With the democratization of game engines, it's now possible for a solo developer to make a game with the same visual fidelity as what only AAA studios made twenty years ago, but these breakthrough in rendering technologies pushes games to have the same mainstream aesthetic. In this workshop we'll deconstruct this so-called "Unreal Engine look", firstly by understanding how Unreal Engine renders a 3D scene, then deep dive into how make shaders and tweak inner workings to make post processing effects like dithering, cell shading, and even more obscure techniques like datamoshing and hall of mirrors.
//AUDIENCE:: Students and professionals looking to push further the art of their games and CGI
//REQUIREMENTS:: Familiarity with Unreal Engine and 3D concepts is welcome, but not required, as everything will be reintroduced.
//BRING:: A reasonably performant (RTX1080 or equivalent) laptop, or a parsec (or equivalent) connexion to one
Unreal Engine installed (NOT just the epic games launcher, make sure you install one version of unreal afterward), version 5.7 if possible. (
https://www.unrealengine.com/en-US/download)
For this workshop online registration is not required to attend. The spots will be assigned on a first-come first-served basis, so make sure to be at the workshop location at least 10 minutes before the starting time.