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Welcome to the A MAZE. / Berlin 2026 program! Add sessions to your profile to get an easy overview of your own schedule!

Program is regularly updated with new sessions.
Friday May 15, 2026 11:00 - 12:30 CEST
With the democratization of game engines, it's now possible for a solo developer to make a game with the same visual fidelity as what only AAA studios made twenty years ago, but these breakthrough in rendering technologies pushes games to have the same mainstream aesthetic. In this workshop we'll deconstruct this so-called "Unreal Engine look", firstly by understanding how Unreal Engine renders a 3D scene, then deep dive into how make shaders and tweak inner workings to make post processing effects like dithering, cell shading, and even more obscure techniques like datamoshing and hall of mirrors.

//AUDIENCE:: Students and professionals looking to push further the art of their games and CGI
//REQUIREMENTS:: Familiarity with Unreal Engine and 3D concepts is welcome, but not required, as everything will be reintroduced.
//BRING:: A reasonably performant (RTX1080 or equivalent) laptop, or a parsec (or equivalent) connexion to one
Unreal Engine installed (NOT just the epic games launcher, make sure you install one version of unreal afterward), version 5.7 if possible. (https://www.unrealengine.com/en-US/download)

For this workshop online registration is not required to attend. The spots will be assigned on a first-come first-served basis, so make sure to be at the workshop location at least 10 minutes before the starting time.
Artists
avatar for Nino Filiu

Nino Filiu

Artist & developer, Distraction Collective
I am a tech artist exploring novel digital experiences enabled by emerging technologies. What if a sculpture got scared when you got too close? How does it feels to control a video game with DJ hardware? What do the bioelectricity of plants sound like? Can the web be used as a medium... Read More →
Friday May 15, 2026 11:00 - 12:30 CEST
Workshop Room 1

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