gerichtstraße 35, Berlin, Germany

11:00 CEST

Open Screens
Thursday May 14, 2026 11:00 - 20:00 CEST
Open Screens are back!
Following the success of previous years, our goal remains the same: to provide a convenient platform for developers to showcase their creations to the press and their peers. These exhibits will be on display at the physical A MAZE. venue.

See for the full line up: https://2026.amaze-berlin.de/openscreens/
Individual Times exhibited projects Open Screens
Thursday May 14, 2026 11:00 - 20:00 CEST
Betonhalle [Silent Green] Gerichtstraße 35, Berlin, Germany

14:00 CEST

Open Screens: Edelweiss Knights
Thursday May 14, 2026 14:00 - 17:00 CEST
Edelweiss Knights is a bite-sized tactical RPG, where players lead a trio of heroes against almighty creatures.

Thursday May 14, 2026 14:00 - 17:00 CEST
Betonhalle [Silent Green] Gerichtstraße 35, Berlin, Germany

14:00 CEST

Open Screens: Gadget Gladiators
Thursday May 14, 2026 14:00 - 17:00 CEST
This is a 3D tactical turn-based odyssey where players can fully build and customize their Robot gladiators by assembling modular gadgets onto unique hulls. Every victory is etched into each robot’s personal history, turning a collection of metal and bolts into a storied veteran that grows alongside the player. It features a cell-shaded anime aesthetic and a deep focus on the physical weight of modular combat, Gadget Brothers asks: what kind of bond can you build with a machine you designed yourself?

Thursday May 14, 2026 14:00 - 17:00 CEST
Betonhalle [Silent Green] Gerichtstraße 35, Berlin, Germany

14:00 CEST

Open Screens: LUCKY PUNK
Thursday May 14, 2026 14:00 - 17:00 CEST
Lucky Punk is a roguelike deckbuilder where every turn comes with one simple decision: DRAW another card and push your luck – or STOP and play it safe. Where most card battlers hide randomness or over-use RNG, Lucky Punk always shows you the odds. In a game where every choice matters, every decision in Lucky Punk is transparent, every risk is yours, and well, every failure? Completely deserved.

Thursday May 14, 2026 14:00 - 17:00 CEST
Betonhalle [Silent Green] Gerichtstraße 35, Berlin, Germany

14:00 CEST

Open Screens: Qinu
Thursday May 14, 2026 14:00 - 17:00 CEST
The game Qinu answers where suppressed feelings end up and why the heck they play air hockey.

Thursday May 14, 2026 14:00 - 17:00 CEST
Betonhalle [Silent Green] Gerichtstraße 35, Berlin, Germany

14:00 CEST

Open Screens: The importance of bean
Thursday May 14, 2026 14:00 - 17:00 CEST
A Game about being a Bean. Grow, balance, photosynthesis and be pollinated. 

Thursday May 14, 2026 14:00 - 17:00 CEST
Betonhalle [Silent Green] Gerichtstraße 35, Berlin, Germany

16:30 CEST

Game Poems
Thursday May 14, 2026 16:30 - 17:30 CEST
Come experience Game Poems Magazine, a new online literary magazine dedicated to exploring the artistic and poetic potential of short-form games by publishing new work directly in a playable format. Experience personal short-form games and hear from the founding editor, as well as the magazine contributors. 

Hosted by Jordan Magnuson

With a.o.:
Tereza Kotěšovcová
Adam Pype
Isaque Sanches
Brendan Allen (remote)
Kaitlin Bonfiglio (remote)
Caitlin DeRosa (remote)
Ash Rezvani (remote)

Content warnings
No graphic content, but games shown may include difficult topics including (but not limited to) death, depression, sexual pain and medical gaslighting.
Written references to sexual trauma, pain with sex, and medical trauma. no graphic imagery will be shown.
Artists
avatar for Adam Pype (he/him)

Adam Pype (he/him)

adam pype is belgian multi-disciplinary artist and game developer primarily working on short-form experimental work through a horror lens. he's best known for creating dozens of monthly freeware games and for his commercial works SPOOKWARE and No Players Online.
avatar for Jordan Magnuson (he/they)

Jordan Magnuson (he/they)

Jordan Magnuson is a longtime creator of experimental and short-form videogames. He founded The Independent Gaming Source (aka TIGSource) once upon a time, and has a particular interest in the intersection of games and poetry. He is the author of the book, Game Poems: Videogame Design... Read More →
avatar for Kaitlin

Kaitlin "KB" Bonfiglio (she/her)

KB is an educator, writer, and designer of games about vulvas. In her creative work and research, she explores how games and play facilitate learning about relationships, intimacy, sexual health, consent, and more. KB is a proud union member and organizer, fighting for better education... Read More →
Thursday May 14, 2026 16:30 - 17:30 CEST
Betonhalle [Silent Green] Gerichtstraße 35, Berlin, Germany

17:00 CEST

Open Screens: City in a Raindrop
Thursday May 14, 2026 17:00 - 20:00 CEST
This project is a multi-genre platformer about grief. This demo includes an early playable version of level 3; a puzzle platformer about climbing through the city and rewinding your mistakes.
Thursday May 14, 2026 17:00 - 20:00 CEST
Betonhalle [Silent Green] Gerichtstraße 35, Berlin, Germany

17:00 CEST

Open Screens: Crimson Rain
Thursday May 14, 2026 17:00 - 20:00 CEST
Crimson Rain is an experimental and stylized noir-detective style puzzle narrative game, where every character in the scene is mute, lacks facial expressions, looks identical, and is entirely ambiguous in terms of race, gender identity, class, sexuality, and any other distinguishing features. This is a means to address the rampant stereotyping and aesthetic bias that is rooted in classic detective fiction, as well as the motivated reasoning that is at the root of the perpetuation of hatred and bigotry. By attempting to create an environment for players where that form of internal/motivated bias is impossible, the player has no room for motivated reasoning, and instead has to extract their own truth from a blank canvas. Players are tasked to deduce the game’s narrative solely through the characters’ actions, through the manipulation of time on individual characters’ timelines of events. To solve the game,  players must observe every characters’ timeline, and place them all in chronological order through thoughtful analysis and observation, with the goal of uncovering, and subsequently erasing, the tragedy that occurred amongst the events they witnessed.  This prototype is an exhibition piece, played with an custom-made alternative controller, in the shape of a pocket watch, and physical board-game components to aid players with ideation and deduction. 

Thursday May 14, 2026 17:00 - 20:00 CEST
Betonhalle [Silent Green] Gerichtstraße 35, Berlin, Germany

17:00 CEST

Open Screens: Employee 925
Thursday May 14, 2026 17:00 - 20:00 CEST
Employee 925 is a semi-biographical short psychological horror and narrative experiment about work, obedience, and the cost of denying yourself to become what the system expects.  You arrive.  You comply.  You complete your mandatory training — again and again.  Follow every instruction, communicate with your co-worker through Morse code, and measure your worth in a place where success means erasing who you are.  Your progress will be logged.  Your cooperation will be acknowledged.  Your understanding is not required.  Features  ~60 minute experience Multiple endings Unique communication mechanic A surreal reflection on conformity, ambition, and the loss of identity Additional Speedrun mode - try to beat your best time! For players who enjoyed The Stanley Parable, Severance, and minimalist psychological horror.

Thursday May 14, 2026 17:00 - 20:00 CEST
Betonhalle [Silent Green] Gerichtstraße 35, Berlin, Germany

17:00 CEST

Open Screens: Sen z úst
Thursday May 14, 2026 17:00 - 20:00 CEST
Sen z úst is a visual novel-like video game set in a twisted world full of dreams and those who dream them. It contains a reasonable amount of lines and one or two things to think about. The prototype was created as a product of scribbling, writing, crossing out, talking, and getting hands dirty with modeling clay at a game jam. Since then, we have poured more than a little time, energy, and passion into it.

Thursday May 14, 2026 17:00 - 20:00 CEST
Betonhalle [Silent Green] Gerichtstraße 35, Berlin, Germany

17:00 CEST

Open Screens: The Invisible Casino
Thursday May 14, 2026 17:00 - 20:00 CEST
What appears to be a simple card game has a strange twist: all the cards are completely blank. Players can leave their mark on the deck and perhaps, by working together, figure out how to beat the Dealer.  The Invisible Casino is a live-action arcade machine, featuring this and many other obtuse games. Just walk up and start playing… what have you got to lose?

Thursday May 14, 2026 17:00 - 20:00 CEST
Betonhalle [Silent Green] Gerichtstraße 35, Berlin, Germany

19:00 CEST

Level Design Beyond the Screen
Thursday May 14, 2026 19:00 - 20:00 CEST
An approach to level design that goes beyond the computer screen.

Using modular 6×6 elements, participants build structures, test layouts, and explore non-standard ways of thinking about level design. We see the workshop as a shared experiment in alternative ways of approaching level design and building levels.

Each session lasts around 20 minutes, and can be done by 2 people. 

The station also works outside workshop hours, simple instructions allow visitors to use it independently.

//AUDIENCE:: Game designers, artists, and anyone interested in spatial thinking, level design, and experimental approaches to game development.
//REQUIREMENTS:: None
//BRING::
Just bring your curiosity and a willingness to experiment :)

For this workshop online registration is not required to attend. Just come by. 

Artists
avatar for Dominik Cymer (he/him)

Dominik Cymer (he/him)

Cubature
Dominik Cymer is the Designer and Art Director of Cubature, responsible for the game concept and artistic direction of Cubature: The Art Game and Cubature: The Installation.

An illustrator, designer and visual artist with over 25 years of practice at the intersection of art, design and new media. Founder of Cyber Kids on Real, he works across commercial, cultural and educational projects – with clients including Comedy Central, MTV, Nickelodeon, PZU... Read More →
avatar for Oliwia Hajn (she/her)

Oliwia Hajn (she/her)

Cubature
Oliwia Hajn is the Executive Producer of Cubature, responsible for the concept and IP development of Cubature: The Art Game and Cubature: The Installation.
She works across business, culture and social impact – designing and leading projects that bring together strategy, communication and partnerships. Creates innovative formats where art, technology and social engagement intersect... Read More →
Thursday May 14, 2026 19:00 - 20:00 CEST
Betonhalle [Silent Green] Gerichtstraße 35, Berlin, Germany
 
Friday, May 15
 

09:30 CEST

A MAZE. Exhibition
Friday May 15, 2026 09:30 - 22:00 CEST
The main exhibition features the nominees and the honorable mentions of the 14th International A MAZE. Award including some extra gems which we showcase out of competition.

Nominees and Honorable Mentions
Extra Gems: (to be discovered)

Artistic and experimental games are often off the mainstream and allow for different experiences with forward-thinking and playful views, often not for entertainment only. Technology is used as playground for artistic expression and innovative interaction with audiences interested in critical reflection and meaningful interaction. Discover different experiences, local multiplayer games, interactive installations and many more of this versatile art-form.

For Festival Pass holders, One Night at A MAZE. Ticket holders 
Friday May 15, 2026 09:30 - 22:00 CEST
Betonhalle [Silent Green] Gerichtstraße 35, Berlin, Germany

09:30 CEST

A MAZE. Village
Friday May 15, 2026 09:30 - 22:00 CEST
The A MAZE. / Village is the part of the exhibition where you can play new, and unpublished games presented by indie game studios, universities, institutions, and collectives.

This year we have the pleasure of showcasing games from:

Friday May 15, 2026 09:30 - 22:00 CEST
Betonhalle [Silent Green] Gerichtstraße 35, Berlin, Germany

11:00 CEST

Open Screens: Cloud Posting
Friday May 15, 2026 11:00 - 14:00 CEST
Talking is really really hard, thankfully people don’t need to talk when they have a lad with an airplane and countless cannisters to do it for them! You are that lad, soar through the skies writing messages that were left unspoken; relationships will live, die, and evolve based on the quality of your writing. In this comedy satire on the absurdity of social media, you fly through the skies drawing messages in the clouds provided to you in cursive strokes, and get judged based on your accuracy.

Friday May 15, 2026 11:00 - 14:00 CEST
Betonhalle [Silent Green] Gerichtstraße 35, Berlin, Germany

11:00 CEST

Open Screens: Concrete Tweet
Friday May 15, 2026 11:00 - 14:00 CEST
Explore the traumas and experiences contained within another's psyche in this vast, dream-like experience of the broken world of his, with a unique audio-visual style.

Friday May 15, 2026 11:00 - 14:00 CEST
Betonhalle [Silent Green] Gerichtstraße 35, Berlin, Germany

11:00 CEST

Open Screens: Prophet Margin
Friday May 15, 2026 11:00 - 14:00 CEST
The Gods hunger for tribute! Build settlements and weave trade routes, feed temples and earn divine boons in this board-game inspired peaceful strategy-puzzler

Friday May 15, 2026 11:00 - 14:00 CEST
Betonhalle [Silent Green] Gerichtstraße 35, Berlin, Germany

11:00 CEST

Open Screens: Swimpossible!
Friday May 15, 2026 11:00 - 14:00 CEST
A swimming rage-game where you play as Craig, a reverse mermaid who is bad at swimming

Friday May 15, 2026 11:00 - 14:00 CEST
Betonhalle [Silent Green] Gerichtstraße 35, Berlin, Germany

11:00 CEST

Open Screens: Tea Tale
Friday May 15, 2026 11:00 - 14:00 CEST
As the town tea reader it is your mission to give readings to lost clients. But be careful of what guidance you give, because your advice may lead to unexpected consequences.

Friday May 15, 2026 11:00 - 14:00 CEST
Betonhalle [Silent Green] Gerichtstraße 35, Berlin, Germany

11:00 CEST

Open Screens
Friday May 15, 2026 11:00 - 20:00 CEST
Open Screens are back!
Following the success of previous years, our goal remains the same: to provide a convenient platform for developers to showcase their creations to the press and their peers. These exhibits will be on display at the physical A MAZE. venue.

See for the full line up: https://2026.amaze-berlin.de/openscreens/
Individual Times exhibited projects Open Screens
Friday May 15, 2026 11:00 - 20:00 CEST
Betonhalle [Silent Green] Gerichtstraße 35, Berlin, Germany

14:00 CEST

Open Screens: ECTO-TERMINATOR 20000
Friday May 15, 2026 14:00 - 17:00 CEST
The Ecto-Terminator 20000 is a state-of-the-art ghost capturing machine that needs to be operated by two players.   One will be in the front and privy to the ghost’s location as well as able to press in the capture sequence, while the other will be in the back, unjamming the gun and able to see the necessary capture sequence and share it with the player upfront.   Taking a second-hand leaf-blower as a starting point, the goal of the game was to make a cooperative and physical two-player experience.   The control is the game as there is no screen. The visuals including paint, ectoplasm, and LED lights add to make this an immersive experience.   Capturing ghost as the game fits harmoniously with not having screens, as it allows players to interact directly with their surroundings and increases the player’s immersion.    * results may vary depending on the pair operating the ECTO-TERMINATOR 20000

Friday May 15, 2026 14:00 - 17:00 CEST
Betonhalle [Silent Green] Gerichtstraße 35, Berlin, Germany

14:00 CEST

Open Screens: Factories in Factories in Factories
Friday May 15, 2026 14:00 - 17:00 CEST
Build a fractal world. Automate the automation of your automation. Put Factories in Factories in Factories.
Friday May 15, 2026 14:00 - 17:00 CEST
Betonhalle [Silent Green] Gerichtstraße 35, Berlin, Germany

14:00 CEST

Open Screens: NAMTAR
Friday May 15, 2026 14:00 - 17:00 CEST
Namtar unfolds in an alien purgatory—a world shaped from dreams—where rebirth is not salvation but an endless cycle of transformation, decay, and becoming. Set within a psychedelic, color-saturated landscape that feels both grotesque and mesmerizing, the game explores metamorphosis as a violent yet necessary force, exposing the discomfort and vulnerability of change alongside the fragile beauty of nature in constant flux. Experience rebirth into a hand-drawn neon purgatory, animated frame-by-frame, that blends the grotesque designs of H. R Giger with the dreamlike visions of Moebius. The result is is an aesthetic distinct from its peers-Blasphemous, Gris and Castelvania- that features surreal vibrant body horror as well as vivid alien landscapes. This vision is realized through a frame-by-frame animated action-adventure experience with bullet-hell elements, born from visual experimentation across multiple graphics forms; every character, environment, and effect is uniquely illustrated, creating a tactile, ever-shifting world where horror and elegance coexist through relentless motion and combat.

Friday May 15, 2026 14:00 - 17:00 CEST
Betonhalle [Silent Green] Gerichtstraße 35, Berlin, Germany

14:00 CEST

Open Screens: Spacetime Continuum of Sound
Friday May 15, 2026 14:00 - 17:00 CEST
Eyes open and shut. Feet rise and fall. So too, can ears be attentive. And so too, can ears be idle.  Space Time Continuum of Sound is an interactive sound art experience inspired by the work of Pauline Oliveros. This is sound as ceremony, a singing of the unsung depths of sound itself.   This is a call to player: listen.

Friday May 15, 2026 14:00 - 17:00 CEST
Betonhalle [Silent Green] Gerichtstraße 35, Berlin, Germany

14:00 CEST

Open Screens: SZ2000: Rabbit Simulator
Friday May 15, 2026 14:00 - 17:00 CEST
SZ2000: Rabbit Simulator is a prototype of our upcoming indie game SZ2000, composed of six small interior scenes.  SZ2000 is a pixel-look RPG game set in a southern Chinese town Shenzhen in the year 2000, you will play as a kid rabbit spending your 30-day summer holiday, hanging around the city and maintaining a routine: you can explore the town, talk to townsfolk, strictly follow the daily code of conduct being a good rabbit? or get some buzz, take dreamlike trips, push the boundaries to dig out what is behind a series disappearances? or just don’t.  Explore freely, die often, and enjoy the life of a little rabbit.

Friday May 15, 2026 14:00 - 17:00 CEST
Betonhalle [Silent Green] Gerichtstraße 35, Berlin, Germany

16:45 CEST

XR-History Award nominees panel hosted by Simon Strick
Friday May 15, 2026 16:45 - 18:00 CEST
A panel discussion with all XR-History Award nominees hosted by Simon Strick

Content warning
Discrimination
Artists
avatar for Peter Polack (he/they)

Peter Polack (he/they)

Sickness International
Peter Polack (Sickness International) is an artist and researcher using illness to examine how technology shapes trust and perception. Each game, song, and theory opens onto a world where the human brain has been molded into a videogame-hosting infrastructure. His work has been published... Read More →
avatar for Ren Loren Britton (they/them)

Ren Loren Britton (they/them)

Ren Loren Britton (they/he) is a trans-disciplinary artist-designer invested in Trans*Feminism,
Technosciences, Radical Pedagogy and Disability Justice; living and working in Berlin,
Germany. They make multi-sensorial media installations that unseat sensory and
communication hierarc... Read More →
avatar for Simon Strick (he/him)

Simon Strick (he/him)

Simon Strick is an independent media/cultural studies scholar and writer. He has published widely on a variety of subjects relating to critical race theory, gender, performativity, affect and questions of the popular. In 2021, he published Rechte Gefühle (transcript), a widely cited... Read More →
VS

Verónica Sabat

Cuerpos Migrantes

Friday May 15, 2026 16:45 - 18:00 CEST
Betonhalle [Silent Green] Gerichtstraße 35, Berlin, Germany

17:00 CEST

Open Screens: AXIOMATIK
Friday May 15, 2026 17:00 - 20:00 CEST
Shoot-2-See! Redefine how you perceive 3D space with a crazy-new, glowing neon laser mechanic. Experience physics thought experiments in this squeaky colorful Arcade VR game: open Schrödinger boxes - rescue cute cat companions, travel through quantum portals and beat the clock to find the exit.

Friday May 15, 2026 17:00 - 20:00 CEST
Betonhalle [Silent Green] Gerichtstraße 35, Berlin, Germany

17:00 CEST

Open Screens: Curiosmos
Friday May 15, 2026 17:00 - 20:00 CEST
Curiosmos is a cozy space sim where you build your own solar system by hand, crafting planets, moons, gravity, atmosphere, and even life! Embark on a quest to discover the secrets of the universe!

Friday May 15, 2026 17:00 - 20:00 CEST
Betonhalle [Silent Green] Gerichtstraße 35, Berlin, Germany

17:00 CEST

Open Screens: Discharged
Friday May 15, 2026 17:00 - 20:00 CEST
Discharged is a an art game exploring the experiences of a Latinx veteran returning home and reacclimating to civilian life. In the prologue, you play as a teen recruited to join the military. Upon returning from combat duty, you must make your way back to your house. Bureaucracy, apathy, ICE agents and a lack of understanding stand in your way. Discharged critiques the glamorized depiction of military combat presented in commercial videogames such as Call of Duty and criticizes the US military's use of videogames to recruit teens from low-income, Latinx households.

Friday May 15, 2026 17:00 - 20:00 CEST
Betonhalle [Silent Green] Gerichtstraße 35, Berlin, Germany

17:00 CEST

Open Screens: Learning the Ropes
Friday May 15, 2026 17:00 - 20:00 CEST
"Learning the Ropes" is a Visual Novel/Adventure game highlighting the mundane aspects of sex work: You assume the role of a new sex worker trying to learn the trade. Your biggest challenge: Identifying suitable clients based on their inquiries. Will you be able to distinguish a reliable client from a no-show? And a keyboard wanker from a white knight? Your day-to-day choices will have an impact on your earnings and ultimately decide whether you'll make it in this industry, or not.  Based on a game jam project, "Cash Please" is a title currently in early development. Please note that the itch.io page is not representative of the project we will showcase at A MAZE.  (This game does not contain graphic imagery, only mildly erotic descriptions of kink practices as well as images hinting at interactions rather than showing them directly.)

Friday May 15, 2026 17:00 - 20:00 CEST
Betonhalle [Silent Green] Gerichtstraße 35, Berlin, Germany

17:00 CEST

Open Screens: Parent Printer Driver Simulator
Friday May 15, 2026 17:00 - 20:00 CEST
You're home for the holidays, but your parents are off on a trip by themselves. First they need your help to fix the family computer so it can print their dang travel documents. Navigate early 2000s internet and viruses and try to clear that printer queue 

Friday May 15, 2026 17:00 - 20:00 CEST
Betonhalle [Silent Green] Gerichtstraße 35, Berlin, Germany

18:00 CEST

Level Design Beyond the Screen
Friday May 15, 2026 18:00 - 19:00 CEST
An approach to level design that goes beyond the computer screen.

Using modular 6×6 elements, participants build structures, test layouts, and explore non-standard ways of thinking about level design. We see the workshop as a shared experiment in alternative ways of approaching level design and building levels.

Each session lasts around 20 minutes, and can be done by 2 people. 

The station also works outside workshop hours, simple instructions allow visitors to use it independently.

//AUDIENCE:: Game designers, artists, and anyone interested in spatial thinking, level design, and experimental approaches to game development.
//REQUIREMENTS:: None
//BRING::
Just bring your curiosity and a willingness to experiment :)

For this workshop online registration is not required to attend. Just come by. 

Artists
avatar for Dominik Cymer (he/him)

Dominik Cymer (he/him)

Cubature
Dominik Cymer is the Designer and Art Director of Cubature, responsible for the game concept and artistic direction of Cubature: The Art Game and Cubature: The Installation.

An illustrator, designer and visual artist with over 25 years of practice at the intersection of art, design and new media. Founder of Cyber Kids on Real, he works across commercial, cultural and educational projects – with clients including Comedy Central, MTV, Nickelodeon, PZU... Read More →
avatar for Oliwia Hajn (she/her)

Oliwia Hajn (she/her)

Cubature
Oliwia Hajn is the Executive Producer of Cubature, responsible for the concept and IP development of Cubature: The Art Game and Cubature: The Installation.
She works across business, culture and social impact – designing and leading projects that bring together strategy, communication and partnerships. Creates innovative formats where art, technology and social engagement intersect... Read More →
Friday May 15, 2026 18:00 - 19:00 CEST
Betonhalle [Silent Green] Gerichtstraße 35, Berlin, Germany
 
Saturday, May 16
 

12:00 CEST

Open Screens: Babushka
Saturday May 16, 2026 12:00 - 14:00 CEST
A farming-roguelite game about slavic folklore, friendship and magic. Funded in part by the Film und Medienstiftung NRW.

Saturday May 16, 2026 12:00 - 14:00 CEST
Betonhalle [Silent Green] Gerichtstraße 35, Berlin, Germany

12:00 CEST

Open Screens: CHILDREN OF SATURN
Saturday May 16, 2026 12:00 - 14:00 CEST
CHILDREN OF SATURN blends first person narrative adventure gameplay with real video recordings to tell an authentic slice of life story about growing up under the effects of climate change. Through the lens of a VHS camera, experience some of the most significant moments in the lives of a group of friends during a time of absolute hopelessness.  Features: Suburban exploration (aka trespassing), Home parties, Teen angst, Skating, Loitering with friends, Listening to mixtapes, Wasting your youth (again), Vandalism, Theft, Mundanity  Try to find hope under an orange sky.

Saturday May 16, 2026 12:00 - 14:00 CEST
Betonhalle [Silent Green] Gerichtstraße 35, Berlin, Germany

12:00 CEST

Open Screens: Deep Fog Signals
Saturday May 16, 2026 12:00 - 14:00 CEST
Deep Fog Signals is a horror puzzle mystery game with retro-futuristic hand-drawn gadgets, turn-based mechanics and a dark story. Stuck in an outpost in a sea of toxic fog, your crew has been decimated, you're cut off from the outside world and oxygen is running out. Use limited bandwidth to coordinate unstable crewmates, conduct esoteric research that could change the world and interpret strange signals from the deep.

Saturday May 16, 2026 12:00 - 14:00 CEST
Betonhalle [Silent Green] Gerichtstraße 35, Berlin, Germany

12:00 CEST

Open Screens: Monster Briefcase
Saturday May 16, 2026 12:00 - 14:00 CEST
You find an old briefcase. It moves. Alive and hungry for clothes. This alt-control experience uses tilt, opening, and physical rhythm as its language. The more it eats, the harder it becomes to handle. You’re not controlling the creature, you’re negotiating with it.
Saturday May 16, 2026 12:00 - 14:00 CEST
Betonhalle [Silent Green] Gerichtstraße 35, Berlin, Germany

12:00 CEST

A MAZE. Exhibition
Saturday May 16, 2026 12:00 - 18:00 CEST
The main exhibition features the nominees and the honorable mentions of the 14th International A MAZE. Award including some extra gems which we showcase out of competition.

Nominees and Honorable Mentions
Extra Gems: (to be discovered)

Artistic and experimental games are often off the mainstream and allow for different experiences with forward-thinking and playful views, often not for entertainment only. Technology is used as playground for artistic expression and innovative interaction with audiences interested in critical reflection and meaningful interaction. Discover different experiences, local multiplayer games, interactive installations and many more of this versatile art-form.

For Festival Pass holders, One Night at A MAZE. Ticket holders 
Saturday May 16, 2026 12:00 - 18:00 CEST
Betonhalle [Silent Green] Gerichtstraße 35, Berlin, Germany

12:00 CEST

A MAZE. Village
Saturday May 16, 2026 12:00 - 18:00 CEST
The A MAZE. / Village is the part of the exhibition where you can play new, and unpublished games presented by indie game studios, universities, institutions, and collectives.

This year we have the pleasure of showcasing games from:

Saturday May 16, 2026 12:00 - 18:00 CEST
Betonhalle [Silent Green] Gerichtstraße 35, Berlin, Germany

12:00 CEST

Open Screens
Saturday May 16, 2026 12:00 - 18:00 CEST
Open Screens are back!
Following the success of previous years, our goal remains the same: to provide a convenient platform for developers to showcase their creations to the press and their peers. These exhibits will be on display at the physical A MAZE. venue.

See for the full line up: https://2026.amaze-berlin.de/openscreens/
Individual Times exhibited projects Open Screens
Saturday May 16, 2026 12:00 - 18:00 CEST
Betonhalle [Silent Green] Gerichtstraße 35, Berlin, Germany

14:00 CEST

Open Screens: DOOM SPIRAL
Saturday May 16, 2026 14:00 - 16:00 CEST
Psychotic fast-paced FPS

Saturday May 16, 2026 14:00 - 16:00 CEST
Betonhalle [Silent Green] Gerichtstraße 35, Berlin, Germany

14:00 CEST

Open Screens: Garden of Ants
Saturday May 16, 2026 14:00 - 16:00 CEST
Become the architect of a thriving ant colony in this real-time simulation. Establish and evolve your ant colony, grow specialized worker castes, cultivate fungus, and explore a living world above and below ground where day and night bring shifting challenges and resources.

Saturday May 16, 2026 14:00 - 16:00 CEST
Betonhalle [Silent Green] Gerichtstraße 35, Berlin, Germany

14:00 CEST

Open Screens: Tacn
Saturday May 16, 2026 14:00 - 16:00 CEST
Try your hand at “Tācn”.
A medieval gaming console powered (or is it cursed by ?) magic, in which you collect tokens to battle and defeat your enemies. Its a turnbased roguelike, played on a grid board.

Saturday May 16, 2026 14:00 - 16:00 CEST
Betonhalle [Silent Green] Gerichtstraße 35, Berlin, Germany

14:00 CEST

Open Screens: Travel Trivia
Saturday May 16, 2026 14:00 - 16:00 CEST
This is a challenging and fun quiz game of lesser-known facts and notorious quirks of all countries of the world. All questions are handwritten and accompanied by pictures and explanations.

Saturday May 16, 2026 14:00 - 16:00 CEST
Betonhalle [Silent Green] Gerichtstraße 35, Berlin, Germany

15:00 CEST

Level Design Beyond the Screen
Saturday May 16, 2026 15:00 - 16:00 CEST
An approach to level design that goes beyond the computer screen.

Using modular 6×6 elements, participants build structures, test layouts, and explore non-standard ways of thinking about level design. We see the workshop as a shared experiment in alternative ways of approaching level design and building levels.

Each session lasts around 20 minutes, and can be done by 2 people. 

The station also works outside workshop hours, simple instructions allow visitors to use it independently.

//AUDIENCE:: Game designers, artists, and anyone interested in spatial thinking, level design, and experimental approaches to game development.
//REQUIREMENTS:: None
//BRING::
Just bring your curiosity and a willingness to experiment :)

For this workshop online registration is not required to attend. Just come by. 

Artists
avatar for Dominik Cymer (he/him)

Dominik Cymer (he/him)

Cubature
Dominik Cymer is the Designer and Art Director of Cubature, responsible for the game concept and artistic direction of Cubature: The Art Game and Cubature: The Installation.

An illustrator, designer and visual artist with over 25 years of practice at the intersection of art, design and new media. Founder of Cyber Kids on Real, he works across commercial, cultural and educational projects – with clients including Comedy Central, MTV, Nickelodeon, PZU... Read More →
avatar for Oliwia Hajn (she/her)

Oliwia Hajn (she/her)

Cubature
Oliwia Hajn is the Executive Producer of Cubature, responsible for the concept and IP development of Cubature: The Art Game and Cubature: The Installation.
She works across business, culture and social impact – designing and leading projects that bring together strategy, communication and partnerships. Creates innovative formats where art, technology and social engagement intersect... Read More →
Saturday May 16, 2026 15:00 - 16:00 CEST
Betonhalle [Silent Green] Gerichtstraße 35, Berlin, Germany

16:00 CEST

Open Screens: Deck of Memories
Saturday May 16, 2026 16:00 - 18:00 CEST
Deck of Memories is a deckbuilding roguelite where you delve into the life of the last lighthouse keeper through immersive card dioramas. Customize your deck with a unique card crafting mechanic, explore fragmented memories, and uncover the secrets of the lighthouse. 

Saturday May 16, 2026 16:00 - 18:00 CEST
Betonhalle [Silent Green] Gerichtstraße 35, Berlin, Germany

16:00 CEST

Open Screens: Everything Is Computer
Saturday May 16, 2026 16:00 - 18:00 CEST
Everything Is Computer is a “game essay” set in the aftermath of a Thielian apocalypse, where a Superintelligence AGI cult has drained humanity’s life force, leaving behind the spectral ruins of startup dreams. The game repurposes texts, tweets, and interviews from Silicon Valley’s techno-libertarian prophets as mythological debris, forming a nonlinear narrative about the collapse of futurist promises.
Saturday May 16, 2026 16:00 - 18:00 CEST
Betonhalle [Silent Green] Gerichtstraße 35, Berlin, Germany

16:00 CEST

Open Screens: Plant Everywhere
Saturday May 16, 2026 16:00 - 18:00 CEST
Paint your city with plants! In this cosy guerilla gardening game, turn harmful areas into gardens that everyone can use.

Corporations have left neglected building projects and unmaintained facilities all over the city. Sure, you don't have the right to use their land...but surely your community shouldn't have to suffer due to corporate mismanagement. And all you're doing is growing some plants to make the space usable again. How controversial can that be?

Saturday May 16, 2026 16:00 - 18:00 CEST
Betonhalle [Silent Green] Gerichtstraße 35, Berlin, Germany

16:00 CEST

Open Screens: Trail of Gods
Saturday May 16, 2026 16:00 - 18:00 CEST
Trail of Gods: The Cursed Island is a short, brutal adventure where you must fight, die, and learn your way through a beautiful but merciless world that demands everything from this world and beyond.

Saturday May 16, 2026 16:00 - 18:00 CEST
Betonhalle [Silent Green] Gerichtstraße 35, Berlin, Germany

16:00 CEST

Open Screens: Winnie-the-Pooh: Black Honey
Saturday May 16, 2026 16:00 - 18:00 CEST
Explore an open-world 100 Aker Woods while outwitting a twisted Winnie-the-Pooh who wants to eat you. Upgrade yourself and craft elaborate traps to stop him using black honey. 

Saturday May 16, 2026 16:00 - 18:00 CEST
Betonhalle [Silent Green] Gerichtstraße 35, Berlin, Germany
 
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