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Welcome to the A MAZE. / Berlin 2026 program! Add sessions to your profile to get an easy overview of your own schedule!

Program is regularly updated with new sessions.
Thursday May 14, 2026 11:00 - 11:30 CEST
Making personal games is hard. But it's also scary. What if people hate it? It of course means, they hate YOU. What if people love it? It means they have some sort of idea of what your art is about and can relate to it. But that doesn't mean they fully understand it as you intended.

How do I distance myself from my art if I've poured my heart and soul into it? How do I survive development if this is so important to me? How do I know it will ever be important to players? Is that even a good way to think of it?
A thoughtful analysis of making personal art, making commercial games, and my own journey of 7 years developing Blueberry, a game about intergenerational trauma.

Content warning
The presentation will contain mentions of trauma, family violence and suicide. It will also discuss other mental health challenges such as depression and anxiety.
Artists
avatar for Mel Taylor (she/her)

Mel Taylor (she/her)

Narrative Designer, Mellow Games
Mel is an indie game developer and has been working in the games industry for 12 years. She is an expert in the narrative game design field and is one of the co-creators of the privacy invasion thriller game Orwell.
She just finished her latest game Blueberry, which is an intimate and personal psychological narrative platformer about a woman's life, memory processing and trauma. It will be released on consoles and Steam on 28th of May... Read More →
Thursday May 14, 2026 11:00 - 11:30 CEST
Kuppelhalle [Silent Green] Gerichtstraße 35, 13347 Berlin, Germany

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