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Welcome to the A MAZE. / Berlin 2026 program! Add sessions to your profile to get an easy overview of your own schedule!

Program is regularly updated with new sessions.
Tuesday, May 12
 

19:00 CEST

Cubature: The Art Game - Vernissage.
Tuesday May 12, 2026 19:00 - 22:00 CEST
The exhibition at the Polish Institute Berlin gallery invites visitors into the world of the indie game Cubature, a new project blending art and puzzle gameplay by Polish studio Cyber Kids on Real. Its creators describe it as an interactive experience where space itself reacts to the player. The show recreates the game’s visual and narrative ideas in a physical, immersive environment using...
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Artists
avatar for Dominik Cymer (he/him)

Dominik Cymer (he/him)

Cubature
Dominik Cymer is the Designer and Art Director of Cubature, responsible for the game concept and artistic direction of Cubature: The Art Game and Cubature: The Installation.

An illustrator, designer and visual artist with over 25 years of practice at the intersection of art, design and new media. Founder of Cyber Kids on Real, he works across commercial, cultural and educational projects – with clients including Comedy Central, MTV, Nickelodeon, PZU... Read More →
avatar for Oliwia Hajn (she/her)

Oliwia Hajn (she/her)

Cubature
Oliwia Hajn is the Executive Producer of Cubature, responsible for the concept and IP development of Cubature: The Art Game and Cubature: The Installation.
She works across business, culture and social impact – designing and leading projects that bring together strategy, communication and partnerships. Creates innovative formats where art, technology and social engagement intersect... Read More →

Tuesday May 12, 2026 19:00 - 22:00 CEST
Polish Institute Berlin Burgstraße 27, 10178 Berlin
 
Wednesday, May 13
 

12:00 CEST

MBB - Spotlight Games Berlin
Wednesday May 13, 2026 12:00 - 15:30 CEST
Medienboard Berlin-Brandenburg invites to Spotlight Games Berlin. Together with industry professionals, policymakers, and the press, we’ll be discussing current developments in the games industry in Berlin, Brandenburg, and beyond – through fireside chats, panels, and direct exchange.For reservation please register here (limited...
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Wednesday May 13, 2026 12:00 - 15:30 CEST
Kuppelhalle [Silent Green] Gerichtstraße 35, 13347 Berlin, Germany

14:00 CEST

KLANG invites: 'In Bloom - The SEED Festival’ Showcase in Berlin
LIMITED
Wednesday May 13, 2026 14:00 - 18:00 CEST
Limited Capacity seats available
Grill. Meet. Play. Break the Ice.Klang Games and A MAZE. invite you to a laid-back BBQ where great food meets great people and great games. Come connect with fellow attendees, spark new conversations, and break the ice in a relaxed space. Be among the first to play Seed at our studioMake your reservation. (limited entry)Enjoy food, drinks, and good vibes.Meet, mingle, and make new connections.A...
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Wednesday May 13, 2026 14:00 - 18:00 CEST

18:00 CEST

A MAZE. Invites
Wednesday May 13, 2026 18:00 - 20:00 CEST
The networking event A MAZE. INVITES is aimed exclusively at invited guests from the games industry, as well as cultural institutions and artists from Berlin and the surrounding area. The aim of the event is to offer an open discourse between (international) cultural practitioners who work on the crossover between digital culture and games and playful media – whether in developer studios,...
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Wednesday May 13, 2026 18:00 - 20:00 CEST
Kuppelhalle [Silent Green] Gerichtstraße 35, 13347 Berlin, Germany

18:00 CEST

A MAZE. Exhibition
Wednesday May 13, 2026 18:00 - 23:00 CEST
The main exhibition features the nominees and the honorable mentions of the 14th International A MAZE. Award including some extra gems which we showcase out of competition.Nominees and Honorable MentionsExtra Gems: (to be discovered)Artistic and experimental games are often off the mainstream and allow for different experiences with forward-thinking and playful views, often not for entertainment...
See More →
Wednesday May 13, 2026 18:00 - 23:00 CEST
Betonhalle [Silent Green] Gerichtstraße 35, Berlin, Germany

18:00 CEST

A MAZE. Village
Wednesday May 13, 2026 18:00 - 23:00 CEST
The A MAZE. / Village is the part of the exhibition where you can play new, and unpublished games presented by indie game studios, universities, institutions, and collectives.This year we have the pleasure of showcasing games from:Bad Juice Games Three More Years HYPER REAL Ludisto Findling Games Indiepocalypse Basil Bytes Interactive Multimedia|VR-Design, Burg Giebichenstein University of Art and...
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Wednesday May 13, 2026 18:00 - 23:00 CEST
Betonhalle [Silent Green] Gerichtstraße 35, Berlin, Germany

18:00 CEST

Doors Open
Welcome everyone!

The doors for A MAZE. / Berlin 2026 are open. Check-in and get a first glimpse of what to expect in the next 3,5 days.
Wednesday May 13, 2026 18:00 - 23:00 CEST
Silent Green (Betonhalle, Garden, Kuppelhalle, Ateliers, Transmediale Studio) Gerichtstraße 35, 13347 Berlin, Germany

20:00 CEST

A MAZE. / Berlin 2026 Opening Ceremony
Wednesday May 13, 2026 20:00 - 20:30 CEST
The team of A MAZE. welcomes you to A MAZE. / Berlin 2026!
It's the 15th edition, let's celebrate!

Wednesday May 13, 2026 20:00 - 20:30 CEST
The Garden [Silent Green] Gerichtstraße 35, 13347 Berlin, Germany

20:30 CEST

Qualia
Wednesday May 13, 2026 20:30 - 21:30 CEST
Qualia combines different new-media practices and perspectives, rethinking how realtime simulations can intersect with live music performance. The result guides the audience on a pilgrimage into the inner world of an organism, an agent revealing its hidden systems, symbols and hierarchies raising the question: what is it like? The characteristics of mental states are often described to carry an...
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Artists
avatar for Philip Wölk & Moshe Linke

Philip Wölk & Moshe Linke

Moshe Linke is an artist and experimental game developer who utilizes real-time media and game engines as a medium. His primary interests include architecture as a guiding principle for level design, solipsism, sonder, isolation and the ongoing importance of personal, author game... Read More →

Wednesday May 13, 2026 20:30 - 21:30 CEST
Kuppelhalle [Silent Green] Gerichtstraße 35, 13347 Berlin, Germany

21:00 CEST

Quantcept
Wednesday May 13, 2026 21:00 - 21:45 CEST
quantcept is a video-game performance where a call-center operator acts a bridge between the audience and disembodied entities such as ghosts and corporations.During the show, the audience can answer calls from the operator by entering the call-center booth on the side of the stage to answer statistic studies questionnaires. Some answers and questions trigger the appearence of Bebius avatars, each...
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Wednesday May 13, 2026 21:00 - 21:45 CEST
Betonhalle Stage [Silent Green] Gerichtstraße 35, 13347 Berlin, Germany

21:00 CEST

Samples - An Interactive Music Installation
Wednesday May 13, 2026 21:00 - Thursday May 14, 2026 12:00 CEST
SAMPLES is the new interactive music installation by My name is Fuzzy. It transforms the exhibition space into a giant music creation software. The project explores a form of “analog” augmented reality, meaning without a visible digital interface. The installation consists of about ten large-format, brightly colored canvases, each representing a sound sample that activates and modulates...
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Artists
avatar for My Name is Fuzzy

My Name is Fuzzy

My Name is Fuzzy is the interdisciplinary musical project of Swiss self-taught artist Bastien Bron (b. 1984), renowned for his innovative fusion of art and music. His work explores new ways of presenting pop music outside traditional platforms, aiming to create experiences that are... Read More →

Wednesday May 13, 2026 21:00 - Thursday May 14, 2026 12:00 CEST
Panke Gallery

22:00 CEST

A MAZE. / Berlin 2026 Opening Party
Wednesday May 13, 2026 22:00 - Thursday May 14, 2026 02:00 CEST
Music: 
El Huervo
Salon Bitter
Neoangin
Baustelle 3000

Games + Installations:
Samples by My Name is Fuzzy
Line Wobbler by Robin Baumgarten
Fallbearers by Jem Smith, Ben Geldenhuys and Jason Sutherland
Get Yoked by Barking Dogs
Akapela by Antonin Fourneau
Lazy Kickers by Sos

and surprises.
Artists
avatar for bauSTELLE

bauSTELLE

bauSTELLE is like a musical, but as a rave. It’s about class struggle and going to work, but not like in an Oi kind of way but more like contemporary. There are only hits, there are costumes, and we’re all 8 years old again, united in our longing for MTV and the anime series that... Read More →
avatar for El Huervo

El Huervo

To Stop You Must Die, El Huervo
Niklas "El Huervo" Åkerblad is a polymathic artist from Gothenburg, Sweden, who has been active in various fields since 2009. Perhaps foremost associated with their art and music in interactive media such as Hotline Miami 1&2, else Heart.Break{}, Steam World Dig 2, Kometen and most... Read More →
avatar for NEOANGIN

NEOANGIN

1994 marks the beginning of the whole story:  Berlin painter and „pop-art“ activist Jim Avignon spots a one-man-entertainer-keyboard in the sales bin at the hardware store, right next to the cash register. He wastes no time and purchases the instrument. In the ensuing months... Read More →
avatar for Salon Bitter

Salon Bitter

Salon Bitter is the music of the future - today. 
Wednesday May 13, 2026 22:00 - Thursday May 14, 2026 02:00 CEST
Panke Culture
 
Thursday, May 14
 

09:30 CEST

A MAZE. Exhibition
Thursday May 14, 2026 09:30 - 22:00 CEST
The main exhibition features the nominees and the honorable mentions of the 14th International A MAZE. Award including some extra gems which we showcase out of competition.Nominees and Honorable MentionsExtra Gems: (to be discovered)Artistic and experimental games are often off the mainstream and allow for different experiences with forward-thinking and playful views, often not for entertainment...
See More →
Thursday May 14, 2026 09:30 - 22:00 CEST
Betonhalle [Silent Green] Gerichtstraße 35, Berlin, Germany

09:30 CEST

A MAZE. Village
Thursday May 14, 2026 09:30 - 22:00 CEST
The A MAZE. / Village is the part of the exhibition where you can play new, and unpublished games presented by indie game studios, universities, institutions, and collectives.This year we have the pleasure of showcasing games from:Bad Juice Games Three More Years HYPER REAL Ludisto Findling Games Indiepocalypse Basil Bytes Interactive Multimedia|VR-Design, Burg Giebichenstein University of Art and...
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Thursday May 14, 2026 09:30 - 22:00 CEST
Betonhalle [Silent Green] Gerichtstraße 35, Berlin, Germany

10:00 CEST

Coffee & Croissants*
Thursday May 14, 2026 10:00 - 10:30 CEST
Start your day off right and join Zuraida (A MAZE. program curator) plus guest for Coffee and Croissants! While you sit back, blissfully nomming away your breakfast (byob)*, she’ll fill you in on the latest news about the festival program and highlight the day’s speakers and panel discussions. 

*Bring your Own Breakfast 
Artists
avatar for Zuraida Buter

Zuraida Buter

program curator, A MAZE.

Thursday May 14, 2026 10:00 - 10:30 CEST
Betonhalle Stage [Silent Green] Gerichtstraße 35, 13347 Berlin, Germany

10:00 CEST

Start your day with energy and joy!: Smoothie & Movement Session
Thursday May 14, 2026 10:00 - 10:30 CEST
Let’s wake up together! Sophia and Nicole will welcome you with light movement to nice sounds and tasty smoothies! Start your morning with a smile!Powered by German Dance Association/Creative Cross Collaborations Berlin //AUDIENCE:: Everybody is welcome //REQUIREMENTS:: None//BRING:: Happy vibes//SENSITIVE TOPICS:: Everyone is welcome and invited, in case of body limitations we will adjust...
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Artists
avatar for Nicole Fiedler (she/her)

Nicole Fiedler (she/her)

project manager, https://www.creative-cross-collaborations.de/home
Nicole Fiedler is Head of Funding and Projects at the German Dance Association, responsible for funding and programmes, co-managing Creative Cross Collaborations Berlin, coordinating the Association of German Dance Archives, and also working as a ballroom dance teacher.

Creative Cross Collaborations Berlin (CCCberlin) is a cross-disciplinary programme for Berlin’s arts and creative scene. It brings together artists, creatives and producers from the performing arts, visual arts, as well as film and video art. At its core are exchange, collaboration a... Read More →
avatar for Sophia Herzog (she/her)

Sophia Herzog (she/her)

German Dance Association / Creative Cross Collaborations Berlin
Sophia Herzog is a professional contemporary dancer, educator, and producer who creates playful, accessible movement & performance experiences that connect people through dance, curiosity, and shared physical exploration. 

Creative Cross Collaborations Berlin (CCCberlin) is a cross-disciplinary programme for Berlin’s arts and creative scene. It brings together artists, creatives and producers from the performing arts, visual arts, as well as film and video art. At its core are exchange, collaborati... Read More →
Thursday May 14, 2026 10:00 - 10:30 CEST
Workshop Room 1

10:00 CEST

A MAZE. Bazaar - MeetToMatch
Thursday May 14, 2026 10:00 - 16:00 CEST
The A MAZE. Bazaar - 7th International MeetToMatch for Games and Playful Media is a business module of A MAZE. / Berlin and is the only and first market for arthouse games, independent games and playful media productions which gives authors and digital artists the opportunity to meet with publishers, funding institutions, art institutions and collaborators. Our additional goal is to bring the...
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Thursday May 14, 2026 10:00 - 16:00 CEST
MARS | Küche & Bar Gerichtstraße 35, Seiteneingang, 13347 Berlin, Germany

10:30 CEST

Cubature: How to Make a Game from Wood
Thursday May 14, 2026 10:30 - 11:00 CEST
The talk focuses on the artistic process behind Cubature as a path from a physical experiment to a playable system. The presentation walks through the entire development process — from early concepts and the creation of the visual language, through hand-built scenography, working with wood and simple tools, and video production with actors, to music production and the implementation of these...
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Artists
avatar for Dominik Cymer (he/him)

Dominik Cymer (he/him)

Cubature
Dominik Cymer is the Designer and Art Director of Cubature, responsible for the game concept and artistic direction of Cubature: The Art Game and Cubature: The Installation.

An illustrator, designer and visual artist with over 25 years of practice at the intersection of art, design and new media. Founder of Cyber Kids on Real, he works across commercial, cultural and educational projects – with clients including Comedy Central, MTV, Nickelodeon, PZU... Read More →
avatar for Oliwia Hajn (she/her)

Oliwia Hajn (she/her)

Cubature
Oliwia Hajn is the Executive Producer of Cubature, responsible for the concept and IP development of Cubature: The Art Game and Cubature: The Installation.
She works across business, culture and social impact – designing and leading projects that bring together strategy, communication and partnerships. Creates innovative formats where art, technology and social engagement intersect... Read More →
Thursday May 14, 2026 10:30 - 11:00 CEST
Kuppelhalle [Silent Green] Gerichtstraße 35, 13347 Berlin, Germany

10:30 CEST

The Emotional Labour of Making Games
Thursday May 14, 2026 10:30 - 11:00 CEST
Production in game development is often described through the metaphors of engineering: systems, pipelines, resources, deliverables. But beneath the spreadsheets lies another layer of work - one that is seldom named. This talk explores game production as emotional labour: the invisible cognitive and relational work that holds teams together, that facilitates psychological safety. Drawing on the...
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Artists
avatar for Anja

Anja "Nanna" Venter Rausch (she/her)

Anja "Nanna" Venter Rausch is a Cape Town–based producer, researcher, and image-maker interested in infrastructures of practice: the scaffolding, rituals, and quiet negotiations that make creativity possible. Her PhD examined how digital tools shape access to visual design; today... Read More →
Thursday May 14, 2026 10:30 - 11:00 CEST
Betonhalle Stage [Silent Green] Gerichtstraße 35, 13347 Berlin, Germany

10:30 CEST

Thinking with your hands – How to speculate about the future of creative work with the help of LEGO® SERIOUS PLAY®
Thursday May 14, 2026 10:30 - 12:00 CEST
With the help of the LEGO® SERIOUS PLAY® method, the workshop will work on the central question: How to imagine the Game Studio of the Future? In the spirit of thinking with your hands, the participants will build several models with LEGO® bricks and interpret their own or shared meanings into them. No previous knowledge is needed. We will introduce the method and the question at the beginning...
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Artists
avatar for Dominik Rinnhofer

Dominik Rinnhofer

Macromedia University of Applied Science
Prof. Dominik Rinnhofer is a German/Austrian game designer and media artist who has been a game design and media art professor since 2019. His work has led to numerous international exhibitions and awards. He has worked as a stage designer and video artist at many operas and theatres... Read More →
avatar for Sebastian Möring

Sebastian Möring

Macromedia University of Applied Sciences
Sebastian Möring, PhD (he/him) is Professor of Game Design at Macromedia University of Applied Sciences |Campus Berlin. His research focuses on the philosophy and aesthetics of computer games, in-game photography, green game studies, computer games in an educational context, games... Read More →
Thursday May 14, 2026 10:30 - 12:00 CEST
Workshop Room 2

11:00 CEST

Folk Games: Game Design by Passing Along
Thursday May 14, 2026 11:00 - 11:30 CEST
From ancient games like Ur and chess to more recent examples like Monopoly, games have always been passed down. Just as players have always been shaping, defining, and altering as they play. This essential culture has collided with copyright-capitalism in the 20th and 21st centuries, but cannot be stopped as we see in the mod-scene and youth-driven development on platforms like Roblox.
Artists
avatar for Joe Bain (he/him)

Joe Bain (he/him)

Hairy Heart Games
Joe Bain is director of Glasgow-based micro studio Hairy Heart Games and has been programming games for 20 years. He is interested in making games with physical artifacts, handmade processes, and real histories. Joe is also one of the founders of the Glasgow Indie Games Festival... Read More →
Thursday May 14, 2026 11:00 - 11:30 CEST
Betonhalle Stage [Silent Green] Gerichtstraße 35, 13347 Berlin, Germany

11:00 CEST

The artist is present: Making personal games
Thursday May 14, 2026 11:00 - 11:30 CEST
Making personal games is hard. But it's also scary. What if people hate it? It of course means, they hate YOU. What if people love it? It means they have some sort of idea of what your art is about and can relate to it. But that doesn't mean they fully understand it as you intended.How do I distance myself from my art if I've poured my heart and soul into it? How do I survive development if this...
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Artists
avatar for Mel Taylor (she/her)

Mel Taylor (she/her)

Narrative Designer, Mellow Games
Mel is an indie game developer and has been working in the games industry for 12 years. She is an expert in the narrative game design field and is one of the co-creators of the privacy invasion thriller game Orwell.
She just finished her latest game Blueberry, which is an intimate and personal psychological narrative platformer about a woman's life, memory processing and trauma. It will be released on consoles and Steam on 28th of May... Read More →
Thursday May 14, 2026 11:00 - 11:30 CEST
Kuppelhalle [Silent Green] Gerichtstraße 35, 13347 Berlin, Germany

11:00 CEST

125 Million Reasons to Build Games in Germany – An Introduction to the German Federal Games Funding
Thursday May 14, 2026 11:00 - 12:30 CEST
This workshop offers an introduction to German federal games funding for developers, founders, producers, and start-ups. We will look at what the funding is designed to support, who can apply, how the application process works, and what applicants should prepare before submitting a project. The session will also address common misunderstandings, typical challenges, and recurring questions from...
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Artists
avatar for Paul Mathia

Paul Mathia

Deputy Project Lead / Senior Scientific Officer, DLR Projektträger
Paul Mathia is a Senior Scientific Officer and Deputy Project Lead for the German Federal Games Funding at DLR Projektträger, where he has worked for six years on behalf of the Federal Ministry of Research, Technology and Space. With a background in computer science, game development... Read More →
Thursday May 14, 2026 11:00 - 12:30 CEST
Workshop Room 1

11:00 CEST

Open Screens: Al'ulA
Thursday May 14, 2026 11:00 - 14:00 CEST
Al’ulA is a first-person non-euclidean puzzle game set in a strange fractal dimension inspired by medieval Morocco. You will use an alien artefact to solve puzzles while guided by a strange alien entity.

Thursday May 14, 2026 11:00 - 14:00 CEST
Betonhalle [Silent Green] Gerichtstraße 35, Berlin, Germany

11:00 CEST

Open Screens: Crownbreakers
Thursday May 14, 2026 11:00 - 14:00 CEST
Crownbreakers is a fast-paced card game of revolutionary violence. This spiritpunk world is ruled by tyrants that grow fat by stealing souls just to grind them into profit. Fight against necromantic criminals and demonic billionaires. Break the soul trade and free your city. Crownbreakers combines turn-based tactics with deck-building mechanics in one snappy package.

Thursday May 14, 2026 11:00 - 14:00 CEST
Betonhalle [Silent Green] Gerichtstraße 35, Berlin, Germany

11:00 CEST

Open Screens: Dukun
Thursday May 14, 2026 11:00 - 14:00 CEST
a relentless, psychedelic bullet-hell FPS where you harness black magic and carve a blood-soaked path through seven powerful shamans to ascend as the ultimate witch. The art style fuses acid brutalism, cybersigilism, and transcendental VFX.

Thursday May 14, 2026 11:00 - 14:00 CEST
Betonhalle [Silent Green] Gerichtstraße 35, Berlin, Germany

11:00 CEST

Open Screens: Jump the Track
Thursday May 14, 2026 11:00 - 14:00 CEST
Jump the Track is an explosive comedy that blends visual novel with pachinko.  In this absurd adventure, you play Sam, a young dreamer struggling in the gig economy. Except tonight, everything changes. Fight your inner battles, rally your forces, and get ready to overthrow the system!  

Thursday May 14, 2026 11:00 - 14:00 CEST
Betonhalle [Silent Green] Gerichtstraße 35, Berlin, Germany

11:00 CEST

Open Screens: Taarof: Be My Guest
Thursday May 14, 2026 11:00 - 14:00 CEST
Muhammad and Farid have met at the same restaurant every year for over twenty years. They know the waiter. They know the menu. They know each other.  What they don’t know is how to stop insisting.  Inspired by the Middle Eastern ritual of taarof, this local 2-player game turns exaggerated politeness into physical comedy. Open the door. Order the food. Take the first bite. Pay the bill....
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Thursday May 14, 2026 11:00 - 14:00 CEST
Betonhalle [Silent Green] Gerichtstraße 35, Berlin, Germany

11:00 CEST

Open Screens
Thursday May 14, 2026 11:00 - 20:00 CEST
Open Screens are back!
Following the success of previous years, our goal remains the same: to provide a convenient platform for developers to showcase their creations to the press and their peers. These exhibits will be on display at the physical A MAZE. venue.

See for the full line up: https://2026.amaze-berlin.de/openscreens/
Individual Times exhibited projects Open Screens
Thursday May 14, 2026 11:00 - 20:00 CEST
Betonhalle [Silent Green] Gerichtstraße 35, Berlin, Germany

11:30 CEST

Invitation to be bored
Thursday May 14, 2026 11:30 - 12:00 CEST
No quest to complete, no points to earn, no boss to fight, no health bar to refill, no loot to collect, no reward. This is a talk about boredom and why I work with it.

Content warning
Mention of discrimination within video games
Artists
avatar for Sondi (she/her)

Sondi (she/her)

Sondi (she/her) is an artist and researcher from Germany, born in Cameroon and based in the Netherlands. Her practice explores the invisible architectures of virtual worlds and technological systems, tracing the biases and power structures encoded within them, whilst creating worlds... Read More →
Thursday May 14, 2026 11:30 - 12:00 CEST
Betonhalle Stage [Silent Green] Gerichtstraße 35, 13347 Berlin, Germany

11:30 CEST

The Empires Strike Back: Union busting and corporate backlash to worker organizing and why international collaboration of union efforts is key to fight back
Thursday May 14, 2026 11:30 - 12:30 CEST
Alongside several union members from across Europe, we want to discuss the recent cases of union-busting (or attempts thereof) and how cross-border collaboration can amplify union efforts. When Rockstar Games laid off a group of union organizers, it was a signal of how the gaming industry responds to the increased efforts of organizing game developers world-wide. Similar moves in Canada, France,...
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Artists
avatar for Isa Spitznagel (they/them)

Isa Spitznagel (they/them)

2D Artist
Isa is a concept artist and illustrator specialising in character and costume design and co-founder of Achtung Autobahn, a Berlin-based indie studio. After working as a copywriter in marketing, they pivoted to a career in the games industry, mainly working with indie studios as a... Read More →
avatar for Jack Hoxby (he/him)

Jack Hoxby (he/him)

QA Tester in the games industry and active member of the Game Workers Branch of the IWGB Union. Former committee member of the Rockstar Games Workers Union and currently engaged in a legal battle due to alleged Union busting by the company.
avatar for Janeke (she/her)

Janeke (she/her)

Janeke Zimmermann is a freelance writer and narrative designer, as well as a part-time lecturer at Freie Universität Berlin. She has supported unionization efforts in the games industry since 2019. 
avatar for Junipeer (he/they)

Junipeer (he/they)

Junipeer (pseudonym) is a representing member of the STJV, the largest video game union in France.
avatar for Violetajpg (she/them)

Violetajpg (she/them)

Part of the CSVI (Coordinadora Sindical del Videojuego - Union Coordinator of Videogames)
Thursday May 14, 2026 11:30 - 12:30 CEST
Kuppelhalle [Silent Green] Gerichtstraße 35, 13347 Berlin, Germany

12:00 CEST

Inside the Skate Story Project
Thursday May 14, 2026 12:00 - 12:30 CEST
Let's take a short interactive tour inside the Skate Story project! Over six years of dev time by a single developer, there's lots of proprietary technologies to be seen. How else do you make such a big game by yourself?
Artists
avatar for Sam Eng (he/him)

Sam Eng (he/him)

Sam Eng is a nyc-native game dev known for creating Skate Story.
Thursday May 14, 2026 12:00 - 12:30 CEST
Betonhalle Stage [Silent Green] Gerichtstraße 35, 13347 Berlin, Germany

12:30 CEST

Betonhalle Stage - BREAK - (12:30 - 14:00)
Thursday May 14, 2026 12:30 - 14:00 CEST
Enjoy the sun, play some games, eat some food, catch up with other people! See you after the break!
Thursday May 14, 2026 12:30 - 14:00 CEST
Betonhalle Stage [Silent Green] Gerichtstraße 35, 13347 Berlin, Germany

12:30 CEST

Kuppelhalle Stage - BREAK - (12:30 - 14:00)
Thursday May 14, 2026 12:30 - 14:00 CEST
Enjoy the sun, play some games, eat some food, catch up with other people! See you after the break!
Thursday May 14, 2026 12:30 - 14:00 CEST
Kuppelhalle [Silent Green] Gerichtstraße 35, 13347 Berlin, Germany

12:30 CEST

Seeing the forest for the trees: How to think about workflows when designing tools
Thursday May 14, 2026 12:30 - 14:00 CEST
When creating plugins, publicly available tools, or in-house one off fixes, it can be easy to shoot for only exactly what the tool is supposed to achieve. However, this can have unforeseen consequences when the tool achieves exactly what it needs on its own, but does not fit within the other workflows that users are working with. The user experience as a whole is important to consider, especially...
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Artists
avatar for Robin-Yann Storm

Robin-Yann Storm

RYStorm
Robin-Yann Storm is a freelance Workflow Consultant. He has worked as a full time Tool UX Designer in the AAA games industry on the Glacier editor on which the Hitman series was built, the Decima editor on which the Horizon series was built, and at Apple on AR creation tools such... Read More →
Thursday May 14, 2026 12:30 - 14:00 CEST
Workshop Room 2

13:00 CEST

Womenize! x A MAZE. meetup
Thursday May 14, 2026 13:00 - 14:00 CEST

Thursday May 14, 2026 13:00 - 14:00 CEST
The Garden [Silent Green] Gerichtstraße 35, 13347 Berlin, Germany

13:00 CEST

Dig, Bite, Bake, Decapitate ~ Turn Folklore into Play
Thursday May 14, 2026 13:00 - 14:30 CEST
How do you turn real stories into game mechanics? The workshop begins with a short VR glimpse (approx. 5 min.) into the Real Vampires universe, where day turns to night and roles shift. From there, participants move into hands-on creation using collage. You will build small levels based on real historical beliefs: coffins opening at night, animals behaving strangely, rituals meant to control the...
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Artists
avatar for Julia Mirny

Julia Mirny

Illustrator and graphic designer, art director of the Real Vampires. Her work includes posters, illustrations, opening titles for film and television, and music cover art. She primarily works with analogue techniques, using paper cut-outs, expressive ink drawings, and hand-drawn... Read More →
avatar for Trine Laier

Trine Laier

CEO, Those Eyes
Trine Laier is a Danish game and film director and founder of Those Eyes. She creates playful, research-based works that blend documentary, folklore and game design. Her projects, including Cosmic Top Secret and The Real Vampires, explore how mechanics can carry meaning and how play... Read More →
Thursday May 14, 2026 13:00 - 14:30 CEST
Workshop Room 1

14:00 CEST

GamesConnect AFRICA: Building the Continental Gaming Ecosystem
Thursday May 14, 2026 14:00 - 14:20 CEST
Goethe-Institut Sub-Sahara Africa has established GamesConnect AFRICA to cultivate a robust and unified video game ecosystem across the continent. This initiative addresses systemic obstacles like funding shortages, talent migration, and underdeveloped infrastructure by providing strategic support to mid-sized studios. Through a variety of international collaborations, game jams, and networking...
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Artists
avatar for Meli Mansu (she/her)

Meli Mansu (she/her)

Meli Mansu has worked with the Goethe-Institut Ghana for over seven years, leading Information and Library Services. She holds a Master’s degree in Marketing and champions the library as an inclusive makerspace through STEM workshops and the recent introduction of games, an initiative... Read More →
avatar for Safurat Balogun (she/her)

Safurat Balogun (she/her)

Safurat Balogun holds a Master’s degree in Project Management from Anglia Ruskin University. She has led key cultural projects with the Goethe-Institut in Nigeria and India. Currently, as Director of Information and Library Services in Abidjan, Côte d'Ivoire, she collaborates with... Read More →
Thursday May 14, 2026 14:00 - 14:20 CEST
Kuppelhalle [Silent Green] Gerichtstraße 35, 13347 Berlin, Germany
  Talk
  • about <br>

14:00 CEST

The Seventh Extinction: On the Disappearance of Independent Festival Space
Thursday May 14, 2026 14:00 - 14:30 CEST
This talk frames the progressive dissolution of independent games festivals as a form of cultural extinction, and calls for urgent action to preserve a fragile ecosystem. It compares these festivals to exhausted fireflies, tracing their final journey before they are obliterated against the sterilised windscreen of an industry governed by market repetition and algorithmic visibility. Through an...
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Artists
avatar for Maddalena (she/her)

Maddalena (she/her)

Maddalena Grattarola is an educator, researcher, and curator working at the intersection of games and storytelling. She is Senior Lecturer at London College of Communication (UAL) and Lecturer at Goldsmiths, University of London, where she teaches contextual and theoretical studies... Read More →
Thursday May 14, 2026 14:00 - 14:30 CEST
Betonhalle Stage [Silent Green] Gerichtstraße 35, 13347 Berlin, Germany

14:00 CEST

Open Screens: Edelweiss Knights
Thursday May 14, 2026 14:00 - 17:00 CEST
Edelweiss Knights is a bite-sized tactical RPG, where players lead a trio of heroes against almighty creatures.

Thursday May 14, 2026 14:00 - 17:00 CEST
Betonhalle [Silent Green] Gerichtstraße 35, Berlin, Germany

14:00 CEST

Open Screens: Gadget Gladiators
Thursday May 14, 2026 14:00 - 17:00 CEST
This is a 3D tactical turn-based odyssey where players can fully build and customize their Robot gladiators by assembling modular gadgets onto unique hulls. Every victory is etched into each robot’s personal history, turning a collection of metal and bolts into a storied veteran that grows alongside the player. It features a cell-shaded anime aesthetic and a deep focus on the physical weight of...
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Thursday May 14, 2026 14:00 - 17:00 CEST
Betonhalle [Silent Green] Gerichtstraße 35, Berlin, Germany

14:00 CEST

Open Screens: LUCKY PUNK
Thursday May 14, 2026 14:00 - 17:00 CEST
Lucky Punk is a roguelike deckbuilder where every turn comes with one simple decision: DRAW another card and push your luck – or STOP and play it safe. Where most card battlers hide randomness or over-use RNG, Lucky Punk always shows you the odds. In a game where every choice matters, every decision in Lucky Punk is transparent, every risk is yours, and well, every failure? Completely deserved.

Thursday May 14, 2026 14:00 - 17:00 CEST
Betonhalle [Silent Green] Gerichtstraße 35, Berlin, Germany

14:00 CEST

Open Screens: Qinu
Thursday May 14, 2026 14:00 - 17:00 CEST
The game Qinu answers where suppressed feelings end up and why the heck they play air hockey.

Thursday May 14, 2026 14:00 - 17:00 CEST
Betonhalle [Silent Green] Gerichtstraße 35, Berlin, Germany

14:00 CEST

Open Screens: The importance of bean
Thursday May 14, 2026 14:00 - 17:00 CEST
A Game about being a Bean. Grow, balance, photosynthesis and be pollinated. 

Thursday May 14, 2026 14:00 - 17:00 CEST
Betonhalle [Silent Green] Gerichtstraße 35, Berlin, Germany

14:20 CEST

A Story of Personal Iteration
Thursday May 14, 2026 14:20 - 14:50 CEST
Iteration is usually a technical process, but for some, it’s a personal one. This talk is an honest look at a journey through development, art, and new experiences.
It’s about the friction of growth, the necessity of being a student, and the quiet work of becoming the artist you need to be.
Artists
avatar for Apau Gyedu Ebenezer (he/him) aka Mhiracle

Apau Gyedu Ebenezer (he/him) aka Mhiracle

I’m Ebenezer Apau Gyedu, though I work under the name Mhiracle. I’m an artist and game developer based in Accra, working across 2D, 3D, and code. For me, the goal is always to be a better version of the creator I was yesterday. I’m deep into the craft of storytelling,not just... Read More →
Thursday May 14, 2026 14:20 - 14:50 CEST
Kuppelhalle [Silent Green] Gerichtstraße 35, 13347 Berlin, Germany
  Talk
  • about <br>

14:30 CEST

Art Games Spaces / Festivals / Community (TBA)
Thursday May 14, 2026 14:30 - 15:30 CEST
A conversation between curators, organisers and spaces. More tba soon.
Artists
avatar for Cat Bluemke

Cat Bluemke

Cat Bluemke uses game design, performance, and expanded reality to explore the dynamic relationship of work and play. Graduating in 2018 with her MFA in Design for Emerging Technologies from the School of the Art Institute of Chicago, she is interested in discussing technology's impact... Read More →
avatar for Farfama (he/they)

Farfama (he/they)

Farfama
Farfama (he/they) is an artist, games curator, and experimental game creator currently based in Japan. His work explores themes of awe, wonder, and playful joy, drawing inspiration from nature, ritual, and everyday observation. He helps run GÆMZ Tokyo, a monthly experimental games... Read More →
avatar for Joanna Lyu (she/her)

Joanna Lyu (she/her)

China, ([[rect*]]repair)
Joanna game designer, media artist and event organizer. She co-runs [[rect*]]repair, an art-game collective on public-facing experimental games, community events and playful media.
avatar for Marie Janin (she/her)

Marie Janin (she/her)

Sickhouse
Marie Janin is co-director of Sickhouse, a playful art space in Enschede and the multidisciplinary festival The Overkill, located in the Netherlands. Sickhouse and The Overkill
programs reflect on the transformation of our society through digital culture and the role playfulness... Read More →
avatar for Sarah Bashir (she/her)

Sarah Bashir (she/her)

Sarah Bashir is a games scholar, focusing on game production studies, the history of digital and interactive media and the interrelation of games, art and culture. She initiated and currently leads Circuit Lab, a game studies lab situated at the Department of Media and Communication... Read More →
Thursday May 14, 2026 14:30 - 15:30 CEST
Betonhalle Stage [Silent Green] Gerichtstraße 35, 13347 Berlin, Germany
  Conversations
  • about <br>

14:30 CEST

Deviant Game: Ctrl+hack+feminism A queer and feminist perspective on alternative controllers through the practice of hacking -
Thursday May 14, 2026 14:30 - 16:30 CEST
We’ll start with a discussion about our guilty pleasures and favorite hacks in video gaming.Then, drawing inspiration from various technofeminist initiatives, we will experiment together with a disassembled PlayStation controller to extract its components and functionalities, and we will attempt the collective creation of a Frankensteinian device whose desirable uses will emerge during the...
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Artists
avatar for Chloé Desmoineaux

Chloé Desmoineaux

Chloé Desmoineaux [they/them] is based in Marseille, France and works as an Alt+Ctrl artist and independent game curator with a focus on technofeminist collective practices. Inspired by tactical media and hacking practices, they create interactive installations, hijack video games... Read More →
Thursday May 14, 2026 14:30 - 16:30 CEST
Workshop Room 2

14:50 CEST

With Love From Kenya: Connecting My Culture to Games
Thursday May 14, 2026 14:50 - 15:25 CEST
What do you do when you don't see yourself, or the people around you represented in games? You make them anyway.With Love From Kenya presents Joanna Oluoch's exploration of how to representing her culture through games in a still-developing games industry.She draws from two of her projects: ARGO and Nyam3.ARGO is an augmented reality game based on her childhood home in a forest, designed with...
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Artists
avatar for Joanna Oluoch (she/her)

Joanna Oluoch (she/her)

With a career that is the epitome of "Both. Both is good." when pressed to choose between engineering and art, Joanna Oluoch is a Kenyan game designer and developer with a background in Mechatronics Engineering. By founding Sike Studios, she creates interactive experiences like ARGO... Read More →
Thursday May 14, 2026 14:50 - 15:25 CEST
Kuppelhalle [Silent Green] Gerichtstraße 35, 13347 Berlin, Germany
  Talk
  • about <br>

15:00 CEST

Indie Games on the Platform: Building Audiences and Crowdfunding Creative Work
Thursday May 14, 2026 15:00 - 16:30 CEST
Indie games are known for their intriguing themes, experimental gameplay, unique aesthetic identity and, more often than not, their hybrid nature—blending physical objects with digital elements. Moving from early prototypes and festival showcases to a fully developed game comes with a series of important and sometimes tricky, decisions.How do you build a community around your work? Where do you...
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Artists
avatar for Elina Roinioti

Elina Roinioti

Games Outreach, Kickstarter
Elina Roinioti: Outreach Games Europe, Kickstarter
Elina Roinioti is an Assistant Professor of Interactive Digital Storytelling at the University of the Peloponnese in Greece, and for the past five years, she’s also been part of Kickstarter’s European Games Outreach team. She’s spent over a decade moving between indie studios, gam... Read More →
avatar for Michael Liebe

Michael Liebe

Outreach Games Europe, Kickstarter
Michael Liebe: Head of Outreach Games Europe, 
Michael Liebe is CEO and founder of Booster Space, the company that initiated gamesweekberlin, Womenize! Games and Tech or VR NOW Con. He acts as Outreach Games Europe lead for Kickstarter. During his eight years with Kickstarter, he worked with more than 1.000 projects, with a fu... Read More →
Thursday May 14, 2026 15:00 - 16:30 CEST
Workshop Room 1

15:00 CEST

Samples - An Interactive Music Installation
Thursday May 14, 2026 15:00 - Friday May 15, 2026 01:00 CEST
SAMPLES is the new interactive music installation by My name is Fuzzy. It transforms the exhibition space into a giant music creation software. The project explores a form of “analog” augmented reality, meaning without a visible digital interface. The installation consists of about ten large-format, brightly colored canvases, each representing a sound sample that activates and modulates...
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Artists
avatar for My Name is Fuzzy

My Name is Fuzzy

My Name is Fuzzy is the interdisciplinary musical project of Swiss self-taught artist Bastien Bron (b. 1984), renowned for his innovative fusion of art and music. His work explores new ways of presenting pop music outside traditional platforms, aiming to create experiences that are... Read More →

Thursday May 14, 2026 15:00 - Friday May 15, 2026 01:00 CEST
Panke Gallery

15:30 CEST

Expanding OTHERWORLDS
Thursday May 14, 2026 15:30 - 16:00 CEST
Expanding OTHERWORLDS is a talk on a completed multi-user XR performance that bridges Ukrainian seasonal rituals with immersive technology. The project synchronises participants across virtual and physical layers, where VR environments, spatial sound, choreography, and scenography directly correspond, creating a communal experience rather than an isolated one. In this session, Sophia Bulgakova...
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Artists
avatar for Sophia Bulgakova (she/her, they/them)

Sophia Bulgakova (she/her, they/them)

Sophia Bulgakova (b. 1997, Odesa) is an ArtScientist and interdisciplinary artist based in the Netherlands. Her work spans art, technology, and contemporary social structures, exploring cultural identity, perception, and imagination through immersive installations using projection... Read More →
Thursday May 14, 2026 15:30 - 16:00 CEST
Kuppelhalle [Silent Green] Gerichtstraße 35, 13347 Berlin, Germany
  Talk
  • about <br>

15:30 CEST

Gray-scale: the past, present and future of Pigeon: A Love Story
Thursday May 14, 2026 15:30 - 16:00 CEST
Learn pigeon facts and travel through time with a special version of Pigeon: A Love Story featuring multiplayer "coo"-op chat. While you birdwatch, game designer Alex Taylor chats with Krish Raghav ([untitled games event] Amsterdam) about durational art, gamedev reveries, and the .EXE as a sumptuous container.   
Artists
avatar for Alex Taylor (he/him)

Alex Taylor (he/him)

Wristwork
Alex Taylor runs Wristwork, a mini studio focused on making concept-driven games and interactive experiences. Past and future games include FACEMINER and Pigeon: A Love Story.
avatar for Krish Raghav (he/they)

Krish Raghav (he/they)

Krish Raghav is a comic book artist. He made a game called "Don't Get Your Hopes Up" about the Amsterdam housing crisis. He was a co-founder of the newsletter Chaoyang Trap, about everyday life on the Chinese Internet.

He now co-organizes [untitled games event], a monthly space for experimental games and playable arts in Amsterdam... Read More →
Thursday May 14, 2026 15:30 - 16:00 CEST
Betonhalle Stage [Silent Green] Gerichtstraße 35, 13347 Berlin, Germany

16:00 CEST

Betonhalle Stage - BREAK - (16:00 - 16:30)
Thursday May 14, 2026 16:00 - 16:30 CEST
Enjoy the sun, play some games, eat some food, catch up with other people! See you after the break!
Thursday May 14, 2026 16:00 - 16:30 CEST
Betonhalle Stage [Silent Green] Gerichtstraße 35, 13347 Berlin, Germany

16:00 CEST

Kuppelhalle Stage - BREAK - (16:00 - 16:30)
Thursday May 14, 2026 16:00 - 16:30 CEST
Enjoy the sun, play some games, eat some food, catch up with other people! See you after the break!
Thursday May 14, 2026 16:00 - 16:30 CEST
Kuppelhalle [Silent Green] Gerichtstraße 35, 13347 Berlin, Germany

16:30 CEST

Plum Road Tea Dream - From theatermaking to game design
Thursday May 14, 2026 16:30 - 17:00 CEST
A talk on the creation of Plum Road Tea Dream: a multiformat project that takes shape as a videogame, performance and exhibition.

Content warning
Trauma, gaybashing, police violence and murder against people of color
Artists
avatar for Samuel Baidoo (they/them)

Samuel Baidoo (they/them)

Samuel Baidoo (they/them) is a theatremaker, performer, game designer, and mentor.
They studied dance at the Royal Conservatoire of Antwerp and graphic design at Sint-Lucas. Samuel maintains an independent artistic practice, is a member of the Hanafubuki collective, and creates c... Read More →
Thursday May 14, 2026 16:30 - 17:00 CEST
Kuppelhalle [Silent Green] Gerichtstraße 35, 13347 Berlin, Germany

16:30 CEST

Game Poems
Thursday May 14, 2026 16:30 - 17:30 CEST
Come experience Game Poems Magazine, a new online literary magazine dedicated to exploring the artistic and poetic potential of short-form games by publishing new work directly in a playable format. Experience personal short-form games and hear from the founding editor, as well as the magazine contributors. Hosted by Jordan MagnusonWith a.o.:Tereza KotěšovcováAdam PypeIsaque...
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Artists
avatar for Adam Pype (he/him)

Adam Pype (he/him)

adam pype is belgian multi-disciplinary artist and game developer primarily working on short-form experimental work through a horror lens. he's best known for creating dozens of monthly freeware games and for his commercial works SPOOKWARE and No Players Online.
avatar for Jordan Magnuson (he/they)

Jordan Magnuson (he/they)

Jordan Magnuson is a longtime creator of experimental and short-form videogames. He founded The Independent Gaming Source (aka TIGSource) once upon a time, and has a particular interest in the intersection of games and poetry. He is the author of the book, Game Poems: Videogame Design... Read More →
avatar for Kaitlin

Kaitlin "KB" Bonfiglio (she/her)

KB is an educator, writer, and designer of games about vulvas. In her creative work and research, she explores how games and play facilitate learning about relationships, intimacy, sexual health, consent, and more. KB is a proud union member and organizer, fighting for better education... Read More →
Thursday May 14, 2026 16:30 - 17:30 CEST
Betonhalle [Silent Green] Gerichtstraße 35, Berlin, Germany

17:00 CEST

Counterfeit Games: Anti-Game Approaches to Playable Experiences
Thursday May 14, 2026 17:00 - 17:30 CEST
On games that don't want to be games. Rules that refuse to function. Mechanics borrowed and then broken. Born from the friction of working with a medium that constantly pushes toward reward loops, player satisfaction, and dopamine hits. This talk proposes counterfeit games as a framework: works that sit on the spectrum of playable experiences, using the language of games while refusing to play by...
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Artists
avatar for Jade Lin	(she/her) aka strawberrycongee

Jade Lin (she/her) aka strawberrycongee

Jade (aka strawberrycongee) is a London-based computational artist, solo game maker, and creative technologist working across art, physical-digital play, and interactive media. With a bleak and detached gaze on harsh realities, their practice explores the affective dimensions of weirdness... Read More →
Thursday May 14, 2026 17:00 - 17:30 CEST
Kuppelhalle [Silent Green] Gerichtstraße 35, 13347 Berlin, Germany

17:00 CEST

Experimental Commons: Let´s talk & create spaces for artistic exchange 
Thursday May 14, 2026 17:00 - 18:30 CEST
What happens when artists from different disciplines share space, time, and uncertainty?Join us for a roundtable with artists from performing, visual, and digital arts, as they reflect on a three-day experimental, cross-disciplinary residency. Together, we’ll explore the challenges they encountered as well as the resources they discovered through shared space. We will also talk about the need...
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Artists
avatar for Nicole Fiedler (she/her)

Nicole Fiedler (she/her)

project manager, https://www.creative-cross-collaborations.de/home
Nicole Fiedler is Head of Funding and Projects at the German Dance Association, responsible for funding and programmes, co-managing Creative Cross Collaborations Berlin, coordinating the Association of German Dance Archives, and also working as a ballroom dance teacher.

Creative Cross Collaborations Berlin (CCCberlin) is a cross-disciplinary programme for Berlin’s arts and creative scene. It brings together artists, creatives and producers from the performing arts, visual arts, as well as film and video art. At its core are exchange, collaboration a... Read More →
avatar for Sophia Herzog (she/her)

Sophia Herzog (she/her)

German Dance Association / Creative Cross Collaborations Berlin
Sophia Herzog is a professional contemporary dancer, educator, and producer who creates playful, accessible movement & performance experiences that connect people through dance, curiosity, and shared physical exploration. 

Creative Cross Collaborations Berlin (CCCberlin) is a cross-disciplinary programme for Berlin’s arts and creative scene. It brings together artists, creatives and producers from the performing arts, visual arts, as well as film and video art. At its core are exchange, collaborati... Read More →
Thursday May 14, 2026 17:00 - 18:30 CEST
MARS | Küche & Bar Gerichtstraße 35, Seiteneingang, 13347 Berlin, Germany

17:00 CEST

Making games from scratch in Odin and understanding all the parts
Thursday May 14, 2026 17:00 - 18:30 CEST
Explore alternative technologies for game creation! Using the Odin Programming Language and my library "Karl2D" we will see how you can create a game "from scratch" without a big game engine. We'll open windows, draw things, process input and play some audio. After that we'll look at how the Karl2D library actually implements all those things. You'll get a tour that starts in the gameplay code,...
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Artists
avatar for Karl Zylinski

Karl Zylinski

https://zylinski.se/
I'm an independent game developer and programming book author. I've made the indie game CAT & ONION and the book "Understanding the Odin Programming Language". I like teaching people about programming and giving them insights into how things actually work.
Thursday May 14, 2026 17:00 - 18:30 CEST
Workshop Room 2

17:00 CEST

Let's Make a Game Manual for a Game that Doesn't Exist!
Thursday May 14, 2026 17:00 - 19:00 CEST
We will go over a brief history and culture of game manuals, imagine a videogame that doesn’t exist, and collectively craft a speculative instruction manual for it. This workshop was developed in collaboration with Boshi’s Place and TXTbooks at NYC. //AUDIENCE:: Anyone with an interest in videogames and paratext surrounding them.//REQUIREMENTS:: No real...
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Artists
avatar for Biagi (he/him)

Biagi (he/him)

Hapshapen Games
Whether he’s building narrative adventures, party games, or systems-driven experiments, Biagi’s work explores the peculiarities of human existence—with humor, with play, and with deep love for the weird little bonds that form when we interact.
avatar for Hatim Benhsain

Hatim Benhsain

Games for my Computer
Hatim makes games and comics, currently in NYC. He was born and raised in Morocco. He’s interested in nonsense, stolen stuff, and speculative game design. He’s currently working on a swimming/sex game titled coalescent || tidal rapture.
avatar for Isabelle Smith (she/her)

Isabelle Smith (she/her)

hapshapen games
Isabelle Smith is a game developer and writer who makes digital games you can reach out and touch. Her work in digital games has been nominated for awards by IGF, A MAZE., and the Student BAFTAs.  She had seven wisdom teeth but they’re not in her mouth anymore.
Thursday May 14, 2026 17:00 - 19:00 CEST
Workshop Room 1

17:00 CEST

Open Screens: City in a Raindrop
Thursday May 14, 2026 17:00 - 20:00 CEST
This project is a multi-genre platformer about grief. This demo includes an early playable version of level 3; a puzzle platformer about climbing through the city and rewinding your mistakes.
Thursday May 14, 2026 17:00 - 20:00 CEST
Betonhalle [Silent Green] Gerichtstraße 35, Berlin, Germany

17:00 CEST

Open Screens: Crimson Rain
Thursday May 14, 2026 17:00 - 20:00 CEST
Crimson Rain is an experimental and stylized noir-detective style puzzle narrative game, where every character in the scene is mute, lacks facial expressions, looks identical, and is entirely ambiguous in terms of race, gender identity, class, sexuality, and any other distinguishing features. This is a means to address the rampant stereotyping and aesthetic bias that is rooted in classic detective...
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Thursday May 14, 2026 17:00 - 20:00 CEST
Betonhalle [Silent Green] Gerichtstraße 35, Berlin, Germany

17:00 CEST

Open Screens: Employee 925
Thursday May 14, 2026 17:00 - 20:00 CEST
Employee 925 is a semi-biographical short psychological horror and narrative experiment about work, obedience, and the cost of denying yourself to become what the system expects.  You arrive.  You comply.  You complete your mandatory training — again and again.  Follow every instruction, communicate with your co-worker through Morse code, and measure your worth in a place...
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Thursday May 14, 2026 17:00 - 20:00 CEST
Betonhalle [Silent Green] Gerichtstraße 35, Berlin, Germany

17:00 CEST

Open Screens: Sen z úst
Thursday May 14, 2026 17:00 - 20:00 CEST
Sen z úst is a visual novel-like video game set in a twisted world full of dreams and those who dream them. It contains a reasonable amount of lines and one or two things to think about. The prototype was created as a product of scribbling, writing, crossing out, talking, and getting hands dirty with modeling clay at a game jam. Since then, we have poured more than a little time, energy, and...
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Thursday May 14, 2026 17:00 - 20:00 CEST
Betonhalle [Silent Green] Gerichtstraße 35, Berlin, Germany

17:00 CEST

Open Screens: The Invisible Casino
Thursday May 14, 2026 17:00 - 20:00 CEST
What appears to be a simple card game has a strange twist: all the cards are completely blank. Players can leave their mark on the deck and perhaps, by working together, figure out how to beat the Dealer.  The Invisible Casino is a live-action arcade machine, featuring this and many other obtuse games. Just walk up and start playing… what have you got to lose?

Thursday May 14, 2026 17:00 - 20:00 CEST
Betonhalle [Silent Green] Gerichtstraße 35, Berlin, Germany

17:30 CEST

TBA
Thursday May 14, 2026 17:30 - 18:00 CEST
TBA
Thursday May 14, 2026 17:30 - 18:00 CEST
Kuppelhalle [Silent Green] Gerichtstraße 35, 13347 Berlin, Germany

17:30 CEST

STILL PLAYING (Mohamed Mesbah, France/Palestine)
Thursday May 14, 2026 17:30 - 18:00 CEST
West Bank, summer 2024. Rasheed, a video game creator, tries to raise his two sons amid Israeli army raids and the war in Gaza. At night, he creates games where mothers and fathers can no longer protect their children.

After the screening we will have a talk by Rasheed (remote) and time for questions and answers.
Thursday May 14, 2026 17:30 - 18:00 CEST
Betonhalle Stage [Silent Green] Gerichtstraße 35, 13347 Berlin, Germany
  Special
  • about <br>

18:00 CEST

Talk by Rasheed Abueideh (tbc)
Thursday May 14, 2026 18:00 - 18:30 CEST
Talk by Rasheed Abueideh (TBA)

Rasheed is currently running a crowdfunding campaign for the production of his game Dreams on a Pillow. www.launchgood.com/1948
Thursday May 14, 2026 18:00 - 18:30 CEST
Betonhalle Stage [Silent Green] Gerichtstraße 35, 13347 Berlin, Germany

18:45 CEST

The Line is the Game
Thursday May 14, 2026 18:45 - 19:45 CEST
The Line Is the Game is a short, comedy live-action role-playing game that turns the everyday frustration of waiting into something playful and a little chaotic. Get your role from the ticket machine and join the line — possibly for a bathroom, possibly for art. Complete your task and use your one-time superpower to change the line before the doors finally open. Tired of waiting? Step out, come...
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Artists
avatar for Jana Romanova (she/her)

Jana Romanova (she/her)

Jana Romanova is a multidisciplinary artist working with play, performance, and photography. Her participatory projects invite people to step into unfamiliar roles to imagine and create together. At the heart of her practice is a desire to understand how we relate: to each other... Read More →
Thursday May 14, 2026 18:45 - 19:45 CEST
Kuppelhalle [Silent Green] Gerichtstraße 35, 13347 Berlin, Germany

19:00 CEST

Flesh Network Performance
Thursday May 14, 2026 19:00 - 19:45 CEST
Experience this 45-minute interactive lecture performance. Flesh Network is a live demonstration that presents a history of the Internet as a sound technology, focusing on the ways that disability influenced the design of communication systems.

XR History Award Nominee

Artists
avatar for Peter Polack (he/they)

Peter Polack (he/they)

Sickness International
Peter Polack (Sickness International) is an artist and researcher using illness to examine how technology shapes trust and perception. Each game, song, and theory opens onto a world where the human brain has been molded into a videogame-hosting infrastructure. His work has been published... Read More →
Thursday May 14, 2026 19:00 - 19:45 CEST
Transmediale Studio [Silent Green] Gerichtstraße 35, 13347 Berlin, Germany

19:00 CEST

Level Design Beyond the Screen
Thursday May 14, 2026 19:00 - 20:00 CEST
An approach to level design that goes beyond the computer screen.Using modular 6×6 elements, participants build structures, test layouts, and explore non-standard ways of thinking about level design. We see the workshop as a shared experiment in alternative ways of approaching level design and building levels.Each session lasts around 20 minutes, and can be done by 2 people. The station also...
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Artists
avatar for Dominik Cymer (he/him)

Dominik Cymer (he/him)

Cubature
Dominik Cymer is the Designer and Art Director of Cubature, responsible for the game concept and artistic direction of Cubature: The Art Game and Cubature: The Installation.

An illustrator, designer and visual artist with over 25 years of practice at the intersection of art, design and new media. Founder of Cyber Kids on Real, he works across commercial, cultural and educational projects – with clients including Comedy Central, MTV, Nickelodeon, PZU... Read More →
avatar for Oliwia Hajn (she/her)

Oliwia Hajn (she/her)

Cubature
Oliwia Hajn is the Executive Producer of Cubature, responsible for the concept and IP development of Cubature: The Art Game and Cubature: The Installation.
She works across business, culture and social impact – designing and leading projects that bring together strategy, communication and partnerships. Creates innovative formats where art, technology and social engagement intersect... Read More →
Thursday May 14, 2026 19:00 - 20:00 CEST
Betonhalle [Silent Green] Gerichtstraße 35, Berlin, Germany

19:00 CEST

Sybil x A MAZE. : a third way to game-dev
Thursday May 14, 2026 19:00 - 21:00 CEST
Note: This is a satellite event at an external location. Register here.Throughout Sybil’s Arc 2 program we have proposed the idea that the solo-dev - a  post-2000s neologism with roots in 1980s conceptions of computer programmers as savant whizz-kids and enlightened loners - could be emblematic of a third way in gaming: A different strategy for the game-maker that replaces hierarchical AAA...
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Artists
avatar for Alex Declino (he/him)

Alex Declino (he/him)

Sybil
Alex Declino is a game designer exploring authority and control in digital and online systems. His works are fueled by themes of tech-driven espionage, CEO meltdowns, the innovative exploitations of late-stage capitalism, and the almost Sisyphean tragicomedies of crypto. Alumni of... Read More →
avatar for Beth von Undall (she/her)

Beth von Undall (she/her)

Sybil
Beth von Undall is an artist and writer based in Berlin. Alongside her solo practice, she is embedded in a range of collaborations within art, gaming and tech. Her work is concerned with questions around subjectivity and sexuality in the context of a world enveloped in existential... Read More →
Thursday May 14, 2026 19:00 - 21:00 CEST
Sybil Leuschnerdamm 13/Aufgang 3 / EG, 10999 Berlin, Germany

19:00 CEST

Gamerausch x A MAZE. : Relooted - Live cinegaming session
Thursday May 14, 2026 19:00 - 22:00 CEST
Satellite event at external location with regular admission and free entry with A MAZE. / Berlin ticket. GAMERAUSCH - RELOOTED (Live cinegaming session with introduction by David Zabel (Popcultural Educator, Germany) and Q&A with Ben Myers (Nyamakop, South Africa) supported by Alexandre Suzanne (Playful, France)RELOOTED (South Africa 2026, Nyamakop, approx. 120 min, original language with...
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Thursday May 14, 2026 19:00 - 22:00 CEST
Filmrausch Palast Moabit/Game Rausch Lehrter Str. 35, 10557 Berlin, Germany

19:30 CEST

Real Vampires Concert (world premiere)
Thursday May 14, 2026 19:30 - 20:10 CEST
Are you folk or vampire?A live concert by electronic composer Bjørn Svin. Based on his music for the game Real Vampires and 500 years of authentic accounts of vampirism, the work unfolds as an immersive musical and visual narrative, drawing on the game’s elements and reshaping them into a new sonic experience.The music moves between day and night, carrying shifts in mood, tension and...
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Artists
avatar for Bjørn Svin (he/him)

Bjørn Svin (he/him)

Sound Synthesist, Bjørn Svin
Electronic music  artist and sound designer that operates in the alternative/experimental field of rhythmic electronic music. 
Thursday May 14, 2026 19:30 - 20:10 CEST
Betonhalle Stage [Silent Green] Gerichtstraße 35, 13347 Berlin, Germany

20:00 CEST

labRats
Thursday May 14, 2026 20:00 - 21:30 CEST
Limited number of Player Tickets available (see below for more info).Despite all your rage, you are still just a rat in a cage. Luckily, you're also a rat who's been outfitted with a neural implant that allows you to communicate telepathically with the other rats in your cage. Maybe that'll help.labRats is a digitally native interactive performance by the award-winning duo cirqueSaw. Pulling...
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Artists
avatar for Nathan Leigh (he/him)

Nathan Leigh (he/him)

cirqueSaw
cirqueSaw explores the intersection of live performance, film, and games, co-founded by partners Nathan Leigh and Nicole Orabona. They use a custom-built web platform to create remote, interactive experiences designed to foster community, accessibility, and audience agency. Their... Read More →
avatar for Nicole Orabona (they/she)

Nicole Orabona (they/she)

cirqueSaw
​​​​cirqueSaw explores the intersection of live performance, film, and games, co-founded by partners Nathan Leigh and Nicole Orabona. They use a custom-built web platform to create remote, interactive experiences designed to foster community, accessibility, and audience agency... Read More →
Thursday May 14, 2026 20:00 - 21:30 CEST
Kuppelhalle [Silent Green] Gerichtstraße 35, 13347 Berlin, Germany

22:00 CEST

Super Open Sound System
Thursday May 14, 2026 22:00 - Friday May 15, 2026 02:00 CEST
Some of you remember the Super Open Sound System? Back in the days at the Urban Spree Garden with the little Red Polish Firetruck by Sos. That was so amazing and build the community. This year we are going to bring that experience back and provide the Super Open Sound System a full night on the legendary club stage at Panke. Let’s party to the best and worst tunes the community has to offer....
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Artists
avatar for Sos Sosowski

Sos Sosowski

Mad Scientist, Sos
Sos Sosowski (he/him): Mad scientist of video games, creator of McPixel, Thelemite and million other games nobody ever heard about. Maniac of retro hardware and lover of new technology. Currently on a quest to create the worst game ever (Mosh Pit Simulator)
Thursday May 14, 2026 22:00 - Friday May 15, 2026 02:00 CEST
Panke Culture
 
Friday, May 15
 

09:30 CEST

A MAZE. Exhibition
Friday May 15, 2026 09:30 - 22:00 CEST
The main exhibition features the nominees and the honorable mentions of the 14th International A MAZE. Award including some extra gems which we showcase out of competition.Nominees and Honorable MentionsExtra Gems: (to be discovered)Artistic and experimental games are often off the mainstream and allow for different experiences with forward-thinking and playful views, often not for entertainment...
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Friday May 15, 2026 09:30 - 22:00 CEST
Betonhalle [Silent Green] Gerichtstraße 35, Berlin, Germany

09:30 CEST

A MAZE. Village
Friday May 15, 2026 09:30 - 22:00 CEST
The A MAZE. / Village is the part of the exhibition where you can play new, and unpublished games presented by indie game studios, universities, institutions, and collectives.This year we have the pleasure of showcasing games from:Bad Juice Games Three More Years HYPER REAL Ludisto Findling Games Indiepocalypse Basil Bytes Interactive Multimedia|VR-Design, Burg Giebichenstein University of Art and...
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Friday May 15, 2026 09:30 - 22:00 CEST
Betonhalle [Silent Green] Gerichtstraße 35, Berlin, Germany

10:00 CEST

Coffee & Croissants with*
Friday May 15, 2026 10:00 - 10:30 CEST
Start your day off right and join Zuraida (A MAZE. program curator) plus guest for Coffee and Croissants! While you sit back, blissfully nomming away your breakfast (byob)*, she’ll fill you in on the latest news about the festival program and highlight the day’s speakers and panel discussions. 

*Bring your Own Breakfast
Artists
avatar for Zuraida Buter

Zuraida Buter

program curator, A MAZE.

Friday May 15, 2026 10:00 - 10:30 CEST
Kuppelhalle [Silent Green] Gerichtstraße 35, 13347 Berlin, Germany

10:00 CEST

Start your day with energy and joy!: Smoothie & Movement Session
Friday May 15, 2026 10:00 - 10:30 CEST
Let’s wake up together! Sophia and Nicole will welcome you with light movement to nice sounds and tasty smoothies! Start your morning with a smile!Powered by German Dance Association/Creative Cross Collaborations Berlin //AUDIENCE:: Everybody is welcome //REQUIREMENTS:: None//BRING:: Happy vibes//SENSITIVE TOPICS:: Everyone is welcome and invited, in case of body limitations we will adjust...
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Artists
avatar for Nicole Fiedler (she/her)

Nicole Fiedler (she/her)

project manager, https://www.creative-cross-collaborations.de/home
Nicole Fiedler is Head of Funding and Projects at the German Dance Association, responsible for funding and programmes, co-managing Creative Cross Collaborations Berlin, coordinating the Association of German Dance Archives, and also working as a ballroom dance teacher.

Creative Cross Collaborations Berlin (CCCberlin) is a cross-disciplinary programme for Berlin’s arts and creative scene. It brings together artists, creatives and producers from the performing arts, visual arts, as well as film and video art. At its core are exchange, collaboration a... Read More →
avatar for Sophia Herzog (she/her)

Sophia Herzog (she/her)

German Dance Association / Creative Cross Collaborations Berlin
Sophia Herzog is a professional contemporary dancer, educator, and producer who creates playful, accessible movement & performance experiences that connect people through dance, curiosity, and shared physical exploration. 

Creative Cross Collaborations Berlin (CCCberlin) is a cross-disciplinary programme for Berlin’s arts and creative scene. It brings together artists, creatives and producers from the performing arts, visual arts, as well as film and video art. At its core are exchange, collaborati... Read More →
Friday May 15, 2026 10:00 - 10:30 CEST
Workshop Room 1

10:00 CEST

A MAZE. Bazaar - MeetToMatch
Friday May 15, 2026 10:00 - 16:00 CEST
The A MAZE. Bazaar - 7th International MeetToMatch for Games and Playful Media is a business module of A MAZE. / Berlin and is the only and first market for arthouse games, independent games and playful media productions which gives authors and digital artists the opportunity to meet with publishers, funding institutions, art institutions and collaborators. Our additional goal is to bring the...
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Friday May 15, 2026 10:00 - 16:00 CEST
MARS | Küche & Bar Gerichtstraße 35, Seiteneingang, 13347 Berlin, Germany

10:30 CEST

As Long As You're Here: Designing Around a Feeling
Friday May 15, 2026 10:30 - 11:00 CEST
"As Long As You're Here" is a family drama seen through the eyes of an elderly woman with Alzheimer's disease. In this talk, co-developers Marlène Delrive and Ryan Wright discuss how the game was inspired by personal stories and is carefully designed around evoking a specific feeling of forgetfulness. They describe how a subtle design approach was necessary to blend player experience with the...
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Artists
avatar for Marlène Delrive (she/her)

Marlène Delrive (she/her)

Marlène Delrive is a game and narrative designer passionate about games that make you feel something. She has experience with the full range of emotion – from award-winning comedy games like WHAT THE GOLF? and WHAT THE CAR?, to emotional games. She’s a co-founder of Autoscopia... Read More →
avatar for Ryan Wright (they/them & he/him)

Ryan Wright (they/them & he/him)

Ryan is a game and narrative designer at Autoscopia Interactive, and a PhD candidate at the University of California, Davis. Ryan is affiliated with the English and Science and Technology Studies departments. His research concerns how games have been historically used to represent... Read More →
Friday May 15, 2026 10:30 - 11:00 CEST
Betonhalle Stage [Silent Green] Gerichtstraße 35, 13347 Berlin, Germany

10:30 CEST

Why Computer Games are Puppet Shows
Friday May 15, 2026 10:30 - 11:00 CEST
Puppet shows are one of the oldest forms of entertainment and computer games are among the newest, but they have much in common!Running a puppet show? Put up a booth and ready your puppets, your props and your backcloths. You have a story in mind, maybe even a script, and you play it. Making any kind of game with characters? Make your character assets, your props, your backgrounds. You’ve...
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Artists
avatar for Ben Swithen (she/they)

Ben Swithen (she/they)

Ben Swithen is a writer, music-maker and indie game developer who made the game ‘Buy Hyacinths’ (about one of the first sheep to go to a human university) and ‘Trans Theft Horso’ (about gender gladness in the feverish west). They do work for Geeks for Social Change, and in... Read More →
Friday May 15, 2026 10:30 - 11:00 CEST
Kuppelhalle [Silent Green] Gerichtstraße 35, 13347 Berlin, Germany

10:30 CEST

a writing workshop (about storytelling through weird mediums)
Friday May 15, 2026 10:30 - 12:00 CEST
Get silly! Or get sad! Because it’s time to write! In this workshop, you’ll be tasked with pairing a personal topic with an esoteric structure. Maybe you'll write about the crippling nature of anxiety, but express it through a song meant for kindergarteners to dance to. Or perhaps you'll tackle complicated familial love through Deutsche Bahn train delay announcements.It’s like creative...
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Artists
avatar for Daisy Fernandez

Daisy Fernandez

Milktooth
Daisy is a London-based game designer and writer with credits on The Crush House, Card Shark, As Dusk Falls, Reigns: Three Kingdoms, Bird Alone, and South of the Circle. Last year she co-founded Milktooth, an indie studio currently working on its debut game. She has spoken at First... Read More →
avatar for Tanat Boozayaangool

Tanat Boozayaangool

Tanat is an indie dev from Bangkok, Thailand who quit his corporate job to make the most stupid game possible. He’s known for his work on the upcoming dating adventure game, Building Relationships, where he explores earnest feelings through surreal contexts.

From houses fishing up cars to buildings pole dancing, there’s definitely something going on (so attend his talk/workshop to find out... Read More →
Friday May 15, 2026 10:30 - 12:00 CEST
Workshop Room 2

11:00 CEST

Jenny Jiao Hsia (TBA)
Friday May 15, 2026 11:00 - 11:30 CEST
TBA
Friday May 15, 2026 11:00 - 11:30 CEST
Betonhalle Stage [Silent Green] Gerichtstraße 35, 13347 Berlin, Germany
  Talk
  • about <br>

11:00 CEST

Aspirational Imperfections - why we care about making digital worlds you can touch
Friday May 15, 2026 11:00 - 12:00 CEST
This panel will assemble game developers crafting digital games with art made from physical objects. In a medium so centered on technological developments and frame rates, what exactly is the value in making so many small detailed physical objects? How do we handle these handmade objects once they are in these digital worlds? This panel will explore both the logistics and the love of this method...
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Artists
avatar for Antonio Kos Pinheiro de Andrade (he/him)

Antonio Kos Pinheiro de Andrade (he/him)

Hapshapen Games
Antonio grew up in Rio de Janeiro, Brazil. For a while he worked as a full-stack software engineer, then he moved to Brooklyn and started making games. He enjoys horror movies, crossword puzzles and staring wistfully into the ocean. Currently working on Abigail at hapshapen games... Read More →
avatar for Biagi (he/him)

Biagi (he/him)

Hapshapen Games
Whether he’s building narrative adventures, party games, or systems-driven experiments, Biagi’s work explores the peculiarities of human existence—with humor, with play, and with deep love for the weird little bonds that form when we interact.
avatar for Ilena Pegan (they/them)

Ilena Pegan (they/them)

martianwho studios & Godot Foundation
Ilena is a making a handcrafted solarpunk elder bricklayer game about repairing community. During the day, they work with Godot as a Project Manager.
avatar for Isabelle Smith (she/her)

Isabelle Smith (she/her)

hapshapen games
Isabelle Smith is a game developer and writer who makes digital games you can reach out and touch. Her work in digital games has been nominated for awards by IGF, A MAZE., and the Student BAFTAs.  She had seven wisdom teeth but they’re not in her mouth anymore.
avatar for Jack King-Spooner (he/him)

Jack King-Spooner (he/him)

Makes things. Had to fill this form out twice.
avatar for Lukáš Kunce (he/him)

Lukáš Kunce (he/him)

Lukáš has been passionate about games all his life. After a few years of games journalism and agency jobs, he joined Amanita Design in 2017 to help the studio with all marketing-related work, communication and production.
Friday May 15, 2026 11:00 - 12:00 CEST
Kuppelhalle [Silent Green] Gerichtstraße 35, 13347 Berlin, Germany

11:00 CEST

Make your game look unique
Friday May 15, 2026 11:00 - 12:30 CEST
With the democratization of game engines, it's now possible for a solo developer to make a game with the same visual fidelity as what only AAA studios made twenty years ago, but these breakthrough in rendering technologies pushes games to have the same mainstream aesthetic. In this workshop we'll deconstruct this so-called "Unreal Engine look", firstly by understanding how Unreal Engine renders a...
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Artists
avatar for Nino Filiu

Nino Filiu

Artist & developer, Distraction Collective
I am a tech artist exploring novel digital experiences enabled by emerging technologies. What if a sculpture got scared when you got too close? How does it feels to control a video game with DJ hardware? What do the bioelectricity of plants sound like? Can the web be used as a medium... Read More →
Friday May 15, 2026 11:00 - 12:30 CEST
Workshop Room 1

11:00 CEST

Open Screens: Cloud Posting
Friday May 15, 2026 11:00 - 14:00 CEST
Talking is really really hard, thankfully people don’t need to talk when they have a lad with an airplane and countless cannisters to do it for them! You are that lad, soar through the skies writing messages that were left unspoken; relationships will live, die, and evolve based on the quality of your writing. In this comedy satire on the absurdity of social media, you fly through the skies...
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Friday May 15, 2026 11:00 - 14:00 CEST
Betonhalle [Silent Green] Gerichtstraße 35, Berlin, Germany

11:00 CEST

Open Screens: Concrete Tweet
Friday May 15, 2026 11:00 - 14:00 CEST
Explore the traumas and experiences contained within another's psyche in this vast, dream-like experience of the broken world of his, with a unique audio-visual style.

Friday May 15, 2026 11:00 - 14:00 CEST
Betonhalle [Silent Green] Gerichtstraße 35, Berlin, Germany

11:00 CEST

Open Screens: Prophet Margin
Friday May 15, 2026 11:00 - 14:00 CEST
The Gods hunger for tribute! Build settlements and weave trade routes, feed temples and earn divine boons in this board-game inspired peaceful strategy-puzzler

Friday May 15, 2026 11:00 - 14:00 CEST
Betonhalle [Silent Green] Gerichtstraße 35, Berlin, Germany

11:00 CEST

Open Screens: Swimpossible!
Friday May 15, 2026 11:00 - 14:00 CEST
A swimming rage-game where you play as Craig, a reverse mermaid who is bad at swimming

Friday May 15, 2026 11:00 - 14:00 CEST
Betonhalle [Silent Green] Gerichtstraße 35, Berlin, Germany

11:00 CEST

Open Screens: Tea Tale
Friday May 15, 2026 11:00 - 14:00 CEST
As the town tea reader it is your mission to give readings to lost clients. But be careful of what guidance you give, because your advice may lead to unexpected consequences.

Friday May 15, 2026 11:00 - 14:00 CEST
Betonhalle [Silent Green] Gerichtstraße 35, Berlin, Germany

11:00 CEST

Open Screens
Friday May 15, 2026 11:00 - 20:00 CEST
Open Screens are back!
Following the success of previous years, our goal remains the same: to provide a convenient platform for developers to showcase their creations to the press and their peers. These exhibits will be on display at the physical A MAZE. venue.

See for the full line up: https://2026.amaze-berlin.de/openscreens/
Individual Times exhibited projects Open Screens
Friday May 15, 2026 11:00 - 20:00 CEST
Betonhalle [Silent Green] Gerichtstraße 35, Berlin, Germany

11:30 CEST

Experimental comics, hybrid languages and mutant realities
Friday May 15, 2026 11:30 - 12:00 CEST
A talk about how experimental comics can act as a space where different languages, media, and narrative forms meet, opening the door to projects that move across diverse creative territories. It is also a personal journey through key milestones and projects, both solo and as a member of the Shaman Garage studio.
Artists
avatar for Iván McGill (he/him)

Iván McGill (he/him)

Shaman Garage
Understanding comics as a vessel for multiple formats and media, Iván McGill experiments in his work with a blend of languages, animation, video games, and illustration, to address new paradigms such as digital identity, dataism, and information overload. For Iván, experimental... Read More →
Friday May 15, 2026 11:30 - 12:00 CEST
Betonhalle Stage [Silent Green] Gerichtstraße 35, 13347 Berlin, Germany
  Talk
  • about <br>

12:00 CEST

Experiential Game Design
Friday May 15, 2026 12:00 - 12:30 CEST
In this talk, Farfama explores games as experiential art: evocative spaces of atmosphere, awe, and emotional resonance that bring the player's conscious and unconscious experience to the surface. His games city::ephemera and ocean::ephemera will be examined alongside other games, artists, art forms, and experiences where meaning comes not from explanation, but individual perception.
Artists
avatar for Farfama (he/they)

Farfama (he/they)

Farfama
Farfama (he/they) is an artist, games curator, and experimental game creator currently based in Japan. His work explores themes of awe, wonder, and playful joy, drawing inspiration from nature, ritual, and everyday observation. He helps run GÆMZ Tokyo, a monthly experimental games... Read More →
Friday May 15, 2026 12:00 - 12:30 CEST
Betonhalle Stage [Silent Green] Gerichtstraße 35, 13347 Berlin, Germany

12:00 CEST

Your Body Is the Controller: Designing Physical Play through How To Pet Your Cat and InSync XR
Friday May 15, 2026 12:00 - 12:30 CEST
Most controllers are designed to disappear. These ones are designed to be touched, watched, and cared for.In this talk, Quinn Liu reflects on the making of How To Pet Your Cat and InSync XR — two physical-digital works that turn interaction into a tactile encounter between body and object. A giant plush cat becomes public comedy and a social magnet. A responsive animatronic creature in XR...
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Artists
avatar for Quinn

Quinn "Qingyun" Liu (she/her)

Quinn "Qingyun" Liu is a Los Angeles-based creative technologist and interaction designer working between games, XR, and physical installation. Her work explores physical interfaces that feel alive, rethinking our relationship with machines through touch-based play and soft responsive... Read More →
Friday May 15, 2026 12:00 - 12:30 CEST
Kuppelhalle [Silent Green] Gerichtstraße 35, 13347 Berlin, Germany

12:30 CEST

Betonhalle Stage - BREAK - (12:30 - 14:00)
Friday May 15, 2026 12:30 - 14:00 CEST
Enjoy the sun, play some games, eat some food, catch up with other people! See you after the break!
Friday May 15, 2026 12:30 - 14:00 CEST
Betonhalle Stage [Silent Green] Gerichtstraße 35, 13347 Berlin, Germany

12:30 CEST

Kuppelhalle Stage - BREAK - (12:30 - 14:00)
Friday May 15, 2026 12:30 - 14:00 CEST
Enjoy the sun, play some games, eat some food, catch up with other people! See you after the break!
Friday May 15, 2026 12:30 - 14:00 CEST
Kuppelhalle [Silent Green] Gerichtstraße 35, 13347 Berlin, Germany

12:30 CEST

Rabbit Alumni Picnic
Friday May 15, 2026 12:30 - 14:00 CEST
A casual hangout for Rabbit alumni, friends, and curious devs during A MAZE. / Berlin.. Hop by!

Further opportunity:
The Rabbit Indie Games Residency 2026 / Call for applications 2026 now open - until June 7.

Friday May 15, 2026 12:30 - 14:00 CEST
The Garden [Silent Green] Gerichtstraße 35, 13347 Berlin, Germany

12:30 CEST

Playable for Everyone — Designing Accessible Games Through Collaborative Experimentation
Friday May 15, 2026 12:30 - 14:00 CEST
This workshop explores accessibility in games through a mix of short input and hands-on, gamified ideation. After a concise introduction to common barriers and existing solutions, participants engage in structured exercises to generate new ideas for inclusive game design. The focus lies on experimentation, perspective shifts, and actionable concepts. The session aims to expand how developers and...
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Artists
avatar for Alice Di Pinto

Alice Di Pinto

Hi, I’m Alice Di Pinto — a Berlin-based game designer, artist, and workshop facilitator. My work explores storytelling, visual design, and interactive experiences that foster empathy and critical thinking.

I study Game Design at HTW Berlin, focusing on inclusive systems, UI/UX... Read More →
Friday May 15, 2026 12:30 - 14:00 CEST
Workshop Room 2

13:00 CEST

Self-Publishing and Marketing Your Indie Game: What Actually Works?
Friday May 15, 2026 13:00 - 15:00 CEST
This workshop explores what it really takes to self-publish and market an indie game today. Combining current market data with hands-on experience from recent releases, it focuses on practical strategies that lead to visibility and sales.Topics include pre-launch planning, the role of Steam Wishlists and their conversion into sales, indie performance trends across 2025 and early 2026, and...
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Artists
avatar for Maria Aloupi

Maria Aloupi

Bizz Dev / Producer, beyondthosehills
Maria Aloupi is the founder and business developer of the indie studio beyondthosehills. Over the past eight years, she has worked across game production, business development, publishing, and creative direction. She has led the development of award-winning indie titles such as reky... Read More →
avatar for Thomas Reisenegger

Thomas Reisenegger

Future Friends Games
Thomas is co-founder and CEO of UK-based indie publisher Future Friends Games, which is behind titles like CloverPit, Slots & Daggers, Summerhouse, and The Cabin Factory and helped indie hits like Vampire Survivors, Content Warning, Duck Detective, Thronefall and What the Golf? with... Read More →
Friday May 15, 2026 13:00 - 15:00 CEST
Workshop Room 1

14:00 CEST

PlayLabs: Reimagining Creative Space Through Play
Friday May 15, 2026 14:00 - 14:30 CEST
PlayLabs was born from a lack of space to play, experiment, and create without pressure. This talk explores how PlayLabs builds inclusive, African-centred spaces across games, art, and interactive media. As a lab, failure becomes research, and play becomes process. From game jams to workshops, PlayLabs empowers people to create freely, amplifying voices and redefining who gets to belong in game...
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Artists
avatar for Kamogelo Makhoba (she/her)

Kamogelo Makhoba (she/her)

I’m Kamogelo Makhoba, a game designer, game writer, and creative technologist whose work centers African storytelling through games, interactive media, and XR experiences. My focus is on designing games that tell African stories and explore real, relatable experiences stories we... Read More →
Friday May 15, 2026 14:00 - 14:30 CEST
Betonhalle Stage [Silent Green] Gerichtstraße 35, 13347 Berlin, Germany

14:00 CEST

CLIPPED HORIZON
Friday May 15, 2026 14:00 - 14:45 CEST
This talk explores Alice Bucknell’s work through the lens of clipping: the moment in a video game when the player slips through a wall or falls beyond the map. Often treated as a technical error, clipping becomes a method for breaking open systems and exposing their ecological, political, and epistemic structures. Across video games such as The Alluvials (2024), Small Void (2025), Nihghtcrawlers...
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Artists
avatar for Alice Bucknell (they/them)

Alice Bucknell (they/them)

Alice Bucknell is an artist, writer and educator based in Los Angeles. Their work explores the affective dimensions of video games as interfaces for understanding complex systems, relationships, and forms of knowledge. Bucknell is interested in the ecological dimensions of play as... Read More →
Friday May 15, 2026 14:00 - 14:45 CEST
Kuppelhalle [Silent Green] Gerichtstraße 35, 13347 Berlin, Germany

14:00 CEST

Open Screens: ECTO-TERMINATOR 20000
Friday May 15, 2026 14:00 - 17:00 CEST
The Ecto-Terminator 20000 is a state-of-the-art ghost capturing machine that needs to be operated by two players.   One will be in the front and privy to the ghost’s location as well as able to press in the capture sequence, while the other will be in the back, unjamming the gun and able to see the necessary capture sequence and share it with the player upfront.   Taking a second-hand...
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Friday May 15, 2026 14:00 - 17:00 CEST
Betonhalle [Silent Green] Gerichtstraße 35, Berlin, Germany

14:00 CEST

Open Screens: Factories in Factories in Factories
Friday May 15, 2026 14:00 - 17:00 CEST
Build a fractal world. Automate the automation of your automation. Put Factories in Factories in Factories.
Friday May 15, 2026 14:00 - 17:00 CEST
Betonhalle [Silent Green] Gerichtstraße 35, Berlin, Germany

14:00 CEST

Open Screens: NAMTAR
Friday May 15, 2026 14:00 - 17:00 CEST
Namtar unfolds in an alien purgatory—a world shaped from dreams—where rebirth is not salvation but an endless cycle of transformation, decay, and becoming. Set within a psychedelic, color-saturated landscape that feels both grotesque and mesmerizing, the game explores metamorphosis as a violent yet necessary force, exposing the discomfort and vulnerability of change alongside the fragile...
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Friday May 15, 2026 14:00 - 17:00 CEST
Betonhalle [Silent Green] Gerichtstraße 35, Berlin, Germany

14:00 CEST

Open Screens: Spacetime Continuum of Sound
Friday May 15, 2026 14:00 - 17:00 CEST
Eyes open and shut. Feet rise and fall. So too, can ears be attentive. And so too, can ears be idle.  Space Time Continuum of Sound is an interactive sound art experience inspired by the work of Pauline Oliveros. This is sound as ceremony, a singing of the unsung depths of sound itself.   This is a call to player: listen.

Friday May 15, 2026 14:00 - 17:00 CEST
Betonhalle [Silent Green] Gerichtstraße 35, Berlin, Germany

14:00 CEST

Open Screens: SZ2000: Rabbit Simulator
Friday May 15, 2026 14:00 - 17:00 CEST
SZ2000: Rabbit Simulator is a prototype of our upcoming indie game SZ2000, composed of six small interior scenes.  SZ2000 is a pixel-look RPG game set in a southern Chinese town Shenzhen in the year 2000, you will play as a kid rabbit spending your 30-day summer holiday, hanging around the city and maintaining a routine: you can explore the town, talk to townsfolk, strictly follow the daily...
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Friday May 15, 2026 14:00 - 17:00 CEST
Betonhalle [Silent Green] Gerichtstraße 35, Berlin, Germany

14:30 CEST

When the internet is dead where do we go? Here ( •ᴗ•)⸝🥂⸜(•ᴗ• )!
Friday May 15, 2026 14:30 - 15:00 CEST
- ways of social gathering popularized after the launch of ChatGPT's first public release on November 30, 2022.
- ways to experience low-latency, in-person gaming with people.
- irl play/experiments/events hosted by [[rect*]]repair, an art game collective based in Asia.


Artists
avatar for Joanna Lyu (she/her)

Joanna Lyu (she/her)

China, ([[rect*]]repair)
Joanna game designer, media artist and event organizer. She co-runs [[rect*]]repair, an art-game collective on public-facing experimental games, community events and playful media.
Friday May 15, 2026 14:30 - 15:00 CEST
Betonhalle Stage [Silent Green] Gerichtstraße 35, 13347 Berlin, Germany

14:30 CEST

Reality Is Optional: Intro to AR with Lens Studio and Spectacles
Friday May 15, 2026 14:30 - 16:00 CEST
Build your own AR effect and bring a simple Image to life with the help of your phone, Snapchat and LensStudio! Get a unique insight into the powerful AR engine, follow the easy step by step instructions and take your own personalized AR effect home with you. We will also  demonstrate  how to build the same effect for the Spectacles AR glasses and showcase their capabilities.//AUDIENCE::...
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Artists
avatar for Ines Hilz

Ines Hilz

Ines Hilz is a XR designer and Multimedia Artist from Berlin, working with XR devices to create wholesome, stylized and playful interactive experiences and AR effects.
avatar for Max van Leeuwen

Max van Leeuwen

Creative Developer
Max is a Creative Developer with a background in VFX for film.
 He builds whimsical Augmented Reality prototypes, documenting his process by sharing code and tutorials.
Friday May 15, 2026 14:30 - 16:00 CEST
Workshop Room 2

15:00 CEST

Hyper Talks
Friday May 15, 2026 15:00 - 16:00 CEST
The Hyper Talks are 5 minute knowledge-injections. Several speakers will talk about projects, experiences, failures and sources of inspiration in their work. The Hyper Talks are a platform for both established artists as well as upcoming talents: some of the past hyper speakers ended up being winners of the A MAZE. Awards. The session is curated and hosted by Marina Díez & Leonie Wolf.Live...
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Artists
avatar for Leonie (she/her)

Leonie (she/her)

Leonie is a Berlin-based project and event manager for Indie Arena Booth at Super Crowd. She has extensive experience in the games industry, working as a Technical Animator and Associate Art Director in game development for many years. She has worked as both a freelancer and in-house... Read More →
Friday May 15, 2026 15:00 - 16:00 CEST
Kuppelhalle [Silent Green] Gerichtstraße 35, 13347 Berlin, Germany

15:00 CEST

Hyper Talks (stream)
Friday May 15, 2026 15:00 - 16:00 CEST
The Hyper Talks are 5 minute knowledge-injections. Several speakers will talk about projects, experiences, failures and sources of inspiration in their work. The Hyper Talks are a platform for both established artists as well as upcoming talents: some of the past hyper speakers ended up being winners of the A MAZE. Awards. The session is curated and hosted by Marina Díez & Leonie...
See More →
Artists
avatar for Leonie (she/her)

Leonie (she/her)

Leonie is a Berlin-based project and event manager for Indie Arena Booth at Super Crowd. She has extensive experience in the games industry, working as a Technical Animator and Associate Art Director in game development for many years. She has worked as both a freelancer and in-house... Read More →
Friday May 15, 2026 15:00 - 16:00 CEST
Betonhalle Stage [Silent Green] Gerichtstraße 35, 13347 Berlin, Germany

16:00 CEST

Sybil Sybil Sybil
Friday May 15, 2026 16:00 - 16:45 CEST
Alex Declino and Beth von Undall introduce Sybil, a Berlin based R&D center for weird gaming. They will present the aims and interest of the organisation, as well as play and talk through a series of resident projects by Jira Duguid, Martix Navrot, and dmstfctn.

Content warning
This talk might contain flashing imagery that may affect people with photosensitive epilepsy
Artists
avatar for Alex Declino (he/him)

Alex Declino (he/him)

Sybil
Alex Declino is a game designer exploring authority and control in digital and online systems. His works are fueled by themes of tech-driven espionage, CEO meltdowns, the innovative exploitations of late-stage capitalism, and the almost Sisyphean tragicomedies of crypto. Alumni of... Read More →
avatar for Beth von Undall (she/her)

Beth von Undall (she/her)

Sybil
Beth von Undall is an artist and writer based in Berlin. Alongside her solo practice, she is embedded in a range of collaborations within art, gaming and tech. Her work is concerned with questions around subjectivity and sexuality in the context of a world enveloped in existential... Read More →
Friday May 15, 2026 16:00 - 16:45 CEST
Betonhalle Stage [Silent Green] Gerichtstraße 35, 13347 Berlin, Germany

16:45 CEST

XR-History Award nominees panel hosted by Simon Strick
Friday May 15, 2026 16:45 - 18:00 CEST
A panel discussion with all XR-History Award nominees hosted by Simon Strick

Content warning
Discrimination
Artists
avatar for Peter Polack (he/they)

Peter Polack (he/they)

Sickness International
Peter Polack (Sickness International) is an artist and researcher using illness to examine how technology shapes trust and perception. Each game, song, and theory opens onto a world where the human brain has been molded into a videogame-hosting infrastructure. His work has been published... Read More →
avatar for Ren Loren Britton (they/them)

Ren Loren Britton (they/them)

Ren Loren Britton (they/he) is a trans-disciplinary artist-designer invested in Trans*Feminism,
Technosciences, Radical Pedagogy and Disability Justice; living and working in Berlin,
Germany. They make multi-sensorial media installations that unseat sensory and
communication hierarc... Read More →
avatar for Simon Strick (he/him)

Simon Strick (he/him)

Simon Strick is an independent media/cultural studies scholar and writer. He has published widely on a variety of subjects relating to critical race theory, gender, performativity, affect and questions of the popular. In 2021, he published Rechte Gefühle (transcript), a widely cited... Read More →
VS

Verónica Sabat

Cuerpos Migrantes

Friday May 15, 2026 16:45 - 18:00 CEST
Betonhalle [Silent Green] Gerichtstraße 35, Berlin, Germany

17:00 CEST

Handcrafting Your Game
Friday May 15, 2026 17:00 - 18:30 CEST
Learn to create a world with felt, clay, found materials, glue guns, and cardboard. With your phone, we’ll 3D scan your handmade models and place the models into a playable walking sim. //AUDIENCE:: People who want to craft with their hands and merge handcrafted materials with a digital world.Will be interesting for game developers who want to have hands on experience with: -...
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Artists
avatar for Antonio Kos Pinheiro de Andrade (he/him)

Antonio Kos Pinheiro de Andrade (he/him)

Hapshapen Games
Antonio grew up in Rio de Janeiro, Brazil. For a while he worked as a full-stack software engineer, then he moved to Brooklyn and started making games. He enjoys horror movies, crossword puzzles and staring wistfully into the ocean. Currently working on Abigail at hapshapen games... Read More →
avatar for Biagi (he/him)

Biagi (he/him)

Hapshapen Games
Whether he’s building narrative adventures, party games, or systems-driven experiments, Biagi’s work explores the peculiarities of human existence—with humor, with play, and with deep love for the weird little bonds that form when we interact.
avatar for Chester

Chester

martianwho studios
An indie gameplay programmer for martianwho studios. 
avatar for Emi

Emi

Godot Foundation
Emilio Coppola leads the Godot Foundation as its Executive Director, guiding the growth of the free, open-source Godot game engine. He started out making games and teaching others how to use Godot. With his background in web development and startups, Emilio now oversees the Foundation's... Read More →
avatar for Ilena Pegan (they/them)

Ilena Pegan (they/them)

martianwho studios & Godot Foundation
Ilena is a making a handcrafted solarpunk elder bricklayer game about repairing community. During the day, they work with Godot as a Project Manager.
avatar for Isabelle Smith (she/her)

Isabelle Smith (she/her)

hapshapen games
Isabelle Smith is a game developer and writer who makes digital games you can reach out and touch. Her work in digital games has been nominated for awards by IGF, A MAZE., and the Student BAFTAs.  She had seven wisdom teeth but they’re not in her mouth anymore.
Friday May 15, 2026 17:00 - 18:30 CEST
Workshop Room 1

17:00 CEST

Open Screens: AXIOMATIK
Friday May 15, 2026 17:00 - 20:00 CEST
Shoot-2-See! Redefine how you perceive 3D space with a crazy-new, glowing neon laser mechanic. Experience physics thought experiments in this squeaky colorful Arcade VR game: open Schrödinger boxes - rescue cute cat companions, travel through quantum portals and beat the clock to find the exit.

Friday May 15, 2026 17:00 - 20:00 CEST
Betonhalle [Silent Green] Gerichtstraße 35, Berlin, Germany

17:00 CEST

Open Screens: Curiosmos
Friday May 15, 2026 17:00 - 20:00 CEST
Curiosmos is a cozy space sim where you build your own solar system by hand, crafting planets, moons, gravity, atmosphere, and even life! Embark on a quest to discover the secrets of the universe!

Friday May 15, 2026 17:00 - 20:00 CEST
Betonhalle [Silent Green] Gerichtstraße 35, Berlin, Germany

17:00 CEST

Open Screens: Discharged
Friday May 15, 2026 17:00 - 20:00 CEST
Discharged is a an art game exploring the experiences of a Latinx veteran returning home and reacclimating to civilian life. In the prologue, you play as a teen recruited to join the military. Upon returning from combat duty, you must make your way back to your house. Bureaucracy, apathy, ICE agents and a lack of understanding stand in your way. Discharged critiques the glamorized depiction of...
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Friday May 15, 2026 17:00 - 20:00 CEST
Betonhalle [Silent Green] Gerichtstraße 35, Berlin, Germany

17:00 CEST

Open Screens: Learning the Ropes
Friday May 15, 2026 17:00 - 20:00 CEST
"Learning the Ropes" is a Visual Novel/Adventure game highlighting the mundane aspects of sex work: You assume the role of a new sex worker trying to learn the trade. Your biggest challenge: Identifying suitable clients based on their inquiries. Will you be able to distinguish a reliable client from a no-show? And a keyboard wanker from a white knight? Your day-to-day choices will have an impact...
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Friday May 15, 2026 17:00 - 20:00 CEST
Betonhalle [Silent Green] Gerichtstraße 35, Berlin, Germany

17:00 CEST

Open Screens: Parent Printer Driver Simulator
Friday May 15, 2026 17:00 - 20:00 CEST
You're home for the holidays, but your parents are off on a trip by themselves. First they need your help to fix the family computer so it can print their dang travel documents. Navigate early 2000s internet and viruses and try to clear that printer queue 

Friday May 15, 2026 17:00 - 20:00 CEST
Betonhalle [Silent Green] Gerichtstraße 35, Berlin, Germany

18:00 CEST

Level Design Beyond the Screen
Friday May 15, 2026 18:00 - 19:00 CEST
An approach to level design that goes beyond the computer screen.Using modular 6×6 elements, participants build structures, test layouts, and explore non-standard ways of thinking about level design. We see the workshop as a shared experiment in alternative ways of approaching level design and building levels.Each session lasts around 20 minutes, and can be done by 2 people. The station also...
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Artists
avatar for Dominik Cymer (he/him)

Dominik Cymer (he/him)

Cubature
Dominik Cymer is the Designer and Art Director of Cubature, responsible for the game concept and artistic direction of Cubature: The Art Game and Cubature: The Installation.

An illustrator, designer and visual artist with over 25 years of practice at the intersection of art, design and new media. Founder of Cyber Kids on Real, he works across commercial, cultural and educational projects – with clients including Comedy Central, MTV, Nickelodeon, PZU... Read More →
avatar for Oliwia Hajn (she/her)

Oliwia Hajn (she/her)

Cubature
Oliwia Hajn is the Executive Producer of Cubature, responsible for the concept and IP development of Cubature: The Art Game and Cubature: The Installation.
She works across business, culture and social impact – designing and leading projects that bring together strategy, communication and partnerships. Creates innovative formats where art, technology and social engagement intersect... Read More →
Friday May 15, 2026 18:00 - 19:00 CEST
Betonhalle [Silent Green] Gerichtstraße 35, Berlin, Germany

19:00 CEST

Flesh Network Performance
Friday May 15, 2026 19:00 - 19:40 CEST
Experience this 45-minute interactive lecture performance. Flesh Network is a live demonstration that presents a history of the Internet as a sound technology, focusing on the ways that disability influenced the design of communication systems.

XR History Award Nominee

Artists
avatar for Peter Polack (he/they)

Peter Polack (he/they)

Sickness International
Peter Polack (Sickness International) is an artist and researcher using illness to examine how technology shapes trust and perception. Each game, song, and theory opens onto a world where the human brain has been molded into a videogame-hosting infrastructure. His work has been published... Read More →
Friday May 15, 2026 19:00 - 19:40 CEST
Transmediale Studio [Silent Green] Gerichtstraße 35, 13347 Berlin, Germany

19:30 CEST

A MAZE. Award Pre-Show & Award Show (STREAM w/ live elements)
Friday May 15, 2026 19:30 - 21:45 CEST
IT IS SHOWTIME AND WE ARE EXCITED TO HIGHLIGHT THE NEW WAVE OF GAME & PLAYFUL MEDIA CREATORSWith 435 submissions from 78 countries, the 15th international A MAZE. Awards received more entries from more locations than ever before competing for 7 awards and the Audience Award. The Award Show presents the 33 nominations covering innovative performances, digital poems, wild and cultural experiences,...
See More →
Artists
avatar for Anan Fries (they/them)

Anan Fries (they/them)

Anan Fries (they/them) is an interdisciplinary artist and researcher who works at the intersection of digital and performing arts. They create performances, installations, and video works influenced by Posthuman and Xenofeminist discourse. Their works explore themes of transformation... Read More →
avatar for Antonin Fourneau (he/him)

Antonin Fourneau (he/him)

Antonin Fourneau (he/him) is a French artist and creator exploring the playful side of technology. Blending light, sound, and DIY culture, he designs interactive installations that function like open playgrounds, inviting audiences to touch, shout, draw, and experiment. His work transforms... Read More →
avatar for Farfama (he/they)

Farfama (he/they)

Farfama
Farfama (he/they) is an artist, games curator, and experimental game creator currently based in Japan. His work explores themes of awe, wonder, and playful joy, drawing inspiration from nature, ritual, and everyday observation. He helps run GÆMZ Tokyo, a monthly experimental games... Read More →
avatar for GELBART

GELBART

Ever since landing in Berlin’s electronic scene in 2005, Gelbart has earned a reputation as one of the city’s most innovative musicians. A self-taught multi-instrumentalist, composer, filmmaker, and author, his work exists at the intersection of the surreal and the visceral, blending... Read More →
avatar for Julián Cordero (he/him)

Julián Cordero (he/him)

Julián Cordero (he/him) is a game developer from Quito, Ecuador, now based in New York City. His latest project, despelote, is a slice-of-life adventure about childhood and the magical grip soccer held over the people of Quito in 2001. He’s passionate about finding new ways to... Read More →
avatar for Meghna Jayanth (she/her)

Meghna Jayanth (she/her)

Meghna Jayanth (she/her) designs worlds which explore fantasies and pleasures counter to capitalism-colonialism. Her work critiques contemporary technopolitics and excavates video games’ potential as sites of radical and liberatory re-imagination. Her work includes IGF winner 80... Read More →
avatar for Sarah Bashir (she/her)

Sarah Bashir (she/her)

Sarah Bashir is a games scholar, focusing on game production studies, the history of digital and interactive media and the interrelation of games, art and culture. She initiated and currently leads Circuit Lab, a game studies lab situated at the Department of Media and Communication... Read More →
avatar for Tim Rogers (he/him)

Tim Rogers (he/him)

Tim has worked in most aspects of video game development and criticism for two decades. Since 2007 he has owned Action Button, a design consulting agency and game development studio which since 2020 also produces video essays on YouTube. He currently lives in Manhattan, New York... Read More →
Friday May 15, 2026 19:30 - 21:45 CEST
Betonhalle Stage [Silent Green] Gerichtstraße 35, 13347 Berlin, Germany
  Special
  • about <br>

20:00 CEST

A MAZE. Award Show
Friday May 15, 2026 20:00 - 21:45 CEST
IT IS SHOWTIME AND WE ARE EXCITED TO HIGHLIGHT THE NEW WAVE OF GAME & PLAYFUL MEDIA CREATORSWith 435 submissions from 78 countries, the 15th international A MAZE. Awards received more entries from more locations than ever before competing for 7 awards and the Audience Award. The Award Show presents the 33 nominations covering innovative performances, digital poems, wild and cultural experiences,...
See More →
Artists
avatar for Anan Fries (they/them)

Anan Fries (they/them)

Anan Fries (they/them) is an interdisciplinary artist and researcher who works at the intersection of digital and performing arts. They create performances, installations, and video works influenced by Posthuman and Xenofeminist discourse. Their works explore themes of transformation... Read More →
avatar for Antonin Fourneau (he/him)

Antonin Fourneau (he/him)

Antonin Fourneau (he/him) is a French artist and creator exploring the playful side of technology. Blending light, sound, and DIY culture, he designs interactive installations that function like open playgrounds, inviting audiences to touch, shout, draw, and experiment. His work transforms... Read More →
avatar for Farfama (he/they)

Farfama (he/they)

Farfama
Farfama (he/they) is an artist, games curator, and experimental game creator currently based in Japan. His work explores themes of awe, wonder, and playful joy, drawing inspiration from nature, ritual, and everyday observation. He helps run GÆMZ Tokyo, a monthly experimental games... Read More →
avatar for GELBART

GELBART

Ever since landing in Berlin’s electronic scene in 2005, Gelbart has earned a reputation as one of the city’s most innovative musicians. A self-taught multi-instrumentalist, composer, filmmaker, and author, his work exists at the intersection of the surreal and the visceral, blending... Read More →
avatar for Julián Cordero (he/him)

Julián Cordero (he/him)

Julián Cordero (he/him) is a game developer from Quito, Ecuador, now based in New York City. His latest project, despelote, is a slice-of-life adventure about childhood and the magical grip soccer held over the people of Quito in 2001. He’s passionate about finding new ways to... Read More →
avatar for Meghna Jayanth (she/her)

Meghna Jayanth (she/her)

Meghna Jayanth (she/her) designs worlds which explore fantasies and pleasures counter to capitalism-colonialism. Her work critiques contemporary technopolitics and excavates video games’ potential as sites of radical and liberatory re-imagination. Her work includes IGF winner 80... Read More →
avatar for Sarah Bashir (she/her)

Sarah Bashir (she/her)

Sarah Bashir is a games scholar, focusing on game production studies, the history of digital and interactive media and the interrelation of games, art and culture. She initiated and currently leads Circuit Lab, a game studies lab situated at the Department of Media and Communication... Read More →
avatar for Tim Rogers (he/him)

Tim Rogers (he/him)

Tim has worked in most aspects of video game development and criticism for two decades. Since 2007 he has owned Action Button, a design consulting agency and game development studio which since 2020 also produces video essays on YouTube. He currently lives in Manhattan, New York... Read More →
Friday May 15, 2026 20:00 - 21:45 CEST
Kuppelhalle [Silent Green] Gerichtstraße 35, 13347 Berlin, Germany
  Special
  • about <br>

21:00 CEST

Samples - An Interactive Music Installation
Friday May 15, 2026 21:00 - Saturday May 16, 2026 01:00 CEST
SAMPLES is the new interactive music installation by My name is Fuzzy. It transforms the exhibition space into a giant music creation software. The project explores a form of “analog” augmented reality, meaning without a visible digital interface. The installation consists of about ten large-format, brightly colored canvases, each representing a sound sample that activates and modulates...
See More →
Artists
avatar for My Name is Fuzzy

My Name is Fuzzy

My Name is Fuzzy is the interdisciplinary musical project of Swiss self-taught artist Bastien Bron (b. 1984), renowned for his innovative fusion of art and music. His work explores new ways of presenting pop music outside traditional platforms, aiming to create experiences that are... Read More →

Friday May 15, 2026 21:00 - Saturday May 16, 2026 01:00 CEST
Panke Gallery

22:00 CEST

The legendary A MAZE. Jump 'n' Run Party
Friday May 15, 2026 22:00 - Saturday May 16, 2026 21:00 CEST
The A MAZE. Jump 'n' Run Party is the legendary A MAZE. Awards Aftershow Party.

Music: 
Hyenaz (live)
uppercut.continue (live)
Gelbart (live)
Sky (dj)

Games + Installations:
Samples by My name is Fuzzy
Line Wobbler by Robin Baumgarten
Fallbearers by Jem Smith, Ben Geldenhuys and Jason Sutherland
Get Yoked by Barking Dogs
Akapela by Antonin Fourneau
Lazy Kickers by Sos

and surprises.
Artists
avatar for GELBART

GELBART

Ever since landing in Berlin’s electronic scene in 2005, Gelbart has earned a reputation as one of the city’s most innovative musicians. A self-taught multi-instrumentalist, composer, filmmaker, and author, his work exists at the intersection of the surreal and the visceral, blending... Read More →
avatar for HYENAZ

HYENAZ

HYENAZ are sonic alchemists Mad Kate and Adrienne Teicher, who create interactive performances and audiovisual art on the nexus of bodies, power, and audibility.
Their decade-long project Foreign Bodies, to be released digitally, on 17.05.2026 is a series of sonic and performative encounters designed to meet people as relational bodies: bodies in motion, in migration, and in resistance. The work unfolds across various sites of movement and... Read More →
avatar for uppercut.continue

uppercut.continue

And this is how we're going about it: without hesitation we mix Dubstep with Blues, Minimal and Soul. To us, that's key -- we focus on the soul of the machine; when the machine does not have a soul we create one for it. We've been together since 6th grade -- making music, watching... Read More →
Friday May 15, 2026 22:00 - Saturday May 16, 2026 21:00 CEST
Panke Culture
 
Saturday, May 16
 

12:00 CEST

labRats
Saturday May 16, 2026 12:00 - 13:30 CEST
Limited number of Player Tickets available (See below for more info)Despite all your rage, you are still just a rat in a cage. Luckily, you're also a rat who's been outfitted with a neural implant that allows you to communicate telepathically with the other rats in your cage. Maybe that'll help.labRats is a digitally native interactive performance by the award-winning duo cirqueSaw. Pulling...
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Artists
avatar for Nathan Leigh (he/him)

Nathan Leigh (he/him)

cirqueSaw
cirqueSaw explores the intersection of live performance, film, and games, co-founded by partners Nathan Leigh and Nicole Orabona. They use a custom-built web platform to create remote, interactive experiences designed to foster community, accessibility, and audience agency. Their... Read More →
avatar for Nicole Orabona (they/she)

Nicole Orabona (they/she)

cirqueSaw
​​​​cirqueSaw explores the intersection of live performance, film, and games, co-founded by partners Nathan Leigh and Nicole Orabona. They use a custom-built web platform to create remote, interactive experiences designed to foster community, accessibility, and audience agency... Read More →
Saturday May 16, 2026 12:00 - 13:30 CEST
Kuppelhalle [Silent Green] Gerichtstraße 35, 13347 Berlin, Germany

12:00 CEST

Open Screens: Babushka
Saturday May 16, 2026 12:00 - 14:00 CEST
A farming-roguelite game about slavic folklore, friendship and magic. Funded in part by the Film und Medienstiftung NRW.

Saturday May 16, 2026 12:00 - 14:00 CEST
Betonhalle [Silent Green] Gerichtstraße 35, Berlin, Germany

12:00 CEST

Open Screens: CHILDREN OF SATURN
Saturday May 16, 2026 12:00 - 14:00 CEST
CHILDREN OF SATURN blends first person narrative adventure gameplay with real video recordings to tell an authentic slice of life story about growing up under the effects of climate change. Through the lens of a VHS camera, experience some of the most significant moments in the lives of a group of friends during a time of absolute hopelessness.  Features: Suburban exploration (aka...
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Saturday May 16, 2026 12:00 - 14:00 CEST
Betonhalle [Silent Green] Gerichtstraße 35, Berlin, Germany

12:00 CEST

Open Screens: Deep Fog Signals
Saturday May 16, 2026 12:00 - 14:00 CEST
Deep Fog Signals is a horror puzzle mystery game with retro-futuristic hand-drawn gadgets, turn-based mechanics and a dark story. Stuck in an outpost in a sea of toxic fog, your crew has been decimated, you're cut off from the outside world and oxygen is running out. Use limited bandwidth to coordinate unstable crewmates, conduct esoteric research that could change the world and interpret strange...
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Saturday May 16, 2026 12:00 - 14:00 CEST
Betonhalle [Silent Green] Gerichtstraße 35, Berlin, Germany

12:00 CEST

Open Screens: Monster Briefcase
Saturday May 16, 2026 12:00 - 14:00 CEST
You find an old briefcase. It moves. Alive and hungry for clothes. This alt-control experience uses tilt, opening, and physical rhythm as its language. The more it eats, the harder it becomes to handle. You’re not controlling the creature, you’re negotiating with it.
Saturday May 16, 2026 12:00 - 14:00 CEST
Betonhalle [Silent Green] Gerichtstraße 35, Berlin, Germany

12:00 CEST

A MAZE. Exhibition
Saturday May 16, 2026 12:00 - 18:00 CEST
The main exhibition features the nominees and the honorable mentions of the 14th International A MAZE. Award including some extra gems which we showcase out of competition.Nominees and Honorable MentionsExtra Gems: (to be discovered)Artistic and experimental games are often off the mainstream and allow for different experiences with forward-thinking and playful views, often not for entertainment...
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Saturday May 16, 2026 12:00 - 18:00 CEST
Betonhalle [Silent Green] Gerichtstraße 35, Berlin, Germany

12:00 CEST

A MAZE. Village
Saturday May 16, 2026 12:00 - 18:00 CEST
The A MAZE. / Village is the part of the exhibition where you can play new, and unpublished games presented by indie game studios, universities, institutions, and collectives.This year we have the pleasure of showcasing games from:Bad Juice Games Three More Years HYPER REAL Ludisto Findling Games Indiepocalypse Basil Bytes Interactive Multimedia|VR-Design, Burg Giebichenstein University of Art and...
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Saturday May 16, 2026 12:00 - 18:00 CEST
Betonhalle [Silent Green] Gerichtstraße 35, Berlin, Germany

12:00 CEST

Open Screens
Saturday May 16, 2026 12:00 - 18:00 CEST
Open Screens are back!
Following the success of previous years, our goal remains the same: to provide a convenient platform for developers to showcase their creations to the press and their peers. These exhibits will be on display at the physical A MAZE. venue.

See for the full line up: https://2026.amaze-berlin.de/openscreens/
Individual Times exhibited projects Open Screens
Saturday May 16, 2026 12:00 - 18:00 CEST
Betonhalle [Silent Green] Gerichtstraße 35, Berlin, Germany

12:00 CEST

Samples - An Interactive Music Installation
Saturday May 16, 2026 12:00 - 18:00 CEST
SAMPLES is the new interactive music installation by My name is Fuzzy. It transforms the exhibition space into a giant music creation software. The project explores a form of “analog” augmented reality, meaning without a visible digital interface. The installation consists of about ten large-format, brightly colored canvases, each representing a sound sample that activates and modulates...
See More →
Artists
avatar for My Name is Fuzzy

My Name is Fuzzy

My Name is Fuzzy is the interdisciplinary musical project of Swiss self-taught artist Bastien Bron (b. 1984), renowned for his innovative fusion of art and music. His work explores new ways of presenting pop music outside traditional platforms, aiming to create experiences that are... Read More →

Saturday May 16, 2026 12:00 - 18:00 CEST
Panke Gallery

12:00 CEST

AMAZING X-Market
Saturday May 16, 2026 12:00 - 18:00 CEST
The AMAZING X-MARKET is a place where people sell unqiue self-produced geeky stuff from 3d-printed characters, plushies, home-brewed experimental video games, usb sticks with coolest content on it, selfmade synths, to services (like pixelart, lofi mocap, 3D scanning), boardgames, alternative controllers, digital toys, robots, OSTs, all kinds of wearables, postcards from VR, fanzines,...
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Saturday May 16, 2026 12:00 - 18:00 CEST
Betonhalle Stage [Silent Green] Gerichtstraße 35, 13347 Berlin, Germany

13:00 CEST

Design Your First Board Game — A Crafting Workshop for Everyone
Saturday May 16, 2026 13:00 - 15:00 CEST
Ever wanted to make your own board game? In this hands-on crafting session, participants design their very own version of a classic — think Snakes and Ladders or UNO — and make it entirely their own. With paper, pens, and a handful of game pieces, players of all ages invent their rules, draw their boards, and playtest with others on the spot. No experience needed — just curiosity and a love...
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Artists
avatar for Alice Di Pinto

Alice Di Pinto

Hi, I’m Alice Di Pinto — a Berlin-based game designer, artist, and workshop facilitator. My work explores storytelling, visual design, and interactive experiences that foster empathy and critical thinking.

I study Game Design at HTW Berlin, focusing on inclusive systems, UI/UX... Read More →
Saturday May 16, 2026 13:00 - 15:00 CEST
Betonhalle Stage [Silent Green] Gerichtstraße 35, 13347 Berlin, Germany

13:00 CEST

IMPROVE YOUR IMPROV: The Theater Stage as an Analog Sandbox
Saturday May 16, 2026 13:00 - 15:30 CEST
Just like in an open-world game, there is no fixed script in improv theater. The workshop space is the map where anything is possible. Instead of telling a pre-written story, we use mechanics like the "Yes, and..." principle or specific game rules. We treat improv as a system of mechanics that allows for emergent narratives.MindsetIn our analog sandbox, there is no "Game Over" – no failure, only...
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Artists
avatar for Don Marelio

Don Marelio

Improfabrik e.V.
The non-profit theater club Improfabrik e.V. is dedicated to bringing the joy of improvised theater to the people of Berlin with the lowest barrier to entry possible.
We host bimonthly free workshops for beginners, weekly workshops for our members as well as occasional shows for a... Read More →
avatar for Susi

Susi

Board Member & Treasurer, Improfabrik e.V.

I’m Susi, board member and treasurer of Improfabrik e.V.I joined the club last autumn, so compared to some of my fellow members, I’m still a bit of an improv fledgling. But that is also what I love about improv: you don’t have to be perfect, polished, or fearless to join in... Read More →
Saturday May 16, 2026 13:00 - 15:30 CEST
Workshop Room 1

13:00 CEST

Make your own merchandise: Lino-Stamps and Stickers | Gestalte deine eigenen Fanartikel: Linolschnitte und Aufkleber
Saturday May 16, 2026 13:00 - 17:00 CEST
Make your own merchandise: Lino-Stamps and StickersDesign and carve your own printing stamps and make prints on paper. You can even design a post card with it.Draw your own stickers. We copy them on sticker paper and you can take them home. This is also easy for younger participants.The workshop is an open drop in-format. For the working station you need up to 1 hour or more if you like. You can...
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Artists
avatar for Svenja Anhut

Svenja Anhut

Svenja Anhut is a game designer, artist and educator who works freelance. She mainly focuses on creating concepts and content for public gaming experiences, jams and workshops. But I also host and organize such events. She is also part of the AMAZE Orgateam.
Deutsch:
Svenja Anhut (@svenjaanhut) ist freiberufliche Game Designerin, Game Artist (Grafikdesignerin) und Medienpädagogin. Ihr Fokus liegt darauf, Konzepte und Inhalte für öffentliche Gaming Erlebnisse, Game Jams, Workshops und Feriencamps zu entwickeln, aber auch diese Art von Veran... Read More →
Saturday May 16, 2026 13:00 - 17:00 CEST
Betonhalle Stage [Silent Green] Gerichtstraße 35, 13347 Berlin, Germany

14:00 CEST

Open Screens: DOOM SPIRAL
Saturday May 16, 2026 14:00 - 16:00 CEST
Psychotic fast-paced FPS

Saturday May 16, 2026 14:00 - 16:00 CEST
Betonhalle [Silent Green] Gerichtstraße 35, Berlin, Germany

14:00 CEST

Open Screens: Garden of Ants
Saturday May 16, 2026 14:00 - 16:00 CEST
Become the architect of a thriving ant colony in this real-time simulation. Establish and evolve your ant colony, grow specialized worker castes, cultivate fungus, and explore a living world above and below ground where day and night bring shifting challenges and resources.

Saturday May 16, 2026 14:00 - 16:00 CEST
Betonhalle [Silent Green] Gerichtstraße 35, Berlin, Germany

14:00 CEST

Open Screens: Tacn
Saturday May 16, 2026 14:00 - 16:00 CEST
Try your hand at “Tācn”.
A medieval gaming console powered (or is it cursed by ?) magic, in which you collect tokens to battle and defeat your enemies. Its a turnbased roguelike, played on a grid board.

Saturday May 16, 2026 14:00 - 16:00 CEST
Betonhalle [Silent Green] Gerichtstraße 35, Berlin, Germany

14:00 CEST

Open Screens: Travel Trivia
Saturday May 16, 2026 14:00 - 16:00 CEST
This is a challenging and fun quiz game of lesser-known facts and notorious quirks of all countries of the world. All questions are handwritten and accompanied by pictures and explanations.

Saturday May 16, 2026 14:00 - 16:00 CEST
Betonhalle [Silent Green] Gerichtstraße 35, Berlin, Germany

15:00 CEST

Level Design Beyond the Screen
Saturday May 16, 2026 15:00 - 16:00 CEST
An approach to level design that goes beyond the computer screen.Using modular 6×6 elements, participants build structures, test layouts, and explore non-standard ways of thinking about level design. We see the workshop as a shared experiment in alternative ways of approaching level design and building levels.Each session lasts around 20 minutes, and can be done by 2 people. The station also...
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Artists
avatar for Dominik Cymer (he/him)

Dominik Cymer (he/him)

Cubature
Dominik Cymer is the Designer and Art Director of Cubature, responsible for the game concept and artistic direction of Cubature: The Art Game and Cubature: The Installation.

An illustrator, designer and visual artist with over 25 years of practice at the intersection of art, design and new media. Founder of Cyber Kids on Real, he works across commercial, cultural and educational projects – with clients including Comedy Central, MTV, Nickelodeon, PZU... Read More →
avatar for Oliwia Hajn (she/her)

Oliwia Hajn (she/her)

Cubature
Oliwia Hajn is the Executive Producer of Cubature, responsible for the concept and IP development of Cubature: The Art Game and Cubature: The Installation.
She works across business, culture and social impact – designing and leading projects that bring together strategy, communication and partnerships. Creates innovative formats where art, technology and social engagement intersect... Read More →
Saturday May 16, 2026 15:00 - 16:00 CEST
Betonhalle [Silent Green] Gerichtstraße 35, Berlin, Germany

15:30 CEST

Car Boot Casino* (*Krimskramskasino)
Saturday May 16, 2026 15:30 - 18:00 CEST
Come join us in the hallowed halls of the Car Boot Casino* (*Krimskramskasino). Join us for an afternoon of homebrew card and bluffing games lovingly crafted by leading game designers. Pick a game, test your luck and horde your tickets for a chance to win one of our authentically sourced car boot sale* (*krimskrams) prizes.Hosted by Marie FoulstonWith a.o.:Cards! Holly Gramazio (she/her)...
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Artists
avatar for Ada Null (she/her)

Ada Null (she/her)

Ada Null tells stories of broken pasts, uncertain futures, and the ghosts who never left. An artist, writer, and game maker working in London, she invites you to sit with your fellow strangers and witness an ending together. Her work includes the tiller-controlled installation videogame... Read More →
avatar for c.diffin (he/him)

c.diffin (he/him)

C.diffin is a games designer from Reading, England. He's very much in his Debutante era.
avatar for Finn Carney (they/them)

Finn Carney (they/them)

Finn Carney is a London-based Game Designer / Developer, with a focus on engineering elegant and playful systems. At any given time you can find them doing a mix of independent game development, freelance design consultancy, teaching game development, writing about games, or fending... Read More →
avatar for Holly Gramazio (she/her)

Holly Gramazio (she/her)

some games, some curation, these days mostly writing
avatar for Marie Foulston (she/her)

Marie Foulston (she/her)

An award winning videogame curator and creative director of exhibitions, games and immersive experiences. Marie heads up the creative studio Good Afternoon.
avatar for V Buckenham (she/her)

V Buckenham (she/her)

Downpour Limited
V Buckenham is the creator of Downpour, an app that makes it easy to make little games on your phone. Before that, she was the creator of Cheap Bots Done Quick, a website that made it easy to make little Twitterbots on your computer. She's also made things which were hard to use... Read More →
Saturday May 16, 2026 15:30 - 18:00 CEST
Kuppelhalle [Silent Green] Gerichtstraße 35, 13347 Berlin, Germany

16:00 CEST

Open Screens: Deck of Memories
Saturday May 16, 2026 16:00 - 18:00 CEST
Deck of Memories is a deckbuilding roguelite where you delve into the life of the last lighthouse keeper through immersive card dioramas. Customize your deck with a unique card crafting mechanic, explore fragmented memories, and uncover the secrets of the lighthouse. 

Saturday May 16, 2026 16:00 - 18:00 CEST
Betonhalle [Silent Green] Gerichtstraße 35, Berlin, Germany

16:00 CEST

Open Screens: Everything Is Computer
Saturday May 16, 2026 16:00 - 18:00 CEST
Everything Is Computer is a “game essay” set in the aftermath of a Thielian apocalypse, where a Superintelligence AGI cult has drained humanity’s life force, leaving behind the spectral ruins of startup dreams. The game repurposes texts, tweets, and interviews from Silicon Valley’s techno-libertarian prophets as mythological debris, forming a nonlinear narrative about the collapse of...
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Saturday May 16, 2026 16:00 - 18:00 CEST
Betonhalle [Silent Green] Gerichtstraße 35, Berlin, Germany

16:00 CEST

Open Screens: Plant Everywhere
Saturday May 16, 2026 16:00 - 18:00 CEST
Paint your city with plants! In this cosy guerilla gardening game, turn harmful areas into gardens that everyone can use.Corporations have left neglected building projects and unmaintained facilities all over the city. Sure, you don't have the right to use their land...but surely your community shouldn't have to suffer due to corporate mismanagement. And all you're doing is growing some plants to...
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Saturday May 16, 2026 16:00 - 18:00 CEST
Betonhalle [Silent Green] Gerichtstraße 35, Berlin, Germany

16:00 CEST

Open Screens: Trail of Gods
Saturday May 16, 2026 16:00 - 18:00 CEST
Trail of Gods: The Cursed Island is a short, brutal adventure where you must fight, die, and learn your way through a beautiful but merciless world that demands everything from this world and beyond.

Saturday May 16, 2026 16:00 - 18:00 CEST
Betonhalle [Silent Green] Gerichtstraße 35, Berlin, Germany

16:00 CEST

Open Screens: Winnie-the-Pooh: Black Honey
Saturday May 16, 2026 16:00 - 18:00 CEST
Explore an open-world 100 Aker Woods while outwitting a twisted Winnie-the-Pooh who wants to eat you. Upgrade yourself and craft elaborate traps to stop him using black honey. 

Saturday May 16, 2026 16:00 - 18:00 CEST
Betonhalle [Silent Green] Gerichtstraße 35, Berlin, Germany

20:00 CEST

It’s Time to Make a Choice - A performance by Danielle Brathwaite-Shirley
Saturday May 16, 2026 20:00 - Sunday May 17, 2026 18:00 CEST
In an interactive sci-fi role-playing game, the audience’s decisions become the driving force behind the performance. Danielle Brathwaite-Shirley, together with two musicians, creates a live story that is guided by the emotions, voices and presence in the room.The audience as part of a science fiction story: in the world of “It’s Time To Make a Choice”, the weather is controlled by...
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Saturday May 16, 2026 20:00 - Sunday May 17, 2026 18:00 CEST
HAU Hebbel am Ufer (HAU2) Hallesches Ufer 34, 10963 Berlin, Germany

21:00 CEST

A MAZE. / Berlin - 15 year's anniversary - Positive Chaos Party
Saturday May 16, 2026 21:00 - Sunday May 17, 2026 04:00 CEST
We invite you to celebrate with us the 15 year's anniversay of A MAZE. / Berlin. 2012 we've started to build a festival completely from scratch and created grassroots an amazing international community of playful artists. 2013 we've moved with our second festival to Urban Spree our main spot until 2018. Now it time to come back to the roots (at least for one night) to feel where the pink positive...
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Artists
avatar for Anita Drink

Anita Drink

Uncontrollable Urge to Jack Your Body!

Anita Drink, aka Juan Chamié, is a DJ, producer, fashion designer, and frontwoman whose career has spanned decades and continents. Anita's lifelong love of sound is fueled by disco's infectious rhythms, punk's rebellious spirit, and the deep grooves of house and Latin beats. Known... Read More →
avatar for BLEACH

BLEACH

Essex raised, Berlin Based Drag performer is a central figure in the German capitals queer underground. Creating parties, shows & festivals. Starting out in a burlesque bar in Stockholm she entertains with a fiery mix of punking, stripping & speeching. A regular host of Berlin club... Read More →
avatar for GEWALT

GEWALT

Gewalt emerges from the (under)belly of berlin. We condense the inescapability and impossibility of human existence. We practice on stage. We travel the world with our music. We steal from Einstürzende Neubauten, DAF, Fehlfarben, Joy Division, DaftPunk, Kraftwerk, Falco, Prince... Read More →
avatar for NelesOn

NelesOn

Neles0n develops audiovisual formats with a focus on storytelling and practice-based design research.She works within interdisciplinary productions, taking on the role of Creative Director. Her practice centers on concept-driven formats, including music videos, visual music, and innovative... Read More →
avatar for Patric Catani

Patric Catani

PATRIC CATANI is a Berlin based music producer known for a wide range of live projects, album
releases and soundtracks. He started making music in 1992, in his kids room, on an Amiga home
computer. His early signature sound brought his name on various German / European underground
l... Read More →
avatar for TIA

TIA

Dj, Tia
In medicine, Tia (Transient Ischemic Attack) is a stroke. In colloquial french language, Tia refers to a girl, a rough or vulgar woman. In music, Tia tries to honor these definitions by offering an kinky atmosphere that oscillates between acid house and indie dance, while joyfully... Read More →
Saturday May 16, 2026 21:00 - Sunday May 17, 2026 04:00 CEST
Urban Spree / b-dome Revaler Str. 99, 10245 Berlin, Germany
 
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