I gave a talk at A MAZE. in 2017--almost a decade ago. Last week i turned 32. I spent nearly my entire twenties working on same project, and for the next 20 minutes I will share the most valuable lessons I learned along the way.
This talk will NOT cover technical details. I instead, it will focus on the wisdom I accumulated while painfully making this semi-autobiographical role-playing game about my life in high school.
If you're an indie developer who has already sold a million copies of your video game: congratulations. you probably do not need to listen to my advice.
Content Warning substance abuse, mental health challenges
Jenny Jiao Hsia spent almost a decade making this one award-winning video game called Consume Me and now she posts one video a day until that same game sells one million copies. She is the mother of two pomeranians ( Zwergspitz in German) and attends ballet class 6 days of out of... Read More →